Home
Random
Recent changes
Special pages
Community portal
Preferences
About Sundering
Disclaimers
Sundering
Search
User menu
Talk
Contributions
Create account
Log in
Patches
|
Items
|
Quests
|
Creatures
|
Dungeons
|
NPCs
Attributes
|
Skills
|
Titles
|
XP Augmentation
|
Luminance Augmentation
|
Tailoring
Character Creation
β’
New Player Guide
β’
User Interface
β’
Glossary
Editing
Empyrean Rescue Quest
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Part 2: Sparkling Portal === # Return to the same dungeon on Freebooter and look for a blotchy/hazy looking portal. These are closed portals that spawn in random locations in the dungeon. Use your {{Itemlink|Glowing Apostate Shard}} near the closed portal to change it into a Sparkling Portal that can be used. Take the now open Sparkling Portal to enter the second dungeon. #* Note: The closed portals won't show up on radar, you have to look for them visually (See notes below). #* Note: Using your {{Itemlink|Glowing Apostate Shard}} to open the portal will not consume it. #* When a disintegrated portal is activated by using the [[Glowing Apostate Shard]], it will turn red for 60 seconds and will be named [[Sparkling Portal]]. During this phase you can enter the portal as long as you obtained a [[Glowing Apostate Shard]] (you do not need to use the shard). While red, the portal also shows on the radar. After the minute is up the portal will disappear. If this happens continue on until you find another. The portals are a random spawn. If no portals are found, kill creatures within the dungeon and a portal will have a chance to spawn. # The second dungeon has several maze sections of interconnected rooms that you will have to navigate. It is possible to run through the dungeon without fighting, but it is easy to get stuck at certain spots due to the narrow hallways and the size of the Gear Knight enemies. At the end of the dungeon, you'll find an [[Apostate Nexus Guardian]] in a room with two surface portals (don't take either). Kill the guardian in the main room to avoid portal spawning issues. When the guardian dies, a white Gateway portal will open to the third dungeon. Take the portal. #* Note: The Gateway summoned by the [[Apostate Nexus Guardian]] at death is recallable and tieable. Use this as a checkpoint in the event that you die during Part 3. Or tie to it so that you can recall directly to Part 3 to complete the quest in the future. It is NOT summonable.
Summary:
Please note that all contributions to Sundering may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Sundering:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
If you're new to the wiki, please take a moment to review our
Naming Conventions
and
Page Templates
. Using proper article names and image formats/sizes keep the wiki clean and helps avoid duplicate entries. Thanks!