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Essence Recovery
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=== Step 2: The Essences of Magic === # From [[Yanshi]], run to either [[Issk]] at 12.9S, 46.5E or [[Vincadi]] at 12.6S, 46.7E. #* Note: Each NPC offers the same quest, however the lore is different for each. Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC. #* {{Tip}} Soft tie to the surface portal @ 13.0S, 47.3E for convenience. If you die, you'll want an easy way to get back quickly. # When your group is ready, everyone should hand their [[Harbinger Item]] to the NPC (either [[Issk]] or [[Vincadi]]) and then use the nearby [[Tunnels to the Harbinger (Issk)|Tunnels to the Harbinger]] portal to begin. # Once inside, the dungeon is linear to the bottom (keep heading down). The only obstacles are a series of 4 jumps that must be made. #* '''Jump 1: Acid Pit''' - Full jump ahead (land on invisible platform) #* '''Jump 2: Lava Pit''' - Jump into the pit and take the hallway to the North #* '''Jump 3: Ice Shelf ''' - Shift-jump down onto the platform above the ice shelf, clear the spawn, and wait for your group. #* '''Jump 4: Ice/Acid Pit Combo''' - Dispell, then shift Jump down onto the ice shelf and '''quicky''' run to the edge and full jump across the acid pit (land on invisible platform). The ice ''hurts'', so be quick. #* '''Jump 5: Staging Area''' - Shift jump down and quickly move to the south (near the portals). # Take the [[Essence Chamber]] Portal # Kill each of the 4 Essences and pickup the crystallised essence that is left behind: ## [[Essence of Strife]] for the {{Itemlink|Crystallized Essence of Strife}} ## [[Essence of Enchantment]] for the {{Itemlink|Crystallized Essence of Enchantment}} ## [[Essence of Artifice]] for the {{Itemlink|Crystallized Essence of Artifice}} ## [[Essence of Verdancy]] for the {{Itemlink|Crystallized Essence of Verdancy}} #* {{Warning}} After you kill all four essences, a portal will open to the [[Essenceless Harbinger Quest|Essenceless Harbinger]]βdo not use it! as fighting the Harbinger is not necessary for this quest. # Use each decanter on each of the four essences to create decanters of essence: ## {{Itemlink|Decanter of Essence of Artifice}} ## {{Itemlink|Decanter of Essence of Enchantment}} ## {{Itemlink|Decanter of Essence of Strife}} ## {{Itemlink|Decanter of Essence of Verdancy}} # Give all four decanters of essence to [[Talar the Apprentice]] to receive {{Itemlink|Prismatic Oil}} and the text {{Itemlink|An Ancient Masonry on Aerlinthe}}. # The oil is used to complete the glyph recovered from the Ancient Masonry. If you're not interested in completing the 2nd step and upgrading [[Shadow Armor]], you can hand the oil back to Talar for experience.
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