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Fate of Bael'Zharon
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=== Siding with Isin Dule === # After receiving the [[Message from Ler Rhan to Ter Shen.]], you '''must''' speak with [[Isin Dule (Arwic)|Isin Dule]] again. #* Note: If you do not speak with Isin Dule before entering the [[Summoning Cave]], you will have to complete the quest from the Ler Rhan side (see previous section). # Enter the [[Summoning Cave]], located at 29.2S 95.8E. # In this version of the dungeon, the shadows are all normal creatures (instead of shadow NPCs). # As you progress through the dungeon, one of the side rooms has a shadow which drops the {{Itemlink|Door Key (Summoning Cave)|Door Key}} # Further in you will come to a 3 way split with 2 locked doors (720 resistance), each containing a button that must be pressed. # Unlock each door and press the button in each room, which will open the doors that lead to the summoning room. # Jump down, and take a left. Working your way through the dungeon until you find a room with the [[Void of Bael'Zharon (NPC)]]. #* Note: There will be human soldiers in this dungeon that are supposed to be fighting ''with'' you. However, there may be a bug, because the soldiers will also attack ''you''! # Defeat the [[Bael'Zharon Summoner]]s and the [[Void of Bael'Zharon (NPC)]] will disappear, leaving behind {{Itemlink|Energy Scintilla}}'s on the ground. #* Note: The summoners in the final room do not show up on radar, select them using bracket keys ( [ ] ), or by directly clicking upon them. # Bring the [[Energy Scintilla]] back to [[Isin Dule (Arwic)|Isin Dule]] for your reward. Notes * Crystals have a 30 minute timer on use, if you fail to protect the [[Void of Bael'Zharon (NPC)]] you must wait to start again. * The Dungeons allow logging. So you may run your chars near the end, defeat it once, and then loot on multiple chars.
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