Home
Random
Recent changes
Special pages
Community portal
Preferences
About Sundering
Disclaimers
Sundering
Search
User menu
Talk
Contributions
Create account
Log in
Patches
|
Items
|
Quests
|
Creatures
|
Dungeons
|
NPCs
Attributes
|
Skills
|
Titles
|
XP Augmentation
|
Luminance Augmentation
|
Tailoring
Character Creation
β’
New Player Guide
β’
User Interface
β’
Glossary
Editing
Help:Creating Maps
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== The Secret of /LOC === The /loc or @loc is a great feature that will help in many cases. Here is an example from the Sub: [[File:Loc1.gif|center]] The first 4-digits is the unique dungeon ID, here the Sub (or Abandoned Mine) is 01C9.<br> The next 4-digits is the landblock number. Places (even outdoor) is divided in square zones but its not useful for cartography.<br> The X-axis and Y-axis is your position in 2D.<br> The Z-axis is the height of your position.<br> The H-axis is the direction where u r looking (from 0 to 360Β°). <br><br> The XYZ axis may help you if u r not sure about the number of tiles in a long corridor or a big room. A tile is 3.3 coord units large. Below, you start at Y=-55 and if you move south for 3.3 until -58.3, you know you have walk one tile, etc... 3 tiles = 10 coord unit and as u know 3 is a gold digit here. So every 10*Y you walked 3 tiles. [[File:Loc2.jpg|center]] If you have a very long corridor with no clues about the tiles, you watch the /loc at the beginning and at the end and u divide by 3.3. Example : at the start of corridor u have Y=30.0 and at the end Y=50.0, you divide 20.0 / 3.3 = 6 tiles.<br> This is just a help, dont calculate everything or you'll get bored... <br><br> The Z-axis is far more helpful and used often to know at which level in the dungeon you are. It is critical when u go deep in a dungeon and then climb some stairs up, but as you have crossed so many stairs and slopes u dont really know at what level your char is. Usually, between two levels there is 3 tiles and u descend 6 Z-coord units. As you can see below, i am at Z=0.0 on top of stairs, and the pumpkin is at Z= - 6.0. [[File:Loc3.jpg|center]] Again thats useful when u go down long stairs, and u dont see exactly the number of tiles. Just get the Z at start and the Z at the end and u will get an idea.<br> This said there is many exceptions, you may have 1, 2 or even 4-tiles stairs. Its not a problem as far as u know at which level you are.
Summary:
Please note that all contributions to Sundering may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Sundering:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
If you're new to the wiki, please take a moment to review our
Naming Conventions
and
Page Templates
. Using proper article names and image formats/sizes keep the wiki clean and helps avoid duplicate entries. Thanks!