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Lord Mhoire Quest
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=== Part 2: Lord Cynreft Mhoire === # Bring the fellowship inside the building at 64.6S 44.1W (guarded by two [[Guardian Statue]]s). #* {{Tip}} Don't attack creatures while inside the building, it will get the attention of the entire graveyard and block the entrance for the key holder. # The quest leader should '''talk''' to one of the [[Guardian Statue]]s outside the temple and '''click Yes''' to spawn With a portal to [[Lord Mhoire's Tomb]]. #* Note: This portal only lasts about 30 seconds, so everyone must be close and ready to enter the portal immediately after it spawns. # Once inside, the person that used the key must speak with the [[Shade of Parieth]] NPC to begin the quest. #* Note: If you died outside AFTER using a key, you are still flagged to activate the quest inside. #* {{Tip}} Archers & Mages can perch on top of the [[Sealed Vault]] to avoid getting hit by melee attacks. # The fellowship must now defeat 5 waves of skeletons and undeads to beat the quest: ## '''Round 1:''' [[Pyre Minion]]s ## '''Round 2:''' [[Wight]]s, [[Wight Captain]]s, [[Wight Blade Sorcerer]]s ##* {{Tip}} Kill Sorcerers first. ## '''Round 3:''' [[Pyre Minion]]s ## '''Round 4:''' [[Pyre Minion]]s, [[Pyre Skeleton]]s, [[Pyre Champion]]s ##* {{Tip}} Kill Pyre Champions first. ## '''Round 5:''' [[Pyre Minion]]s, [[Pyre Skeleton]]s, [[Pyre Champion]]s, [[Lord Cynreft Mhoire]], [[Pillar of Fire|Pillars of Fire]] ##* {{Tip}} Ignore [[Lord Cynreft Mhoire]] until everything else is dead. Also, kill the [[Pillar of Fire|Pillars of Fire]] as soon as they spawn (1 or 2 hits when imperiled). # When [[Lord Cynreft Mhoire]] dies, the [[Lord Cynreft Mhoire (NPC)]] (ghost) spawns near the middle of the room. Speak to the NPC to obtain {{Itemlink|Lord Cynreft Mhoire's Key}}, which opens the [[Sealed Vault]] on the North wall. #* Note: [[Lord Cynreft Mhoire]]'s corpse typically contains [[Mhoire Coin]]s and sometimes a [[Jester's Cards|Jester Card]]. ==== Notes ==== * Limit your group to 1 fellowship (+/- 2 people). The quest only yields 10 [[Lord Cynreft Mhoire's Key]]s. * Try to run this quest during [[time|the day]] to make accessing the portal without casualties much easier. If forced to start at night, you can heal from the NW tower while the person uses the key and goes inside. * If you have more than one [[Ornate Bone Key]], the key holder can go outside and re-start the quest alone, while everyone else waits inside. * {{Warning}} If the person with the key fails to make the portal that spawns, there is no way to activate the quest unless another key is used. * Each key used activates the quest for 1 hour. You and anyone else who dies while inside the [[Lord Mhoire's Tomb]] must wait out the time remaining in order to make another portal appear.
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