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Rynthid Foothold
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=== Part 2: Rynthid Genesis === # When you enter you will be standing on a grate above the floor. Jump down and head east. At the intersection there will be a door to the south. In order to continue past it you will need to pull a series of levers to open it. #* WARNING: Beyond that door, all the hallways do constant electric damage. The rooms beyond are safe, but all hallways have this lightning damage. There is no way to jump over or avoid it, but a lightning protection rare will render all damage 0. It is best to move quickly through the hallways into the larger rooms. # To find the levers to open the door, return to the main entrance room. You will be heading to 2 different rooms, each containing a pair of levers you will need to hit. #* Note: the order in which you hit the levers does NOT matter & the hallways leading to all the lever rooms also have the electric damage. # To get to the 1st pair of levers, head north from the main room. The hallway will split but it doesnt matter which path you take as they both meet up in the room with the levers. Hit the 2 levers, then return back to the main entrance. # From the main entrance head south to find the second pair of levers. Again, when the hallway splits it does not matter which way you go, as they meet up in the lever room. Hit the pair of levers here, then return to the main entrance, and head east to the door which should now be open. # Head south through the now open door, until you come to another large room. In the room is a hallway to the south, blocked by another portal door. To open it, you will need to hit the levers contained in the room to the north. #* Note: Again the hallways leading to the levers split, but it does not matter which way you go. The hallway again contains the electric damage. # After hitting the levers in the room to the north, the portal door blocking the south hallway will open. Continue moving forward through the hallways (it does not matter if you go left or right at T intersections, they all meet up) until you come to a large room. Exit this room to the east where you will come across a room with a [[Corrupt Bulwark]] and a hallway to the south, blocked once again by a portal-door. # When the [[Corrupt Bulwark]] dies, the portal door opens, and you may continue south until you come to a large room with a pit in the middle, and a portal down in it. This is your last chance to heal, rebuff, and prepare for the final fight. When everyone is ready, jump down into the pit and enter the portal, to begin the final fight. #* Warning: The drop is hot!
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