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Announcements - 2000/09 - Twilight's Gleaming
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== Release Notes == {{Microsoft Zone | Link = <nowiki>http://classic.zone.msn.com/asheronscall/news/septbuild.asp</nowiki> | Date = September 12, 2000 | Title = September Developer's Notes | Text = Here are just some of the additions made in the September 12 game update, ''Twilight's Gleaming''. The following list is comprised of detailed notes straight from the developers themselves. For a summary of things of most interest, be sure to consult the official event roll-out article, [[Announcements - 2000/09 - Twilight's Gleaming#Rollout Article|<font color=#FFFFCC>Twilight's Gleaming</font>]]. <br><font color=#ffffff><b>Detailed Notes for Builds 2400-2408:</b></font> * Added new creature-only weapons. * Added new logout motion and animation. Now, when a player logs out, they get purple bubbly effects and fade out. * Fixed some typos in vendor, NPC, and monster death strings, as well as some item descriptions and trade skill strings. * Cragstone's scribe, grocer, and healer shop strings now match the town spec. * Crystals now leave corpses. * The Esper Firestorm, Lethe Hellfire, and Tenkarrdun Hellfire elementals now leave a corpse, guaranteeing that whoever kills them has first dibs at their phat l00t. * Virindi now cast Drain instead of Health-To-Mana. * Multiplied the range of the armor/weapon spells by 2.5. * Added owls and distant wolves to heavy forests as part of our continuing ambient sound buffs. * General landscape weirdness fixes -- floating trees, inescapable pits, and so on. * Added "@friends online" option. * Slashed elemental creatures' particle counts by 2/3! This will improve the frame rate in very advanced, very dangerous areas with these creatures! * Updated the Tatters Dungeon. * Updated Folthid's Cellar where players could get trapped. * Updated the Uziz NPC's -- they have new snazzy clothes! * Electrical spurt effects in Amperehelion Vault now repeat instead of firing just once, and have a sizzling sound effect. * SOLL infusions have a better use string now . . . something that shouldn't be so confusing. * Previously viewed packs/sacks/etc. should now not try to open again upon re-login. * To lessen the camping of the one good chest in the Soul Fearing Vestry treasure room, the chests have been scattered randomly. * For some reason the Great Heaume glowed in the dark. It no longer does. * Lurkers, Stalkers, and Raveners will now always carry weapons. No more "kung fu" drudges. * Aerfalle's chest is no longer full of cheese and grapes. A couple of nifty new things have been added to make up for the inconvenience. * Tenkarrdun Hellfire, Lethe Hellfire, Esper Firestorm, and Port Relic Bones had unique stats allowing players to find them easily. They now have the same stats as their brethren. * Imperil VI has been made resistible. * Frozen Green Tea's icon is now green. * The table has been moved in the simple suite dungeon near Yanshi, preventing players from getting stuck on it. * Shields generated by the treasure system will now be created with Invulnerability spells. }}
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