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Announcements - 2009/01 - Shifting Tactics
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== Developer Comments == === Tower Defense === {{Turbine Developer | Date = Jan 13th, 2009 | Link = http://forums.ac.turbine.com/showthread.php?t=41197 | Question = There was no indication at all that it ended. The token NPC unspawned, etc, but there was no 'It's over'. There is either no prize for playing, or I lost.. not sure which. There doesn't have to be a prize (the concept is cool by itself), but there should be some feedback or conclusion. How did I do? | Text = You lost, if 50 monsters make it to the end you lose, at that point the towers despawn as does the token guy and any remaining monsters continue to wander as they are cleaned up. If you win a reward guy shows up near the coin npc. | Developer = NoWorries | Title = AC Quality Assurance }} {{Turbine Developer | Date = Jan 14th, 2009 | Link = http://forums.ac.turbine.com/showthread.php?p=442864#post442864 | Question = THE REASON WHY our counts are off is because the game starts "cleaning up" monsters WAY before we think it does. | Text = Yes, to explain it slightly differently though. The clean up starts targetting creatures at this corner (the corner closest to the cave). It will have time to kill a few creatures from this point to the cave. This does not mean every creature that reaches this point is counted as escaped, you still can get kills in past this point. Also this still leaves the vast majority of the map to kill the creatures. | Developer = NoWorries | Title = AC Quality Assurance }} === Monser Fight Black Dome Issue === {{Turbine Developer | Date = Jan 13th, 2009 | Link = http://forums.ac.turbine.com/showthread.php?t=41195 | Text = This is caused by a file format that appears to not be supported on some video cards, we are working on this issue but could not get it done before this patch. | Developer = NoWorries | Title = Turbine Staff }} === Protective Clothing Not Dyable === {{Turbine Developer | Date = Jan 14th, 2009 | Link = http://forums.ac.turbine.com/showthread.php?&postid=442824#post442824 | Question = Cannot dye protective clothing sets, is this a bug? | Text = It has been decided. You should be able to dye these next update. | Developer = Django | Title = AC Quality Assurance }} === Solo Colosseum === {{Turbine Developer | Date = Jan 17th, 2009 | Link = http://forums.ac.turbine.com/showpost.php?p=443562&postcount=17 | Question = Are there any plans for a solo way to get Colosseum Coins? | Text = The toughest part of a solo colosseum is balancing it for all the classes. It's very difficult to make one thing that will be just as difficult for mages/melees/archers and seeing melee DPS is generally lower than mages and archers (due to melee damage mitigation aka shields). On that line of thought we're thinking we'll need to make 3 separate runs, one balanced for each attack type. This of course will increase the time necessary to implement these solo colosseum. However it will allow us to make each run more viable for the specific attack type it's intended for. However it'll still be extremely difficult to balance seeing just in the melee family you can have many different builds that use different mixes of items and magic that will greatly sway solo balance. As another note the current thought is that you will not be allowed to enter a solo colosseum with rares in your pack and the colosseums will be balanced for not using rares. This is most important in things like an archer colosseum where a bow rare would extravagantly increase the players DPS and make it far easier to complete. Also this should give players of all wealth levels equal ability to complete runs. We currently do not have an ETA on solo colosseums. We're still evaluating the various difficulties we'll need to overcome to make them happen (for instance we'll most likely want to make more than 5 of them so that not only 5 people can actually run them at a time. I also think that we'd want to reduce the run time down to something closer to 20-30 minutes tops or make it a completion competitions rather than a timed competition where finishing at all is the goal instead of how quickly one can finish). If you win a reward guy shows up near the coin npc. | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = Jan 18th, 2009 | Link = http://forums.ac.turbine.com/showthread.php?p=443598#post443598 | Question = I hope you only mean rares, and not spectral gems, since those cannot be muled. | Text =Well I'll have to see what the spectral gems cover again (it's been a while) but there's always a possible resolution. | Developer = Django | Title = Turbine Staff }} === Improvements To Chest Loot === {{Turbine Developer | Date = Jan 17th, 2009 | Link = http://forums.ac.turbine.com/showthread.php?p=443561#post443561 | Question = All I'm seeing are protection sets. Can you please put the profiles back to how they used to be? | Text = Protection sets are simply more common now. Other sets are either just as common or more common than they used to be as well. All sets have exactly the same % chance of dropping. I'll put it this way, the protection set pieces you find now would have been items with no set qualities on them before. Like I said about banes, there's simply 7 of these so of course you're going to be more likely to see one of them than another set. The percentages on protection sets were so low before that if anyone wanted to make a protection set the most likely would have taken at least 3-5 times as many pulls to finish as any other set. | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = Jan 17th, 2009 | Link = http://forums.ac.turbine.com/showthread.php?p=443565#post443565 | Question = I would have preferred only 2 sets for the protections. One for physicals and one for elements. | Text = I'll look at the numbers and see if that's feasible. The prot sets though potentially powerful are not very useful as they'll only assist you in specific situations and it's tough to make an entirely different set of armor just for some odd situations. Let alone making another set of armor with set spells outside of your normal armor with set spells. | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = Jan 17th, 2009 | Link = http://forums.ac.turbine.com/showthread.php?p=443587#post443587 | Question = All I'm seeing are protection sets. Can you please put the profiles back to how they used to be? | Text = I said I'd look into the numbers and see how they look. I'm aware how important protections are to PvP and I'm not going to just change things without doing any research. | Developer = Django | Title = Turbine Staff }} {{Turbine Developer | Date = Feb 7th, 2009 | Link = http://forums.ac.turbine.com/showthread.php?&postid=447474#post447474 | Question = In the mana forge chests if only Tier 400 420 weapons drop, why do all seven tiers of covenant drop? | Text = I have a list of things that need looking at for loot profiles. I'll throw this on there. We've plucked most of the low hanging fruit on the profiles, it's looking like further changes will require a major investment. However the more that seems to need changing the more valuable the change will be because as it's far less time consuming to do a fair number of loot changes at the same time then to do them one at a time. Covenant is already hard enough to get with the things you need on it let alone having to worry about getting an al 100 piece. | Developer = Django | Title = Turbine Staff }} [[Category:Event Announcements]]
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