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Announcements - 2010/05 - Celebration
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== Dereth Wedding Developer Diary == {{Turbine 2008 | Link = http://ac.turbine.com/index.php?option=com_content&view=article&id=567-dereth-wedding-developer-diary&catid=81-2010&Itemid=68 | Title = Dereth Wedding Developer Diary | Text = [[File:Turbine 2010 towncrier.jpg|center|450px]] <font color=#FFCC00>'''Join the AC team as they discuss the creation of the Wedding of Hoshino Kei and Borelean Strathelar!'''</font> <br><br> Art imitates life. That's the saying anyway… but we're inclined to believe it after our hard work on the April update “Shedding Skin”. What started as a plausible story reason for some of the great changes coming to Asheron's Call in Spring 2010 quickly evolved into all the trials and tribulations that come with traditional wedding planning! <br><br> It's not often that this sort of topic is broached in online gaming. Usually updates tend to present cataclysmic dangers or the vilest and most diabolical of enemies. Next to those kinds of menace, a wedding may not seem like the sort of event that can be highlighted in an MMO, but why couldn't a wedding be the focus of a major game update? After all, “weddings” are important social events of great significance in countless cultures – especially when the pair to be wed holds a prominent place in the society! Asheron's Call is more than just a “game,” it's a community; in that sense, a wedding between important lore characters is an important occasion for our community. It's an excellent time to celebrate, and it's the perfect vehicle to introduce new additions to the game! <blockquote>''“It kind of started as a ‘wouldn't it be cool if…?' and pretty soon it took on a life of its own. It's been nice to go in a different direction.”'' – '''Frelorn, Community Representative'''</blockquote> In our 10 years of operation, we've had 118 updates. You'd think that this update would be like any other update, if not easier, because it's not one of those “doom and gloom” types of updates. Our work on this event has highlighted the amount of effort that has to go into a wedding, even if it's a wedding that only lives in the 0's and 1's of our game. Getting the bride and groom of the wedding together was the first – and arguably simplest – task. We needed to look no further than the lore of Asheron's Call to find characters we could work with. Players will recognize Borelean, Queen Elysa's son, the helpful black knight and now husband-to-be. We hinted at the identity of the bride with some subtle lotus flower references, so it may come as no surprise to players that the bride is Hoshino Kei, the Sho Archmage apprentice who helped the players open the portal to Bur. <blockquote>''“The Lotus is more important to the Sho culture in general, as it is part of the symbolism of Jojiism, one of the two religions of the Sho.”'' – '''Kintani, Content Designer'''</blockquote> From there, however, the update started to take on a life of its own as more and more “wedding-centric” talk proliferated around the office. We needed a “venue” that was the right size for the “guest list” and we had to figure out how the “ceremony” was going to happen and so forth. At least we didn't have to suffer through color swatches and vendor comparisons! <br><br> …Or did we? <br><br> <span style="font-size: large"><font color=#FFCC00>The “Venue”</font></span> <br> Hosting an in-game wedding shares the same pitfalls and challenges as one in the real world, particularly the common problem of finding a place to have the wedding. The aim is of course to find a wedding venue that will accommodate everyone, but also be within your means. Just because we're operating in virtual space doesn't mean these aren't primary considerations for an event like this. <br><br> [[File:Dereth Wedding Developer Diary ceremonyarea.jpg|left|225px]] We needed somewhere that was conveniently located for our guests and could accommodate a crowd. Yanshi was a natural choice with its central location and pre-existing festival grounds. Then we had to consider what we could get away with in terms of performance. The wedding location had to look nice while keeping details simple. Simple and elegant can be a classic look for a wedding, so team members spent some time researching pictures of “outdoor weddings” looking for inspiration. Ultimately a gazebo style area proved out as the most effective in both performance and style. <blockquote>''“An outdoor space has much more of a wedding feel in our game. Also - continuing on the ‘uniting the world' concept - it feels more accessible than being put in an indoor area that people must portal into. It makes it seem more inviting. It also gives players more room to move around and hang out, whereas if it were indoors players would be forced to be within the bounds that we create.”'' – '''NoWorries, QA Lead'''</blockquote> Decoration was an important aspect of the wedding location, since it couldn't just be a lone gazebo gleaming white on the horizon. Some elements worked really well with very straightforward effort, like the stone benches, hedges, and the colors of the gazebo itself. Others took some… fussing. <blockquote>''“NoWorries liked making flowers. There was one point where he was complaining because his flowers kept falling out of their planter boxes."'' – '''Kintani, Content Designer'''</blockquote> Once you have your venue set up, the next challenging part of a wedding is typically the guest list. It was no exception for our virtual wedding either. <br><br> <span style="font-size: large"><font color=#FFCC00>The “Guest List”</font></span> <br> The natural inclination for planning the guest list of a wedding is to include everyone you can who would want to attend. This presents a challenge when you're dealing with an MMO where players may span a broad level range, but they're all interested in participating. We wanted to keep to the theme of “unifying the land,” so much of the questing and tasks were designed around encouraging players to come together and help with the wedding preparations, no matter where or what level they were – such as constructing the ceremony location on their servers. [[File:Dereth Wedding Developer Diary buildingtogether.jpg|center|519px]] <blockquote>''“It's difficult to make an event that will seem ‘cool enough' for all level ranges.”'' – '''Severlin, Producer'''</blockquote> Having a large guest list also meant that we had to select a good time to have the event. We wanted to allow as many players as possible to experience the wedding, and it can be tricky picking a time frame that works for “everyone.” It also meant we had to deviate a little from our original plan of having live performers to play the roles of our famous characters. <br><br> <span style="font-size: large"><font color=#FFCC00>The “Ceremony”</font></span> <br> Fortunately, we don't plan on making players wait for the bride and groom to complete their wedding trials before the show can get started. Hoshino and Borelean will already have bested the K'nath and acquired their Emblem of Marriage and other ceremonial accessories. <br><br> It wasn't feasible for us to get as many performers as would be needed for all the important roles, much less have those performers available across all the worlds at times convenient to our guests (the players). This meant putting work into crafting a ceremony that could play out for all the game worlds at the same time, featuring iconic Asheron's Call characters. <blockquote>''“Queen Elysa should be an obvious attendee, as should representatives of the Aun Tumerok and Linvak Tukal Lugians…Traditionally, a wedding is performed by a Sentinel, but in this case, it'll be Asheron himself.”'' – '''Kintani, Content Designer'''</blockquote> Any time you deal with an event that involves a lot of pre-scheduled tech, it also increases the amount of work in a different way. Rather than working to prep performers for what their NPC dialogue would be, the team had to juggle creating new features as well as putting together the actual ceremony. Sometimes the crush of update work and wedding work was very stressful for us. <blockquote>''“It's been tough. There's so much new tech - item leveling, crafting, display tech, UI… it's nice that we're able to move faster since it's our own IP, and additions can be easy thanks to our tech.”'' – '''Severlin, Producer'''</blockquote> <blockquote>''“The 10 year old game is getting things listed as ‘impossible' when I started on the team in 2005. For me, the toughest thing was tweaking all of the art needed to make the new things we've added cool. I edited about 1,000 files just to make the new race work.”'' '''– Kintani, Content Designer'''</blockquote> Like any wedding preparation, sometimes you have to sacrifice small elements of your wedding ceremony. Brides often have to forego little things – like having all the bridesmaids wearing the exact same kind of shoes – as the wedding rapidly approaches and time is at a premium. Hard choices must be made for the greater good of the wedding. <blockquote>''“With how quickly our month to month patching goes by I had to leave out the last couple of art pieces I wanted to make sure what I did have was fully working…”'' – '''NoWorries, Asheron's Call QA Lead'''</blockquote> There were times when we wondered if we could pull off the ceremony in the way we wanted in the time we had left to make it happen. The nice thing about having a wedding is that those around you always want to lend a helping hand, which can really keep things moving smoothly. <br><br> <span style="font-size: large"><font color=#FFCC00>The “Family”</font></span> <br> When you plan a wedding, your family and friends often are the first to start offering advice and help. We think of our Turbine co-workers as “extended family and friends,” even if they're not directly on the Asheron's Call team, and their reaction to the wedding was equally as excited and helpful. When the first images of the ceremony area were available, a crowd of co-workers huddled around Frelorn's desk to gawk. Some of our female employees were particularly inquisitive about elements of the wedding – had we picked a color? Did we have invitations? What were the favors for the guests? etc. <blockquote>''“The gals on the community team were trying not to frighten the single gents on the team too much. It's so easy for us to get carried away brainstorming about all the ‘fluffy stuff."'' – '''Tolero, Turbine Community Team'''</blockquote> It really was a very communal experience in some ways. Turbine team members volunteered their time to help with fictions, developer diaries, videos, and more! <br><br> <span style="font-size: large"><font color=#FFCC00>A “New Life”</font></span> <br> After the aisle has been walked, the cake has been eaten, and the drunken relatives have embarrassed themselves on the dance floor, wedding participants can't help but reflect on the hard work that went into their wedding, and the good times involved. There's also a tendency to think about life beyond the wedding day for the new couple. In our case, we're thinking about all our hard work and what's ahead of us for Asheron's Call. <blockquote>''“It's great to see how players are responding, watching everyone's reactions and excitement… The best part is players getting to enjoy the payoff for some of our lighter updates while the team multi-tasked; these developers are the best plate spinners ever and their work is mind-bogglingly awesome. It amazes me!”'' – '''Frelorn, Turbine Community Team'''</blockquote> <blockquote>''“I always have fun bringing new art pieces and new content to the players. The gazebo turned out really well and matched my original idea of it almost exactly.”'' – '''NoWorries, Asheron's Call QA Lead'''</blockquote> <blockquote>''“The game is marching forward at a faster pace, and it allows us to show continuity. We're already fleshing out what our big plans for November will be.”'' – '''Severlin, Producer'''</blockquote> <span style="font-size: large"><font color=#FFCC00>The “Entertainment”</font></span> <br> It goes without saying that sometimes the most memorable moments of a wedding are the little outtakes that can happen, like when a flower girl does something unexpected or a part of the ceremony goes awry. We've gathered a few choice quotes from the team spoken during the work on the updates that make us snicker, or sounded entirely too much like actual wedding chatter. Names have been removed to protect the innocent! [[File:Dereth Wedding Developer Diary gazeboguests.jpg|right|213px]] <i>“Oh my god, this is so much work!” <br><br> “I'm sorry, I don't mean to laugh, but you both sounded way too much like people planning a real wedding just now. It's like ‘eeew I don't like that color'!” <br><br> “I don't think people ever want dark or overly bold colors in their wedding ceremony. Just doesn't fit.” <br><br> “GO HOME! Get some rest and relax!” <br><br> '''Employee 1:''' “Oooh we can make invitations!” <br> '''Employee 2:''' “We can?” <br> '''Employee 1:''' “OMG you HAVE to have invitations, it's a wedding! What are the colors of the couple?” <br> '''Employee 2:''' “Uh….” <br> '''Employee 1:''' “OMG how can you not know!?” <br> '''Employee 2:''' “I don't know anything about this wedding stuff.” <br> '''Employee 1:''' “Wait, aren't YOU engaged?!” <br><br> “Would it be appropriate to kill all the guests after the ceremony? I think they'd like it…”</i> <br><br> We hope you are enjoying all the new features and changes, and we can't wait for the wedding! Enjoy all the great new additions in Asheron's Call, and get ready for the celebration! <blockquote>''“Expect a Dereth interpretation of a wedding. Expect to be surprised, and also to see a little mischief, because a little mischief is always fun.”'' – '''Frelorn, Community Representative'''</blockquote> }} [[Category:Event Announcements]]
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