Home
Random
Recent changes
Special pages
Community portal
Preferences
About Sundering
Disclaimers
Sundering
Search
User menu
Talk
Contributions
Create account
Log in
Patches
|
Items
|
Quests
|
Creatures
|
Dungeons
|
NPCs
Attributes
|
Skills
|
Titles
|
XP Augmentation
|
Luminance Augmentation
|
Tailoring
Character Creation
β’
New Player Guide
β’
User Interface
β’
Glossary
Editing
Empyrean Rescue Quest
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Part 3: Pyramid Traps and Boss === # In the third and final dungeon, you will quickly come to a killable door. Take it out and proceed forward. # Go slowly as you'll soon come to a hallway with pyramid traps similar to [[The Jester]] and [[Hoshino Must Die]]. The pyramids are typically instant death if you get hit by one. Using a pierce protection rare will negate all damage. There are five sets of alcoves on the sides of the hallway and you'll need to run from side to side (no more than one intersection at a time) until you make it past the pyramids. It is safest to wait until there are two pyramids close together that go past, then run to the next alcove. Then wait and repeat. The timing is fairly lenient so as long as you don't fumble your turns or the start of your running you should make it through ok. # At this point the dungeon changes textures and the mobs start to get very dangerous. The undead and skeletons hit extremely hard and the hallways are so narrow that it is easy to become stuck if running. Remember that the dungeon is loggable though, it can help if you get really stuck. # Continue until you get to a room with [[Wailing Statue]]s and a door blocking the exit. Have ranged characters destroy the door, or if there aren't any, there is a safe spot just in front of it where the statues don't hit you. # Continue down passing three cooled lava doors that are destroyable. After this is the jump down to the boss room. Be sure to re-buff before jumping down as the boss room is a hot landing. # The boss room has a mostly invisible floor which is suspended over the lava. Several Undead Commanders are in the boss room by default. The first portion of the fight can be very dangerous, as the Undead Commanders hit very hard. #* {{Warning}} [[Sparkling Portal]]s may appear in the lava roomβbe careful not to enter one. # After all the Undead Commanders and other spawns have been killed two named Undead ([[Filinuvekta Exarch]] and [[Filinuvekta Hieromancer]]) will spawn. They each drop the robe they are wearing when they die (decorative purposes only). # Once those 2 are killed an [[Engorged Bloodstone]] will spawn (some have reported that using the glowing shard causes it to spawn). The bloodstone will not attack unless it is attacked first. This is a good time for anyone who died to get back to the boss room if possible. Note that some of the minor spawns in the boss room will respawn after a few minutes. # Once everyone is ready, destroy the bloodstone. Everyone should then loot an {{Itemlink|Engorged Bloodstone Shard}}. It drops more than 9 (amount?) per kill. The entire boss fight sequence has to be repeated to get more shards if necessary. # Once everyone has looted, move to the far side of the room where you'll find the wall has opened. Do a medium tap jump over the gap to the legendary rewards room. # Loot a 3 use [[Legendary Key]] from the ground in the middle and use it on the chests. # Return the shard to the Emissary of Asheron in Cragstone for your robe, xp, and luminance rewards. An animation of the Empyreans who were rescued is displayed after each person turns in their shard. Notes * The dynamic for the portals is that they activate every 12β15 minutes and turn red for 60 seconds and are named Sparkling Portal. During this phase you can enter the portal if you have the glowing shard in your inventory (you do not need to use the shard). While red, the portal also shows up on radar. So if you happen to get lucky and get there while it is red, just go right in. After the minute is up the portal will "disintegrate" and appear purple and hazy again. Some players have had the portal disappear entirely, if this happens continue on until you find another. The portals are a somewhat random spawn. If no portals are found, kill creatures within the dungeon and a portal will have a chance to spawn. After repeated testing it appears that despite the shard's description, using it has no effect on portals. It's just a matter of waiting for the portal to open on its own.
Summary:
Please note that all contributions to Sundering may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Sundering:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
If you're new to the wiki, please take a moment to review our
Naming Conventions
and
Page Templates
. Using proper article names and image formats/sizes keep the wiki clean and helps avoid duplicate entries. Thanks!