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Kromwell's Colosseum Walkthrough
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==Formations== ===Spread=== :Characters will spread out evenly along the outer circle. we use clock positions. something like 12, 1:30, 3, 4:30, 6, 7:30, 9, 10:30, and 1 guy roving around the outside edge (obviously a melee). melees do not go inside the outer ring at all, with the exception of killing a last monster (like a crystal lord), or if the tusker fists will not be going into the area they are going to. ===Ring Around the Bell=== :The melees and archers start under the bell, with the mages evenly spaced just outside the inner ring (near the bell). mages will be using ring spells here. use similar clock positions as used in spread formation. ===Corner=== :Everyone in the SE corner ===Crossfire=== :Half the mages and half the melees and/or archers in the SE corner, the other half somewhere between the entry point and the SW corner. mages will be firing tusker fists at each other (use best wall spell for the monster type with the correct rend/slayer to go with it if fists is not available). melees pay close attention to the critter they are attacking and make every effort to not allow themselves to be pulled from their position. ===Corner with 2 Posts=== :2 missile characters are "posts", with everyone else starting in the SE corner. the posts are placed on a circular radius whose ceter would be the SE corner. the distance from the corner is such that they will be standing on floor tiles that are about 1 1/2 tiles away from the outer ring. they are placed such that they are equally spaced between each other and the south wal and the east wall. their purpose is to keep the monougas far enough away that tusker fists will hit all 16 times per cast, rather than just 1. in the rare event that a monouga spawns INSIDE the posts, the group's leader picks another corner and everyone moves the whole formation to the alternate corner. this is only used for the monougas. ===North Wall=== :In a fairly tight formation along the north wall, near where the exit door will spawn. this one is used for the elite guardians in room 18. it is to get you close to the exit door in case time is tight. :There are some subtle things you can do to improve on these, but these will get it done. obviously these are made for non-PvP use. i never could get a PKL version off the ground due to lack of interest.
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