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AC2:Announcements - 2003/02 - Ambuscade
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== Update Announcement == {{AC2 Article | Link = /microsoftgamesinsider.com/AC2/Episodes/ep3_hotfix.htm?nc=1 | Title = February 2003 Update | Text = On Thursday, February 27, at 1 a.m. PST, we will make a small update to all game servers. In this update, we will address the following issues: <br><br> 1) We've fixed a situation in which you could lose your mount while going through portal space and be unable to wield items afterward. Also, the mount now automatically disappears upon logging in to the game, in case any similar situations arise. <br><br> 2) Line of Sight attacks, such as the Human Mage's Explosion skill or Spontaneous Combustion, should now connect with creatures normally. <br><br> 3) We've reduced the floating height on floating creatures by half to fix a bug which made it difficult for close-range attacks to hit those creatures. There are still a few cases where close-range attacks against very large monsters may fail to connect; we're working on fixing this bug for March. <br><br> 4) We've fixed the hourglass-on-transmute-all bug. In addition, you no longer need a free inventory slot in order to successfully Transmute All. Finally, when you close a chest/corpse too quickly while trying to Loot All, you should see the message: "You fail to pick up X items. You do not have it open." <br><br> There is still an outstanding bug with Transmute All: It sometimes leaves behind one item in the chest. You get the error message "You cannot pick up the <item>. You are too far away." (If this happens, just press the Transmute All button again, and the final item will get hoovered.) We are working on fixing this for March. <br><br> 5) Dyeing results are now binary success or failure. Either you sucessfully dye the item, or it is horribly damaged and turns pink or orange. In this hotfix, we took out the erroneous case where players could successfully dye the item, but still damage it. <br><br> 6) Elementalist's Volcanic Rift had two bugs associated with it. One, which prevented it from activating as often as it should, was inadvertently fixed for February. While we're happy that the bug was removed, it revealed another bug in this skill-Volcanic Rift had no attack animations, which resulted its attacking far too quickly. We've added an attack animation to the skill which will slow down its rate of damage. It still has the best Damage Over Time rate in the game. (Note: Although the fix to Volcanic Rift is listed in the Letter to the Players for the March Episode, we actually got to it sooner in this hotfix.) <br><br> 7) We've fixed the situation where Undead could curse your Turrets and pets, thus killing them in 5 minutes with no way to cure them. <br><br> 8) We've fixed the client crash that occurred when you hovered over the tooltips in the option panels at very high resolutions. (Note: This is a separate bug fix from the tooltips fix mentioned in the March Letter to the Players.) <br><br> 9) Juggernaut's Maim skill was failing to display its particles on some monsters. The particle effects are now working correctly. (The skill itself has always worked.) <br><br> 10) Mucor mushrooms were not ethereal; now they are. <br><br> - The ''AC2'' Team }}
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