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AC2:Announcements - 2003/03 - Revelations
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== Friends, Fellowships, and Allegiances == {{AC2 Article | Link = microsoftgamesinsider.com/AC2/Episodes/Episode4/ep4_groups.htm?nc=1 | Title = March Episode - "Revelations" | Text = '''Friends Tab''' <br> We've added a new Friends tab to the Social panel. Clicking on this tab will give players the following options: * Check the online status of the characters on their Friends list. The different status types are "Available," "Do Not Disturb," "Away from Keyboard," and "Offline." * Set their own status to one of the status options ("Offline" will only display once the player logs out). * Add or remove friends from their Friends list. In order to add characters using the Friends tab you will need to have selected the character first. To remove a character from your list, you can simply select the name on the Friends list and click the "Remove" button. * Note that all the old "/friend" commands, such as "/friend status," still work. '''Fellowship XP Bonus''' <br>Initially, AC2 had a fellowship bonus, but it was taken out before the game launched because fellowships were already far more effective than solo players in killing creatures and gaining XP. However, we recognize that some of the issues present in playing in a fellowship—finding a group, coordinating a group, developing effective hunting strategies—all contributed to many players choosing to stay solo. One of the core strengths of AC2 is in hunting, exploring, and questing with a group of other players; therefore, in order to overcome "solo-inclined" inertia and get more people excited about grouping without hurting the ability to solo, we have brought back the concept of fellowship XP bonuses as follows: {{{!}}width=60% {{!}} '''Fellowship Size''' {{!}}{{!}} '''% Creature Experience Reward''' {{!}}- {{!}} 2 Players {{!}}{{!}} 75% {{!}}- {{!}} 3 Players {{!}}{{!}} 65% {{!}}- {{!}} 4 Players {{!}}{{!}} 55% {{!}}- {{!}} 5 Players {{!}}{{!}} 50% {{!}}- {{!}} 6 Players {{!}}{{!}} 40% {{!}}- {{!}} 7 Players {{!}}{{!}} 30% {{!}}- {{!}} 8 Players {{!}}{{!}} 20% {{!}}- {{!}} 9 Players {{!}}{{!}} 15% {{!}}} '''Allegiances''' * Allegiance MOTD: Allegiance monarchs can now set a message of the day for their allegiance. All members of the allegiance will see this message when they log in or when they bring up the Allegiance tab in the Social panel. Monarchs can control the message of the day using the following commands: :{{{!}}width=60% {{!}} '''Command''' {{!}}{{!}} '''Description''' {{!}}- {{!}} /motd set <text> {{!}}{{!}} Sets the message of the day for the allegiance. {{!}}- {{!}} /motd clear {{!}}{{!}} Clears the message of the day. {{!}}- {{!}} /help motd {{!}}{{!}} Provides help for the MOTD commands. {{!}}} * We've fixed a bug with passing up allegiance XP. If a vassal did the vast majority of his or her advancement through questing, the bug prevented the XP from being forwarded up to his or her patron. The allegiance system has been changed so that every time you level, whatever XP you have not previously passed up to your patron will be sent. }}
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