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Weapon Skills Update 2012
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== Skill Adjustments == Some skills could use a bit of an adjustment to make them more useful. * Missile and Magic Defense formulas would be adjusted to mirror the offensive skills. * We will be doing a balance pass on all creatures to rebalance Missile and Magic Defense skills to reflect these new values. As a result this should fix defenses on creatures to more consistently reflect the relative power of the creature. * We will be doing a balance pass on all creatures to rebalance melee and skill attack skills to reflect these changes. As a result this should fix offensive values on creatures to more consistently reflect the relative power of the creature and make Missile Defense more useful. * Gearcrafting would be folded into Item Tinkering with no increase in cost to Item Tinkering. Wands will appear in loot with attack modifiers on magic skills of up to 15%. This will bring mage loot up to par with weapon loot. We expect that casters will need extra attack bonus to compensate for the formula change so we plan to either modifying current wands to have a 10% attack bonus if that is possible, or making a vendor that can give out free (but temporary) one month casters available with a 10% attack bonus if modifying existing wands can't be done for technical reasons. Missile Weapons will also appear in loot with attack modifiers on missile skills of up to 15%. This will bring missile weapon loot up to par with melee weapon loot. We expect that missile weapons will need extra attack bonus to compensate for the formula change so we plan to either modifying current missile weapons to have a 10% attack bonus if that is possible, or making a vendor that can give out free (but temporary) one month weapons available with a 10% attack bonus if modifying existing missile weapons can't be done for technical reasons.
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