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100th Update
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====Reward==== We're escalating the nature of rewards, but not necessarily in the same ways that you have become used to. For example, one radical choice we have made is not to increment armor levels that are available in loot, instead electing to increase other attributes instead. <br><br>Here's a small selection of things we are improving in the new loot tier: * Melee, Missile, and Magic damage – We'll be introducing souped-up weapons and elevating damage potential for all three playstyles. Weapons (and casters) are designed to hurt people, and so we'll try to help them perform that role more effectively. * Staff-variant Elemental Casters – As requested, we're going to see about adding an elemental version of these, to complement the current scepter option. * Epic Cantrips – Players have been able to access Epic cantrips on items for a little over a year now. The next step is to get them into the loot system. All your old Major favorites will be available in Epic form. * Armor Sets and Set Spells – In addition to Epic Cantrips, though, players will now have access to pieces of armor which grant additional bonuses (above normal spells and cantrips) if the proper set is worn. These will range in power and effect as the player wears more of a given set. * New Armor Types – We have plans to introduce four different new types of armor into loot. I won't say what they are yet, but I'll give one hint – two are based off of pieces that you've previously seen static, non-dyeable versions of before, and two are all-new types. * Base Armor Level Rebalance – Currently, the lower-quality material armors aren't just lower-quality – they're unusably low. We're going to set the AL spread to be much narrower than it is currently. * Components for Level 8 spells – Sometimes we on the dev team wonder if you guys have spy cameras in the building at Turbine. We've been seriously bouncing around ideas for the level 8 spells for months, but someone made a thread about them just last week. We're not going to be introducing an entire array of level 8 spells, but we will be introducing a significant number. We'll definitely be introducing level 8 war spells to keep mage damage on par with the other archetypes, for example. When I say components…well, I'll save that for the next section.
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