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Announcements - 11th Anniversary Preview
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=== Information on New Playable Races === {{Turbine Developer | Date = 07-30-2010 | Link = http://forums.ac.turbine.com/showthread.php?&postid=522453#post522453 | Question = | Text = '''Design Diary: New Races''' [Wiki editor's note - thread was updated on 08-28-2010 to change references of crossbow to assess creature. The old content has been <font color=grey><s>greyed and striked out</s></font> here.] ---- Update: Edited racials for Assess Creature. <br><br>Greetings, <br><br>We have had a lot of players chomping at the bits about our future racial plans. Many players want to plan out what they want to play and are waiting on creating new characters to do so. We recognize this and want to help them make those decisions by releasing some early designs on our racial roadmap. <br><br>First let me say that, like all Design Diaries, these plans are extremely early in their development cycle. We might have to abandon races if the art and animation tasks are not technically feasible. Although we are sharing our early design thoughts, this is in no way an actual feature announcement. <br><br>That said, we have some goals: <br>~ Introduce some cool new races. <br>~ Keep the races interesting but balanced. <br>~ Make existing races more compelling by providing some options. <br><br>We will be introducing new races, but we also want to give existing races some options to help with diverse play styles. To facilitate this, each race will have a sister race or a counter race with which they can adopt the racial skills of the race instead of their own. This second set of racial skills represent another facet of the racial culture that is reflected in the sister race. This will be done through the Temple of Forgetfulness; there will be new options to allow a race to change their existing racial skills to those of one other kindred race. <br><br>The new races will likely be the following, not necessarily in the order of release: <br><br>Empyrean <br>Players from this magical race are recovered from imprisonment in Portal Space, and have been weakened from their ordeal. They have taken refuge upon their return with the Isparian peoples. <br>Skill: Arcane Lore (Specialized) <br>Augmentation: Infused Life Magic <br><br>Undead <br>Players from this race are the walking dead from House Mhoire who once bore the curse of Rytheran. These undead have found an alchemical way to stave off the twisted magic curse that destroyed their House. Thanks to this purifying alchemy, they now walk the lands with free minds and hearts. <br>Skill: Alchemy <br>Augmentation: Critical Protection <br><br>Tumerok <br>Players from this hunter race are outcasts from the Hea Tumerok, free from enslavement at the hands of the Virindi. <br><font color=grey><s>Skill: Crossbow</s></font> <br>Skill: Assess Creature (Specialized) <br>Augmentation: +3% Critical Damage <br><br>Lugian <br>Players from this large earthen race are disgruntled members of the Laigus caste who have left Lugian society to travel among Isparians and improve their lot in life. The Lugian who leave to live among the Isparian races are sometimes drawn to learn skills of magic that are forbidden to the Lugians in their society. <br>Skill: Thrown Weapon <br>Augmentation: Increased Burden <br><br>In addition, all races now have another race that acts as their mirror. This sister race either shares an affinity with the race, or has a culture or nature that reflects another side of the race. For whatever reason, players can go to the temple of forgetfulness and trade racial skills with one other race. <br><br>The racial pairings are as follows: <br><br><font color=grey><s>Aluvian (Dagger, Assess Person) can change their racial skills to Crossbow.</s></font> <br>Aluvian (Dagger, Assess Person) can change their racial skills to Assess Creature (Specialized). <br>Sho (Unarmed Combat) can change their racial skills to Deception. <br>Gharu'ndim (Staff, Item Tinkering) can change their racial skills to Thrown Weapon. <br>Viamontian (Armor Tinkering, Loyalty) can change their racial skills to Mace. <br>Umbrean and Penumbraen (Deception) can change their racial skills to Unarmed. <br>Gear Knights (Mace) can change their racial skills to Armor Tinkering, Loyalty. <br>Empyreans (Arcane Lore - Specialized) can change their racial skills to Alchemy. <br>Undead (Alchemy) can change their racial skills to Arcane Lore - Specialized. <br><font color=grey><s>Tumeroks (Crossbow) can change their racial skills to Spear, Assess Person.</s></font> <br>Tumeroks (Assess Creature Specialized) can change their racial skills to Spear, Assess Person. <br>Lugians (Thrown Weapon) can change their racial skills to Staff, Item Tinkering. <br><br>Again, this is all very early in the design stages. It may very well be that we need to cut some of these out or change them substantially. We felt players would benefit in this case from an early glimpse into our future plans. <br><br>Sev~ | Developer = Severlin | Title = Producer }} [[Category:Event Announcements]]
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