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User Interface
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Glossary
Editing
Chat Interface
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==Chat Windows== Clicking the four numbered buttons to the left of the interface will toggle a floating chat window that can be dragged around the 3D area and resized at will. The size and position of each window will be saved for each character. The floating chat windows are translucent; in normal circumstances, items can be selected through the window, and hovering the mouse over the chat window will darken it and cause it to intercept mouse clicks. By default, all text types are displayed in the main chat window and no chat types are displayed in the floating windows. The player can, however, open the new Chat tab in the Options panel to select which types of chat display in which windows. Players may choose to display the following types of text in any (or no) windows: * Area Chat (@say, @emote) * Private Chat (@tell) * Fellowship * Allegiance (includes Allegiance Broadcast) * General * Trade * LFG * Roleplay * Combat (not including magic) * Magic Gameplay (includes Recall, Craft, Advancement, Housing and System Messages, etc anything which is not communication from another player or Combat/Magic) The Gameplay category will always display in the main window (unless individual components are filtered by the @filter command). In this way we guarantee that you cannot accidentally miss important system messages more easily than they can now. The Gameplay category can be turned on or off in the floating windows, however. Note that this functionality is in addition to the existing text filtering capabilities. In addition, @filter allows players to filter out subtypes within the "Other" category. In addition, players can also adjust the active and inactive opacity of the floating chat windows in the new Chat options tab (although note that this slider controls all four floating windows at once; it is not a window-by-window control).
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