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100th Update
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====Economy==== We'd like to see the economy of the game spike in popularity. We believe that several of the changes we're putting in will stimulate growth in the adventuring sector…alright, I'm not Bernanke and you guys don't want to hear economic theory. We think a lot of the changes to the loot system will stimulate trading in a few ways. <br><br>For one, completing your armor set is going to be difficult. Previously, you were looking for the right color on the right type of armor with the right dual major (well, OK – I've seen some of your armor sets when I've run live ops and some of you definitely don't care so much for the right color). Now you'll have cantrips, set bonus, AL, type, and appearance all to factor in. You can get functional quickly, but to be perfectly where you want to be is probably going to take a lot of luck or a lot of horse trading (obligatory disclaimer – no, we're not adding horses). But it can be done, and we think the process of doing this will increase player interaction. <br><br>Assembling your magic spells will also take some economy management. Spell scrolls will no longer be found in chests. Instead, you'll get to craft them yourselves, using four different types of components. Some will be found in loot, some…well, you'll find out where those will be found soon enough. It's important to note that these tradeable components will be multi-use – you might use a Glyph of Corrosion to create an Incantation of Acid Blast or an Incantation of Acid Lure. Either way, you'll have two options on how to get these spells – looting the components yourself or trading for the components or scrolls you want. It's a way of introducing a smaller version of spell research while still making it accessible for those who don't want to bother.
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