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AC2:Announcements - 2003/02 - Ambuscade
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== A Closer Look at Mounts == {{AC2 Article | Link = microsoftgamesinsider.com/AC2/Episodes/Ambuscade_Mounts2.htm?nc=1 | Title = A Closer Look at Mounts | Text = We are excited to introduce player-controlled mounts to Asheron's Call 2 with our February episode. We won't spoil how you can obtain a mount here. Instead, we'll explain some of the game dynamics involved once you've obtained one. Once summoned, a mount will last for a limited amount of time and will give your character an increase to his or her run speed. Here are some of the dynamics and restrictions on mounts: * The increase in the character's run speed depends on the tier of the mount summoned (i.e., the mounts received from harder quests result in faster run speeds). * The cost of summoning a mount depends on the tier and duration of the mount. * You can dismount from a mount at any time, thanks to a new dismount button that will appear on the lower right tool bar once you are mounted. * You can travel through portals that lead to surface locations while mounted, but if you travel through a portal that leads to a dungeon, your character will automatically dismount. You will also automatically dismount if you run into a dungeon seamlessly connected with the landscape. * Mounts cannot be summoned inside dungeons. * If you log out while on a mount, your character will automatically dismount. * At this time, characters cannot fight from the backs of their mounts. * Most emotes and actions are unavailable while mounted; however, you can do basic things like bind to Lifestones and pick up, put down, and give items. The table below lists the costs for the various tiers and the run enhancement they provide. {{{!}}width=100% {{!}} '''Tier(s)''' {{!}}{{!}} '''Speed Increase''' {{!}}{{!}} '''Duration Cost''' {{!}}- {{!}}colspan=2{{!}} {{!}}{{!}} '''15 Minutes''' {{!}}{{!}} '''30 Minutes''' {{!}}{{!}} '''60 Minutes''' {{!}}- {{!}} 1 – 2 {{!}}{{!}} 140% {{!}}{{!}} 50 gold {{!}}{{!}} 75 gold {{!}}{{!}} 100 gold {{!}}- {{!}} 3 – 4 {{!}}{{!}} 190% {{!}}{{!}} 500 gold {{!}}{{!}} 750 gold {{!}}{{!}} 1,000 gold {{!}}- {{!}} 5 {{!}}{{!}} 230% {{!}}{{!}} 5,000 gold {{!}}{{!}} 7,500 gold {{!}}{{!}} 10,000 gold {{!}}} As you've probably noticed, tiers 1 and 2 provide the same benefit at the same cost. The same is true of the tier 3 and 4 mounts for now. The two styles of mounts provided here allow players a bit of visual variety in the type of mount they can summon. We decided to have mounts cost a small amount of gold each time you use them, rather than a large amount up front for unlimited use; this was because we wanted players to experience mounts quickly without needing to first save up a prohibitive amount of gold. <br><br> If you want to attempt a different quest to gain a different mount—such as if you find your quest too hard and want to try an easier one, or you want to try a harder quest for a higher-tier mount—just find out from other players where the undead monsters are invading the world. By killing one of these monsters, you will automatically receive the quest (which includes killing that original monster). <br><br> As mentioned in our first [[AC2:Announcements - 2003/02 - Ambuscade#An Introduction to Mounts|mounts article]], our goal with February was to give players an initial experience with mounts. But this is only the beginning! Expect continual evolvement over the next 6 to 9 months. And as we always welcome player feedback, please tell us what you think of mounts on the official message boards. }}
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