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Assassin's Roost Quest
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=== The Roost Dungeon === Note: Once you are in the dungeon, if you leave or die you will have to go through the entire series of clues again to obtain another [[Skipping Stone]] to return. You do not need another [[Contact Instructions]] but you do need to redo the clues starting at the bottle, sign, or book. You can also use the above to your advantage. Since each item turn-in ([[Drudge Charm]], [[Green Phyntos Wasp Wing]] or [[Mud Golem Heart]]) nets you 1 million experience points, you can redo the clues repeatedly for numerous Skipping Stones and experience rewards (unknown expiration timer). ==== Door Key ==== # From the drop you will find a room full of Bottles, Barrels, and Kegs that can be killed like creatures, but you must manually select them. Destroy them until one drops a 3-use [[Door Key]]. (Barrels appear to have the best drop rate) #* {{Warning}} Mages may have difficulty destroying the items to find a key - they are highly magic resistant. # Use the key on the locked door. # From this point there are two trials to complete, with an optional kill task that can be used to bypass each trial. #* {{Warning}} By opting out of a trial, you will receive no xp or title. ==== Trial 1: Floor Puzzle ==== * If you step on an incorrect tile, it will portal you back to the start (similar to the puzzle on the [[Gaerlan's Citadel]] quest). # Navigate a floor of tiles based on the pattern provided below. # Talk to [[Lander]], the NPC at the end, to receive 10 million experience and the title ''Sure Step''. * In order to bypass the trial: # You will find a hallway that will branch off from the hallway leading to the the trial. # Go down until you find [[Ardenson]], an NPC that gives a kill task for 50 [[Black Rat]]s which are found around him. # Kill 50 Rats and return to the NPC and he will teleport you past the trial. '''Step by step directions for the Floor Puzzle:''' * First will be the direction then the color of the tile you should be on having moved that direction. You will leave the board 4 times. 3 During the crossing and the 4th at the end. # Start on the north path. W, Green, W, Blue, W, Orange, W, Purple, W, Purple, W, Orange, S, Blue, W, Green, S, Blue, S, Orange, E, Orange, E, Green, S, Purple, S, Green, S, Purple, S, Orange, W, Orange, W, Purple, W, Purple, S, Green, W, Orange, W, Blue, N, Blue, W, Orange, W, Green, N, Green, W, Green, N, Orange, N, Purple, N, Green, N, Purple, E, Purple, E, Blue, E, Blue, N, Green, N, Orange, N at which point you are off the board. # You get back on at a green space it is 2 spaces west. Then W, Blue, W, Purple, W, Green, W, Blue, W, Orange, W, Orange, S, Purple, S, Green, W, Purple, W, Green, N, Green, W, Orange, N, Orange, N, at which point you are off the board for the second time. # You get back on at the Purple space it is 4 spaces west. Then S, Orange, E, Purple, S, Orange, E, Purple, E, Green, S, Green, S, Blue, S, Orange, S, Purple, S, Green, E, Purple, E, Orange, S, Blue, S, Orange, S at which point you are off the board for the third time. # You get back on at the Purple space it is 4 spaces west. Then N, Green, W, Orange, N, Purple, N, Purple, W, Blue, N, Orange, N, Orange, N, Purple, W, Green at which point you are finished. '''Abridged by direction:''' * Compass direction and number of tiles # N path, W6, S1, W1, S2, E2, S4, W3, S1, W2, N1, W2, N1, W1, N4, E3, N3 (off). # W2 to Green space (on), W6, S2, W2, N1, W1, N3 (off). # W4 to Purple space (on), S1, E1, S1, E2, S5, E2, S3 (off). # W4 to Purple space (on), N1, W1, N2, W1, N3, W2 (done). '''Abridged by color:''' * G = Green/Acid, B= Blue/Water, O = Orange/Fire, P = Purple/Lightning # G B O P P O B G B O O G P G P O # O P P G O B B O G G G O P G P # P B B G O G B P G B O O P G P G G O O # P O P O P G G B O P G P O B O # P G O P P B O O P G ==== Trial 2: Bridge Jumping ==== * {{Warning}} If you fall during this trial there are many Wailing Statues below which continually cast Sacrificial Edges (flying knives). Movement when getting hit by knives is reduced significantly. Lower level characters could easily die so you may want to have an [[Aphus Lassel Portal Gem]] handy. If you survive a fall there is a door which allows access back to the jump quest start point, but it is a very difficult task. # Jump across several bridges and platforms, using the levers in each room to open doors as needed. # Talk to [[Maniel]] at the end to receive 10 million experience and the title ''Bridge Jumper''. # To proceed to the portal, you must shift+jump down to a platform which is below the space between the last bridge and the landing where the NPC stands. * In order to bypass the trial: # You will find a hallway that will branch off from the hallway leading to the trial. # Go down until you find [[Maximas]] who gives a kill task for 50 [[Weak Mangy Carenzi]]s which are found around him. # Kill 50 Carenzis and return to the NPC and he will teleport you past the trial. # :Maximas teleports you with Jump Puzzle Bypass. '''Suggested Jump Strategy''' * Doors stay open for about 5 minutes. If you have any doubts after a retry that they will stay open long enough, close and reopen them. # From the door, move toward the bridge ahead. Stand near the edge on the right side, turn left and aim at the opening on the left end of the bridge. Long jump. # Enter the room on the left and use the lever to open the gate on the other side of the bridge. # Go across to the room on the other side and use the lever. Turn left and walk to the edge of the doorway opening in the wall. # If you look down, left and across the bridge below you should see the far gate open. If it's not open, pull the lever behind you again. # Aim straight at the open gate below and do a full-power long jump. # Pull the lever in this room, and then run across the bridge and pull the next lever. # Go back onto the bridge and shift-jump onto the railing. The center is good for this - jump at a slight angle. Walk on the railing to the left until you are nearly to the corner of the left room. # Shift-jump to the first fading platform and turn left. # Check your jump height by jumping straight up and make sure you can jump high enough for the next fading platform - you may need to raise your jump skill. # Full power shift-jump up to the next fading platform, it is two-spaces wide. # Turn right and line-up with the opening in the wall across from you and slightly above. Take a quick look down and note the floor below... # This jump is the hardest jump. It is not a tap jump, nor a full power jump, but somewhere in between (depending on your jump skill). I always use an [[Aphus Lassel Portal Gem]] if I miss this jump, but use your best judgement. # After you make the jump, use the lever in the room to open the gate on the right. # Go across the bridge and use the next lever to open the door on the balcony below (provides access to the shopkeeper NPCs, not needed to complete the jump puzzle). # Turn left and walk to the edge of the doorway opening in the wall. Long jump out of the doorway to [[Maniel]] on the far platform. # Talk to [[Maniel]] for your reward. If you do not wish to access the tower NPCs then you are done. # To access the tower NPCs, go to the edge and note the balcony and door below. # Turn around, (optionally take one walking step forward) and do a tiny ''backward'' shift-jump to the balcony below. ==== Exit to the Tower ==== # Once you are past the trials you must run up many flights of spiral stairs until you reach a yellow portal. # The portal deposits you at the bottom of the Tower in the South Direlands where [[Selaina the Subtle]] and [[Creed]] reside. # Once done it is possible to jump down and run to the [[Wai Jhou]] lifestone.
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