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Crystalline Adventurer
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=== Crater and Facility === # In the Progenitors' Lair, head through the door that the newly-available lever opens and head through into the crater above. # Enter the Facility through the tunnel in the ground opposite where you exited the Progenitors' Lair. # Open the [[Essence Lock]]s in the [[Facility]]. The locks can be found beyond locked doors that can be unlocked using various keys in the dungeon. (See [[Marker Crystals#Facility (Old Ghosts)|Marker Crystals]] for full details) ## {{Itemlink|Eastern Gate Key}} ## {{Itemlink|Southern Gate Key}} ## {{Itemlink|Western Gate Key}} ## {{Itemlink|Northern Gate Key}} #* You will need to activate all 4 Essence Locks per kill of the Array. Be prepared to run back through the dungeon if you have a group of more than 4. # Use the Essence Lock in the Crater to spawn a [[Crystalline Essence Array]]. # The Array spawns with 6 [[Crystalline Array Satellite]]s and many, many [[Crystalline Wisp]]s. #*The Array has huge health but has no regen. However, the Wisps that spawn heal it extremely quickly. The Wisps are linked to the Satellites and will die if the Satellites are killed. #* The best route is to kill the Satellites first. Archers can go full speed on whatever they attack. You will have about 60β90 seconds before the Satellites respawn. It is best to use a high-quality bow regardless of your character type, mainly because of attack speed. #* The Array is extremely difficult, if not impossible to destroy alone unless you kill the Satellites before focusing on the Array itself. # Once the Array is dead, loot the {{Itemlink|Crystalline Array Fragment}} from the ground (4 drop per kill). * You can now run up the hill on the north side of the crater to up get to the rim and jump off, allowing you to run back to the [[Resonant Portal]] to the east instead of a lengthier run back.
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