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Martyr Mage
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=== Suggested Martyr mage offensive casting pattern === As a general offensive pattern for the Martyr's Hecatomb spells paired with the Drain spells, is as follows. The sub-steps can be ignored to simplify the method. # At full health cast the highest level Martyr's Hecatomb # Cast the highest level Drain spell possible for the highest drain damage and to restore health to full. ## If the drain spell does not replenish full health because the mob has low health remaining, switch to drain 1 or other healing method. ## If the mob has plenty of health, but health is capped due to the Restore cap (above table), then: ### If your remaining health to be replenished is near the Restore cap of the drain spell in use, cast the drain spell a second time. ### Otherwise use drain I to repeatedly restore health until full health is restored. ==== Using Curse of the Raven's Fury ==== Most likely players will want to use this spell when available, and may find that it becomes the staple spell to use over the other damaging spells. This spell drains half the health a player has, and deals 200% of that number to multiple targets, up to 8. Each bolt will do 200% damage of the amount drained. The bolts are emitted from close to the player at 45 degree angles: # [[File:Ravens fury casting pattern.png|alt=Raven's Fury casting pattern|center|thumb|471x471px| * Raven's Fury casting pattern ]] The bolts (as shown in the picture) emanate from the player at 45 degree angles, therefore two considerations arise: # A bolt may miss a target if the target is between the bolts. # It is possible to hit some targets with two bolts, given precise positioning - typically the player is quite close to the target to reduce bolt spread and a miss, or double miss. NOTE - in [[Announcements - 2006/02 - A Change in Tactics|2006]] Turbine made a fix to the Raven's Fury spell since it used to emit two overlapping bolts immediately behind the player - this is no longer the case. Players may still try and exploit point 2 listed above, for double damage, however. <br /> ==== Casting patterns ==== There are again many variations here; Three notable patterns are as follows (with useful variations noted). They assume a player starting with full health. There are many alternative combinations that work in different situations, the strategies listed here are the most generally useful. # Raven's Fury with Drain spells. #* Cast Raven's Fury #* Use the highest drain spell available to recover health and do the most damage (drain 7-8 for instance) #** Variation: cast drain 5 to recover more health but do less damage #* Cast drain 1 to top of player health. #** Variation: continue to cast higher level drains until health is recovered, this may not be optimal and depends entirely on the players health needed to be recovered, and the targets health remaining. Typically more productive with a higher maximum player health, and a higher remaining target health. # Raven's Fury with Stamina to Health #* Cast Raven's Fury #* Use highest level Stamina to Health spell to recover full health #* Repeat from start, until out of stamina, then: #** Switch to another strategy (3, below, for example), or intersperse one or more revitalize castings to recover used stamina. #** It is also possible to start using the mana to health spell to regain health, though this can be a little risky with targets that are a significant danger to the player, it also may result in both the stamina and mana of the player being depleted and require time consuming replenishment. (consider drain 5 stamina and mana spells from distant targets). Health to mana may also be used, but puts the player at still further peril. # As above #2. Except use Heal self to recover health, followed by drain 1 to "top off". This is a completely sustainable pattern over pattern #2, but a bit slower to repeat. <br /> ==== For more on health raising spells, see: ==== * [[Health (Spell)]] * [[Endurance (Spell)]]
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