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Tlosk's Colosseum Walkthrough
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== Rooms == These instructions are for Rare runs, for alternate strategies that are more effective on coin runs or when your group isn't fully powered see [[Tlosk's Colosseum Walkthrough#Coin Run Strategies | here]]. === #6 === * [[Mosswart Swamp Lord]] * [[Mosswart Scavenger]] * [[Bokrok Lugian]] * [[War Mattekar]] * [[Gotrok Juggernaut]] === #7 === * [[Repugnant Eater]] * [[Insatiable Eater]] * [[Viamontian Tribune]] * [[Adept of Acid]] * [[Adept of Fire]] * [[Adept of Frost]] * [[Adept of Lightning]] === #8 === * [[Titanium Armoredillo]] * [[Kirit Zefir]] * [[Infernal Zefir]] * [[Sentient Crystal Shard]] * [[Crystal Shard Sentinel]] * [[Crystal Minion]] * [[Crystal Lord]] === #9 === * [[Olthoi Larvae]] * [[Olthoi Ripper]] * [[Olthoi Slayer (Creature)|Olthoi Slayer]] * [[Degenerate Shadow]] === #10 === * [[Listris Sleech]] * [[Parfal Sleech]] * [[Disgraced Nanjou Shou-jen]] === #11 === * [[Virindi Paradox]] * [[Stomper]] * [[Tortured Spirit]] === #12 === * [[Ruschk Draktehn]] * [[Mukkir Kartak]] * [[Mukkir Laktar]] * [[Umbral Mukkir]] === #13 === * [[Ravager]] * [[Tukora Sentinel]] * [[Tukora Commander]] * [[Inflamed Ursuin]] === #14 === * [[Virindi Paradox]] * [[Virindi Quidiox]] * [[Olthoi Progenitor]] * [[Olthoi Ripper]] * [[Olthoi Slayer (Creature)|Olthoi Slayer]] === #15 === * [[Mosswart Agitator]] * [[Mosswart Elder]] * [[Mosswart Gladiator]] * [[Enraged Ancient Soul]] === #16 === * [[Viamontian Hand]] * [[Swarm Demon]] === #17 === * [[Annihilator]] * [[Virindi Paradox]] * [[Uber Penguin]] === #18 === {|border=1 cellspacing=0 cellpadding=5 !bgcolor=#C0C0C0| Spawn !bgcolor=lightgreen| [[Tremendous Monouga | 3 Tremendous Monougas]] !bgcolor=lightgreen| [[Tremendous Monouga | 3 Tremendous Monougas]] !bgcolor=lightblue| [[Elite Guardian | 1 Elite Guardian]] !bgcolor=lightblue| [[Elite Guardian| 3 Elite Guardian]] !bgcolor=lightblue| [[Elite Guardian| 6 Elite Guardian]] |- !bgcolor=#C0C0C0| Weapons: |colspan=2 bgcolor=lightgreen| Archer: [[Composite Bow]], [[Spectral Chill Arrow Bundle | Spectral Chill Arrows]]<br>Melee: Cold [[Armor Rending]]<br>Mage: Bludgeon [[Critical Strike]] |colspan=3 bgcolor=lightblue| Archer: [[Composite Bow]], [[Spectral Chill Arrow Bundle | Spectral Chill Arrows]]<br>Melee: Cold [[Armor Rending]]<br>Mage: Cold [[Critical Strike]] |- !bgcolor=#C0C0C0| Notes: |colspan=2 bgcolor=lightgreen| On entering the room, everyone goes to the southeast corner except two archers that stand as posts (see formation). Ring the bell as soon as posts are in place, one mage does bludgeon vulns, another does imperil and cold vuln. Mages shoot Tusker Fists from corner towards the middle of the room (Northwest). Archers attack, melees can attack or replenish stamina/health/mana of mages. Almost all of your fists should hit (a few may hit a post). If misfiring the posts are too close to the corner. Although archers are preferable as posts, melees can substitute if they don't attack (never move from the post spot, can still replenish mages though). If a monouga gets past the posts they are too far apart. |colspan=3 bgcolor=lightblue| Everyone goes to the north wall in the middle (so you're by the door if time is close). One mage does Imperils, one mage does Cold Vulns, rest attack. Try to attack the same one to quickly thin them out. These drop decent loot, but be sure to use the door before the time is up. |- |}
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