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Trinket Imbuing
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{{Exemplar ToC|Crafting}} {{Related|Crafting|Item Tinkering|Gearcraft Items|Rating}} Any loot generated trinket can have up to 1 Major, 1 Moderate, and 1 Minor gearcraft imbues. (Note: The trinket must be a magical trinket, with spells on it. Non-magical trinkets cannot be imbued.) Attempt an imbue by first adding a full bag of salvage twice (one bag total) to an armature for the level of effect you wish to add. Majors max at 33% success rate (38% with the [[Charmed Smith]] augmentation). Moderates and minors can max at 100% with high enough skill/low work item/high work salvage. Adding a major: # Purchase a [[Major Gearcrafting Armature]] (cheapest from the quartermasters in the [[Faction Stronghold]]s) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.) # Combine the armature-salvage combination to a loot generated, magical trinket. Majors have a high chance of failure, maximum possible is 38% (with [[Charmed Smith]], the imbue augmentation, otherwise maximum is 33%). Adding a moderate: # Purchase a [[Moderate Gearcrafting Armature]] (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.) # Combine the armature-salvage combination to a loot generated, magical trinket. Moderates have a decent to high chance of success, maximum possible is 100%. Adding a Minor: # Purchase a [[Minor Gearcrafting Armature]] (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.) # Combine the armature-salvage combination to a loot generated, magical trinket. Minors have a high chance of success, maximum possible is 100%.
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