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Turbine Games Q&A/Dungeons/Q-14
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{{Turbine Games Q&A | Link = <nowiki>http://www.turbinegames.com/qa/view_questions.html?id=1884</nowiki> | Title = | Text = {{Turbine Games Q&A Question | Asked = 2000.11.09 | Player = Sun-Lo (solclaim) | Title = Above ground dungeon | Category = Dungeons | Question = Youve said that you cannot make an above ground dungeon.. As houses and etc are difficult.. But i have a suggestion or an idea... Instead of using a building.. Why not use trees or shrubbery.. Like the old Shrubbery mazes found in Europe? Simply pack the plants and trees to close together.. And Viola an outdoor dungeon maze!!<br /><br />Thanks again for a Fantastic game!! | Answered = 2000.11.09 | Dev = Jason Booth | Answer = Mainly because of fill rate concerns. Dungeons allow us to clip away any polygons which are not visible from the viewer, however, a shrub maze wouldn't allow that, and you'd draw shrubs/walls as far as the eye can see. At eye level, that could mean drawing the entire screen 20 or 30 times, in a complex maze, which would bring most machines to a crawl.<br />Our building tech allows us to clip into the inside of a building, or clip into the outside of the landscape, greatly reducing the number of polygons we have to draw. However, it's limited to a 24 meter block size due to sorting, so large castles have to be built out of multiple pieces which have the same problems a hedge maze would have.<br /><br />Of course, all of this is moot with our next generation engine, but in 1995 (the days of 486's), when we started building AC, these tradeoffs were well worth it. }} }}
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