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Turbine Games Q&A/Economy/Q-09
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{{Turbine Games Q&A | Link = <nowiki>http://www.turbinegames.com/qa/view_questions.html?id=2911</nowiki> | Title = There is no way Vendors are making money | Text = {{Turbine Games Q&A Question | Asked = 2000.11.22 | Player = Sarec of Frostfell | Title = There is no way Vendors are making money | Category = Economy | Question = In Ayan Boqur, the vendors buy at an inflated rate and never sell any goods. I would think it is safe to say that they end up several million pyreal in the whole every day.<br /><br />I see no where they are selling these items to, they magically disappear into the server with no explaination(quite often at inopprotune times to the annoyance of shoppers)<br /><br />There are a few problems with the current system:<br />*)You have over crowding of towns.<br />*)You have people abusing the buying and selling resulting in infinately doable freemoney trade runs.<br />*)It just makes no sense that a vendor has unlimited money. Why would he even open a store if he had unlimited money?<br />Is it like the rich man working in a fast food place? Where when the manage gets on your case you go,"Hey! I don't have to take crap from you! I got millions of dollars, I don't need this job!"<br /><br />Why don't you implement some basic economic principles with store keepers?<br /><br />The rates that some stores buy and sell would be partially determined by their actual supply and how much of their wares they move. I think with some variance, but within a certain range, the problems I stated would be solved in addition to making a new game play style(trade runs) actually viable. | Answered = 2000.11.29 | Dev = Stormwaltz | Answer = A real economy, even a basic one, is a lot of work to code, a lot of extra things for the servers to keep track of, and at this point would annoy more people than it would please. I personally like the idea, but it won't happen in AC. }} }}
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