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Turbine Games Q&A/Items/Q-138
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{{Turbine Games Q&A | Link = <nowiki>http://www.turbinegames.com/qa/view_questions.html?id=267</nowiki> | Title = Can we get an explanation for armor's protection levels? | Text = {{Turbine Games Q&A Question | Asked = 2000.10.31 | Player = Climax | Title = Can we get an explanation for armor's protection levels? | Category = Items | Question = Can you please tell us the modifiers for each of the protection types: Poor, Below Average, Average (assumed 1.0), Above Average, Excellent, and Unparralled.<br /><br />I would also like to know if after doing a bane and say an armor is now "excellent" vs an attack type, does that mean is has the exact "excellent" modifier? Or does it mean that something more like: excellent >= actual < unparralled?<br /><br />Lastly, is unparralled the max modifier? Ex. does lightning bane 6 on a matty coat improve the matty's already unparralled protection? If so, what is the true maximum? (and what is the modifier that would occur in the example of the matty)<br /><br />*Phew*<br /><br />That was long.. but we all want to know the answers to these questions. =) | Answered = 2000.11.01 | Dev = devilmouse | Answer = The descriptions map to the same set of modifiers, whether enchanted or not.<br /><br />The mappings: * No protection: 0.0 * Poor protection: 0.1 - 0.3 * Below Average protection: 0.4 - 0.7 * Average protection: 0.8 - 1.1 * Above Average protection: 1.2 - 1.5 * Excellent protection: 1.6 - 1.9 * Unparalleled protection: 2.0 <br />Take the AL of the armor and multiply it by the mod and you'll have your effective AL. }} }}
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