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Bandit Blade Hilt
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{{Intro | Patch Introduced = [[Now In This Hush]] | Related Quests = [[Bandit Hilt Quest]] | Updated = [[Master of Arms]] }} {{Item | Name = Bandit Blade Hilt | Icon Image = Bandit Blade Hilt Icon.png | Value = 10 | Burden = 25 | Description = A well-balanced blade hilt. | Additional = Affix this hilt to a loot-generated dagger or light sword to give the weapon multi-strike capability. Using this on an already augmented weapon will destroy the hilt. }} ==Notes== * The [[Bandit Hilt]] was originally the only way to obtain a multi-strike "bandit" weapon by using it on loot daggers such as [[Dagger]], [[Knife]], [[Jambiya]] and [[Khanjar]] and light swords such as [[Sword]], [[Rapier]], [[Short Sword]], [[Yaoji]], [[Simi]] and [[Spada]]s. * The hilt is now retired as some [[Loot]] weapons can now be found already with the property: ** Heavy Weapons: Stiletto, Jambiya, Schlager (similiar to Rapier swords) ** Light Weapons: Daggers, Epees (similiar to Rapier swords) ** Finesse Weapons: Lancet, Knife, Rapier === Notes on Hilted Weapons === * You can remove a Hilt by attaching another [[Bandit Hilt]] to the weapon (although the hilt is destroyed in the process). * For double-strike, your base skill needs to be 250+. For daggers, if your base skill is 325+, you will have triple-strike ability. Swords cannot do triple-strike. * To multi-strike with a weapon, set your power near maximum when fighting. * Older Tier 6 and below Bandit weapons are [[Attuned]] and [[Bonded]] once the hilt has been attached. * Newer Tier 7 Bandit weapons are NOT [[Attuned]] or [[Bonded]] after the hilt is attached. * All non-elemental Bandit Weapons do piercing damage when used with a shield. Without the shield all non-elemental Bandit Weapons do slashing damage except the [[Rapier]] sword which always does piercing damage. * Elemental Bandit Weapons always do elemental damage with or without shields. * Hilted weapons with a wield requirement of 370+ may now be tinkered either before or after hilting. Note that failing a tinker or imbue on a hilted dagger still destroys it and the hilt as well, so imbuing and tinkering before hilting is recommended. PLEASE NOTE: A weapon with a wield requirement of less than 370 cannot be hilted if it has already been tinkered! * You can readily identify a high-level weapon that can be hilted because it will be [[Ivoryable]]. * The [[Lucky White Rabbit's Foot]] and [[Gem of Spectral Force]] CANNOT be applied to hiltable weapons before or after they are hilted. [[Category:Retired Items]]
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