Home
Random
Recent changes
Special pages
Community portal
Preferences
About Sundering
Disclaimers
Sundering
Search
User menu
Talk
Contributions
Create account
Log in
Patches
|
Items
|
Quests
|
Creatures
|
Dungeons
|
NPCs
Attributes
|
Skills
|
Titles
|
XP Augmentation
|
Luminance Augmentation
|
Tailoring
Character Creation
β’
New Player Guide
β’
User Interface
β’
Glossary
Editing
Essence Recovery
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Quest Summary | Level = 100 | Recommended Level = | Quest Type = Fellowship | Starts With = {{optional}} [[Talar the Apprentice]] | Starts At = {{optional}} 41.8S, 15.8E in [[Xarabydun]] | Route = | Repeat Timer = 20 Hours | Time to Complete = | Contracts = }} == Overview == Quest to the gain the [[Prismatic Glyph]] used to upgrade [[Shadow Armor]]. * Everyone in the fellowship will need a [[Harbinger Quest#Harbinger Item|Harbinger Item]] to enter the dungeon. == Walkthrough & Notes == === Step 1: Enchanted Decanters === # [[Talar the Apprentice]] will give you {{Itemlink|Instructions for Essence Recovery}}. # First step in the instructions is to gather four {{Itemlink|Enchanted Decanter}}s from the [[Arcanum Research Facility]] near [[Al-Jalima]] at 5.9N, 6.3E. # From the drop point, take the north west door to the decanter rooms. They are found scattered on the floor here. === Step 2: The Essences of Magic === # From [[Yanshi]], run to either [[Issk]] at 12.9S, 46.5E or [[Vincadi]] at 12.6S, 46.7E. #* Note: Each NPC offers the same quest, however the lore is different for each. Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC. #* {{Tip}} Soft tie to the surface portal @ 13.0S, 47.3E for convenience. If you die, you'll want an easy way to get back quickly. # When your group is ready, everyone should hand their [[Harbinger Item]] to the NPC (either [[Issk]] or [[Vincadi]]) and then use the nearby [[Tunnels to the Harbinger (Issk)|Tunnels to the Harbinger]] portal to begin. # Once inside, the dungeon is linear to the bottom (keep heading down). The only obstacles are a series of 4 jumps that must be made. #* '''Jump 1: Acid Pit''' - Full jump ahead (land on invisible platform) #* '''Jump 2: Lava Pit''' - Jump into the pit and take the hallway to the North #* '''Jump 3: Ice Shelf ''' - Shift-jump down onto the platform above the ice shelf, clear the spawn, and wait for your group. #* '''Jump 4: Ice/Acid Pit Combo''' - Dispell, then shift Jump down onto the ice shelf and '''quicky''' run to the edge and full jump across the acid pit (land on invisible platform). The ice ''hurts'', so be quick. #* '''Jump 5: Staging Area''' - Shift jump down and quickly move to the south (near the portals). # Take the [[Essence Chamber]] Portal # Kill each of the 4 Essences and pickup the crystallised essence that is left behind: ## [[Essence of Strife]] for the {{Itemlink|Crystallized Essence of Strife}} ## [[Essence of Enchantment]] for the {{Itemlink|Crystallized Essence of Enchantment}} ## [[Essence of Artifice]] for the {{Itemlink|Crystallized Essence of Artifice}} ## [[Essence of Verdancy]] for the {{Itemlink|Crystallized Essence of Verdancy}} #* {{Warning}} After you kill all four essences, a portal will open to the [[Essenceless Harbinger Quest|Essenceless Harbinger]]βdo not use it! as fighting the Harbinger is not necessary for this quest. # Use each decanter on each of the four essences to create decanters of essence: ## {{Itemlink|Decanter of Essence of Artifice}} ## {{Itemlink|Decanter of Essence of Enchantment}} ## {{Itemlink|Decanter of Essence of Strife}} ## {{Itemlink|Decanter of Essence of Verdancy}} # Give all four decanters of essence to [[Talar the Apprentice]] to receive {{Itemlink|Prismatic Oil}} and the text {{Itemlink|An Ancient Masonry on Aerlinthe}}. # The oil is used to complete the glyph recovered from the Ancient Masonry. If you're not interested in completing the 2nd step and upgrading [[Shadow Armor]], you can hand the oil back to Talar for experience. === Step 3: Ancient Masonry on Aerlinthe === # Head to Aerlinthe by either using the [[Aerlinthe Recall|recall spell]] or by using the methods outlined [[Aerlinthe|here]]. # From the drop head north and around the shoreline to the [[Ancient Masonry]] portal at 88.1N, 47.6E. Progressing through the dungeon is done via levers. # '''Room 1:''' Pull the lever directly ahead to open the center room. Pull the lever inside this room and then run to the east middle room and pull the floor lever. Now run to the west center room and pull that floor lever which will open the north door to lever room 2. # '''Room 2:''' Use the first two levers in the center as before. Run west to the middle room and pull the floor lever to open the north room. Now run to the north middle room and pull the floor lever to open the east doors to lever room 3. # '''Room 3:''' Use the first two center levers. Run to the north middle room and pull the lever on the floor. Now run to the east middle room and pull the floor lever which will open the south doors to the 4th lever room. # '''Room 4:''' Use the first two center levers. Run to the east middle room and pull the lever on the floor. Now run to the south middle room and pull the floor lever which will open the door to the west. # The final west section has a locked door to the south (Dif. 500), if someone has high enough lockpick it is possible pick the door and skip the final part, otherwise you need to head north for the key. # Use the levers in the west and east rooms to open the double doors to the north. Inside is the [[Ancient Steward]], defeat it and loot the {{Itemlink|Steward's Key}}. # Head back to the locked door to the south and unlock it with the key, inside are {{Itemlink|Glyph of Alteration|Glyphs of Alteration}} on the floor. # To activate the Glyph you now need a {{Itemlink|Pyreal Mote}}, if you don't have one simply head to the [[Mysterious Cave]] or [[Halls of Metos]] and kill the Golems there until one drops. # Once you have a Mote, use the [[Glyph of Alteration]] on it to make a {{Itemlink|Pyreal Glyph}}. Use the [[Prismatic Oil]] upon the Pyreal Glyph to make a {{Itemlink|Prismatic Glyph}}. # Use the prismatic glyph on ''Enhanced'' [[Shadow Armor]] to make a piece of the Shimmering Shadows set. You need only one glyph to complete a suit. == Dungeons & Maps == {{Dungeon Table | Table Rows = {{Dungeon Maps | Dungeon = Arcanum Research Facility | Coordinates = 5.9N, 6.3E | Wiki Map File = | ACmaps ID = 545B }} {{Dungeon Maps | Dungeon = Tunnels to the Harbinger (Issk) | Coordinates = 12.9S, 46.5E | Wiki Map File = | ACmaps ID = 6447 }} {{Dungeon Maps | Dungeon = Tunnels to the Harbinger (Vincadi) | Coordinates = 12.6S, 46.7E | Wiki Map File = | ACmaps ID = 6446 }} {{Dungeon Maps | Dungeon = Ancient Masonry | Coordinates = 88.1N, 47.6E | Wiki Map File = | ACmaps ID = 008B }} }} == Rewards == {{Rewards Table | Quest Task = | Item Reward = * {{Itemlink|Prismatic Glyph|Mode=icon}} | Max XP Reward = | Percent of Level = | Level Cap = | Repeat Max XP Reward = | Repeat Percent of Level = | Repeat Level Cap = | Luminance Reward = | Title Reward = | Other Reward = }} == Images == Click image for full size version. <gallery widths=200px heights=200px perrow=4> File:Essence of Artifice Live.jpg|Essence of Artifice File:Essence of Enchantment Live.jpg|Essence of Enchantment File:Essence of Strife Live.jpg|Essence of Strife File:Essence of Verdancy Live.jpg|Essence of Verdancy </gallery> == Dialog == {{Dialog| ;Opening Dialog |Talar the Apprentice tells you, "The four Essences have sunken into the ground below Old Yanshi. The Menhir rings that once focused and held them have been overpowered by the Harbinger's magic and he now feeds from their power." |Talar the Apprentice tells you, "Yes, you look skilled enough to help me. I require a sample from each of the four Essences below Old Yanshi." |Talar the Apprentice tells you, "All of the Arcanum's attempts at collecting these samples ourselves have failed. Fifteen of our best agents were defeated in a recent attempt on the Essence of Verdancy. Find yourself a group of adventurers at least as powerful as you before you go anywhere near these new Essences."| |Talar the Apprentice tells you, "First, you need to retrieve four Enchanted Decanters from the Arcanum Research Facility outside of Al-Jalima. You will use these decanters to collect each Essence's essence. The details are in these instructions." |Talar the Apprentice gives you Instructions for Essence Recovery. |Talar the Apprentice tells you, "Good luck and don't underestimate the power of the Essences. They are raw magic after all." ;Handing in Decanter of Essence of Artifice |You give Talar the Apprentice Decanter of Essence of Artifice. |Talar the Apprentice tells you, "Ah, Essence of Artifice! I can't wait to start testing this. These Essences react differently to various alchemical tests than the pure essence we collect from the Fathomless Chasm." |Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Enchantment for me." |Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Verdancy for me." |Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Strife for me." ;Handing in Decanter of Essence of Enchantment |You give Talar the Apprentice Decanter of Essence of Enchantment. |Talar the Apprentice tells you, "Ah, Essence of Enchantment! You didn't get any on you I hope. I theorize that this essence could have dangerous effects if it comes in contact with a creature. I'll have to be very careful while I'm testing this." |Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Verdancy for me." |Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Strife for me." ;Handing in Decanter of Essence of Strife |You give Talar the Apprentice Decanter of Essence of Strife. |Talar the Apprentice tells you, "Ah, Essence of Strife! War in a bottle eh? I don't know where to begin testing this. I'll have to confer with some of the Arcanum's War Magic specialists." |Talar the Apprentice tells you, "You still need to retrieve a sample of the Essence of Verdancy for me." ;Handing in Decanter of Essence of Verdancy |You give Talar the Apprentice Decanter of Essence of Verdancy. |Talar the Apprentice gives you Prismatic Oil. |Talar the Apprentice gives you An Ancient Masonry on Aerlinthe. |Talar the Apprentice tells you, "Ah, Essence of Verdancy! It's a good thing this decanter is enchanted or the essence would have eaten right through it and through the floor stones and through the ground beneath. In fact I don't think it would stop until it reached its source." |Talar the Apprentice tells you, "Let's see, where did I put those enchanted gloves." |Talar the Apprentice tells you, "Excellent, more essence samples. These will prove invaluable in my continuing research. Let me mix your reward." |Talar combines a small amount of each essence into a small vial of viscous red oil. He holds the bottle up to the light and watches as the oil clears and prismatic colors can be seen spinning in vial. |Talar the Apprentice tells you, "Here you go. This oil works on the same principle of elemental energies that the Prismatic Plume uses. Apply this oil to a piece of Greater Amuli Shadow Armor and you should be able to instill it with an impressive amount of elemental protection. If you would prefer a different reward then give me back the Prismatic Oil and I'll see what I can do." |Talar the Apprentice tells you, "If you wish to apply the Prismatic Oil to one of the other Greater Shadow Armor pieces you should read this report we received from an Arcanum Researcher on Aerlinthe Island. He found a buried structure there which may hold the required intermediary you need to instill the other armor sets with the Prismatic Oil." }} == Update History == {{Update History| [[A Change in Tactics]] * Quest introduced. [[Shining Runes and Shadowed Hands]] * Prismatic glyph added for upgrading Shadow Alduressa, Celdon and Koujia armor. [[Price of Loyalty]] * Essences now found in the [[Essence Chamber]] (part of the [[Harbinger Quest]] mechanic). [[The Quest for Freedom]] * Repeat timer changed from 13 days to 20 hours. }}
Summary:
Please note that all contributions to Sundering may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Sundering:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
If you're new to the wiki, please take a moment to review our
Naming Conventions
and
Page Templates
. Using proper article names and image formats/sizes keep the wiki clean and helps avoid duplicate entries. Thanks!
Templates used on this page:
Template:Dialog
(
edit
)
Template:Dungeon Maps
(
edit
)
Template:Dungeon Table
(
edit
)
Template:Itemlink
(
edit
)
Template:Optional
(
edit
)
Template:Quest Summary
(
edit
)
Template:Rewards Table
(
edit
)
Template:Tip
(
edit
)
Template:Update History
(
edit
)
Template:Warning
(
edit
)