Home
Random
Recent changes
Special pages
Community portal
Preferences
About Sundering
Disclaimers
Sundering
Search
User menu
Talk
Contributions
Create account
Log in
Patches
|
Items
|
Quests
|
Creatures
|
Dungeons
|
NPCs
Attributes
|
Skills
|
Titles
|
XP Augmentation
|
Luminance Augmentation
|
Tailoring
Character Creation
•
New Player Guide
•
User Interface
•
Glossary
Editing
Insight into the Martine stories, Part 1
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
''January 02, 2002'' {{Turbine 2001 | Link = <nowiki>http://acdm.turbinegames.com/?cat=0&id=211</nowiki> | Title = Insight into the Martine stories, Part 1 | Text = By - Ken Troop<br><br> Earlier this year, I wrote a small article for the [http://web.archive.org/web/20020214042553/http://asheronslore.com/Columns.asp?type=14841&viewdate=2/21/2001 Asheron’s Lore] website. The article described the development behind a slightly controversial quest of the time, the Singularity Weapons quest. I mentioned in the article how there was a big gap between how the players viewed the content creation process in AC and how it actually occurred, and why that gap in perception was understandable due to a lack of us describing how we decide what to work and how we do that work. <br><br> Whether or not players agreed with my reasoning in the Singularity Quest, virtually all of them loved the idea of seeing inside the process of content creation for AC. <br><br> So one goal of this website will be the publication on a weekly basis of articles written by current AC Live developers discussing various topics. They will come from all members of the team: artists, designers and programmers. Our hope is that these articles give you a better sense of what we do and why we do it, and perhaps a little insight into the people who create our Events each month. <br><br> [[A Battered Leather Journal]] (the story was originally published in the October, 2000 event: Hollow Victory) <br><br> In the beginning, I think I wanted Martine's story to be a comedy. Light-hearted. Droll and witty. <br><br> As a new Content Designer for Asheron's Call, I was excited about the possibility of giving depth and character to some of the lesser explored sentient monster races. Creatures like Banderlings and Mosswarts, whom I had fought over and over during my first two months of playing, but I had no idea who they were or why they were there. AC didn't have any quick and easy references for the Tolkien/D&D generation, no orcs or trolls, no elves or dragons. <br><br> So I wanted to help provide those connotations, make these creatures something more than ciphers to be killed for experience points. My idea was to create a viewpoint character, someone whom I could have fun writing travelogues with, and have him explore the land, investigating these various races. Mix him up in some hijinks every few months, throw in a quest or two...voila! Instant content. <br><br> I ran into a problem with the whole concept by the second paragraph. As Martine writes, "Who could have imagined a world in which death is no longer the end of ones thoughts and experiences but merely a temporary stage in between? Unless, one day, it changes...but useless for me to think of that now." <br><br> I hadn't considered the problem before I started writing, but as I tried to generate a compelling plot, it was looming quite large before me: how do I generate suspense or interest in a world where no one dies? Martine is captured by Mosswarts? Who cares! Let him lifestone recall! Could I ignore lifestones and just pretend that these characters could die? I could, but that answer was highly unsatisfactory. <br><br> My solution: give Martine a distrust of the whole setup, make him fear the actual death experience so that he has no wish to risk the Mosswarts' vengeance. And the more I incorporated that attitude into Martine, the more the story got away from me. I found myself trying to bring it back to its original comedic concept: <br><br> ''"I was covered in muck and mire, every step I made was swallowed by the grasping wet ground, and I stank of things wet and rotting. At first I thought this would help me, as visually I blended into my surroundings, and the mud softened my footfalls.'' <br><br> ''A note to my fellow Society members: Mosswarts possess an excellent sense of smell."'' <br><br> only to see the tone slip away once more: <br><br> ''"While I have not yet suffered a death in Dereth, by all accounts I will be reborn and renewed. And yet the fear remained, cold and implacable, as if it knew that the immortality offered by Dereth is merely dew on the morning grass, seemingly real for a short time and then gone as if it had never been ( The howling and clash of metal is right outside the walls now. My guards have left to join the fighting outside). But I digress. Again."'' <br><br> Having finished this section, I decided not to rewrite it to make it fit closer to my original vision. While I didn't think the disparate tones in the story blended that well, it did heighten this atmosphere of dissonance, a jarring mood that further displaced Martine's story from its original destination of clever observational humor. And I wanted to see where it led... }} [[Category:Featured Articles]]
Summary:
Please note that all contributions to Sundering may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Sundering:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
If you're new to the wiki, please take a moment to review our
Naming Conventions
and
Page Templates
. Using proper article names and image formats/sizes keep the wiki clean and helps avoid duplicate entries. Thanks!
Template used on this page:
Template:Turbine 2001
(
edit
)