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Stormwaltz 2016 Q&A/Question 34
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{|width=100% border=0 class="toccolours" |align=left width=33%| <b><font color=#606060>Previous:</font></b> |align=center width=33%| <b>[[Stormwaltz 2016 Q&A]]</b> |align=right width=33%| |- |align=left| [[Stormwaltz 2016 Q&A/Question 33|Question 33]] |align=center| Asheron’s Call 2 |align=right| |} == Question 34: The Spawn == {{Turbine Developer | Date = September, 2016 | Link = '''No''' | Question = What were the Spawn, and how did they relate to the Old Ones/Slithis of AC1? | Text = You'd have to ask a member of the AC2 team to know for sure. I can only offer my post-fact interpretation. <br /><br /> As with the greater story goals, creation of creatures in AC2 often came down to, "That's the most interesting-looking concept we have. Make up a story for it." Which is great! That's how ''all'' the monsters from AC1 were designed. You can get great results when you let artists explore on their own. I remember in particular the wonderfully bizarre creations of Sonny Liew, who's since made a career in comics. I was fascinated by his revolting mucor. <br /><br /> An infinite amount of weirdness could be swept under the rug of the Fifth Sending between the two ''AC'' games. The spawn was a design that looked good, and might have got in on that alone. Are they Slithis? Sure, why not? They look about right. Say they're very young ones (those things had lifespans measured in tens of thousands of years), mutated by exposure to the reality-warping powers of the Nameless, like everything else not locked in the shelters by Asheron. | Developer = [[Turbine Developers#Chris "Stormwaltz" L'Etoile|Chris "Stormwaltz" L'Etoile]] }} [[Category:Stormwaltz Quotes]]
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