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Turbine Games Q&A/Dungeons/Q-06
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{{Turbine Games Q&A | Link = <nowiki>http://www.turbinegames.com/qa/view_questions.html?id=1136</nowiki> | Title = About the *huge* dungeon question | Text = {{Turbine Games Q&A Question | Asked = 2000.11.02 | Player = Eviloce of DT | Title = About the *huge* dungeon question | Category = Dungeons | Question = "The pit, for instance, takes about 30 hours to go through the pipe once it's ready to integrate into the world."<br /><br />Could you clearify this? I don't quite understand what you mean.<br /><br />"Additionally, there are server concerns with large numbers of players in a single dungeon that have to be considered."<br /><br />Is the code for a dungeon much different than code for Dereth? Why can you add a whole new island but not a dungeon that big?<br /><br />Thanks for any replies,<br />Evil | Answered = 2000.11.03 | Dev = Sean | Answer = Dungeons exist in one landblock, they are not spread out over a series of landblocks like a new island would be.<br /><br />When you have a large number of people in one landblock, the server can't divide that block up to balance load. It does that on a landblock level, where one landblock is the minimal unit.<br /><br />So overcrowding of one landblock can cause server issues.<br /><br />A dungeon, no matter how big, is considered to be ONE landblock, even if it were built large enough to cover the entire space of Dereth.<br /><br />Which means, no matter how many people you have inside the dungeon, the server can't divide them up and share the load.<br /><br />While on a new island there are many many landblocks, and the servers can pick and choose how to balance their loads.<br /><br />"The pit, for instance, takes about 30 hours to go through the pipe once it's ready to integrate into the world."<br /><br />This simply means that when we preprocess the dungoen, our fastest CPUs take this long, as dungeons calculate visibility graphs which can be VERY CPU-intensive.<br /><br />Sean. }} }}
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