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Turbine Games Q&A/Graphics/Q-18
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{{Turbine Games Q&A | Link = <nowiki>http://www.turbinegames.com/qa/view_questions.html?id=747</nowiki> | Title = Z Buffer: aka, "That boulder is eating your head" | Text = {{Turbine Games Q&A Question | Asked = 2000.11.01 | Player = Anodos | Title = Z Buffer: aka, "That boulder is eating your head" | Category = Graphics | Question = Are there any plans to have real Z buffer support in AC? There are quite comical graphical blunders that often appear due to the lack of full Z buffering (such as someone being half way sucked into a rock or something).<br />Good show on your submit button, btw (Edumacate me). :-) | Answered = 2000.11.07 | Dev = Sean | Answer = The graphics engine for AC was designed from the ground up to use the painter's algorithm, which means it draws items from back to front. Sorting among objects can be a real problem with this system, but its benefits are that it is fast, and requires less memory.<br /><br />Since all game art was designed without Z-Buffering in mind, adding Z-Buffering now is not an easy task. It may require the redesign of whole buildings, creatures, and certain tricks used on the landscape would have to be reworked from scratch.<br /><br />Which is a lot of dev time to fix some sorting issues that are really quite livable...<br /><br />Sean. }} }}
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