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Turbine Games Q&A/Graphics/Q-97
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{{Turbine Games Q&A | Link = <nowiki>http://www.turbinegames.com/qa/view_questions.html?id=6038</nowiki> | Title = Can you explain the difficulties of Buildings in laymans terms? | Text = {{Turbine Games Q&A Question | Asked = 2001.01.23 | Player = Quixotic | Title = Can you explain the difficulties of Buildings in laymans terms? | Category = Graphics | Question = There were a few public comments about the difficulty and length of time it takes to develop large outdoor structures for the AC engine. What makes a castle like Bandit Castle, or Neydisa or the new Lugian thing so hard to develop and integrate into the world?<br /><br />PS examples might help clarify :) | Answered = 2001.01.30 | Dev = Jason Booth | Answer = I tried answering this question once before, but erased it when I realized there's no easy way to explain the complexities involved without a pretty good understanding of computer graphics problems, and a background in both software rendering (and sorting) and the way the internals of 3d hardware works..<br /><br />So the best laymans terms I can think of is:<br /><br />Making large castles is hard... }} }}
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