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Turbine Games Q&A/Graphics/Q-99
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{{Turbine Games Q&A | Link = <nowiki>http://www.turbinegames.com/qa/view_questions.html?id=6977</nowiki> | Title = How do weapon (melee) animations work? | Text = {{Turbine Games Q&A Question | Asked = 2001.03.15 | Player = Jabafel | Title = How do weapon (melee) animations work? | Category = Graphics | Question = Are the weapons animated with the character? I'm asking because I was looking over the game manual in the weapons section and saw a true morningstar there. It's not like the ones that we have now in-game. With the current tech can the weapon be re-designed as a spiked ball chained to a handle? It'd be a great macer gift to see the spiked ball arc through the air crushing anything in it's path. Aren't there morningstars with more than one chain-linked bludgeoning device? | Answered = 2001.03.15 | Dev = Sean. | Answer = The weapon you are referring to is a flail. A ball attached by chain to a handle.<br /><br />We can not achieve this in AC's engine currently. Objects you wield in your hands (shields, orbs, swords, etc.) cannot animate.<br /><br />In fact, bows are made up of several segments, and animations exist to make them animate, but the system isn't there to allow it.<br /><br />Sean. }} }}
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