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Turbine Games Q&A/Items/Q-123
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{{Turbine Games Q&A | Link = <nowiki>http://www.turbinegames.com/qa/view_questions.html?id=6766</nowiki> | Title = How do the devs make items? | Text = {{Turbine Games Q&A Question | Asked = 2001.03.05 | Player = Trinitro | Title = How do the devs make items? | Category = Items | Question = From a purely nosey & interested point of view...<br />Without giving away any trade secrets, lets say you wanted to make a new item (as a random example: A sword that emitted black smoke and had Bd3 & Sk3 & was non drop) , how involved is the process, and roughly what do you need to do to make it?<br /><br />TN. | Answered = 2001.03.15 | Dev = Sean | Answer = Depends.<br /><br />If we want to add your example, first someone takes the description file and alters it so it has Bd3 and Sk3 on it, flags it no-drop, and then hands it off to art.<br /><br />If I needed to add a black particle to it, I would have to make a new setup based on either a new sword I have created, or an existing one. Then I create a particle system with the same name, and whenever that sword is called into existence, its particles fire.<br /><br />All of this data is referred to in a descriptor file which contains all data about an item.<br /><br />Sean. }} }}
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