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Weenie Properties
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{{Related|Game Mechanics}} == Introduction == What is a weenie? :Every interactable item and or object in game is a weenie. NPCs, Swords, Portals, Scrolls, Doors, etc. What are weenie properties? :Weenie properties are the keys, values, and conditions/actions found within each weenie. These properties set everything from the damage value of a sword to how much XP an NPC awards you for completing a quest. :Some weenie properties are read by the AC client and provide updates on creature health, stat panels, and more. Other properties are server side, and can dictate things like whether a creature will attack you, or how an npc interacts. :You can find former turbine developer [[Dev_Bio:_Sandra_"srand"_Powers|Srand]]'s description from an in house turbine interview [[Programmer_Extraordinaire:_Technical_Aspects_of_the_Game|here]]. == Section One - Keys & Values == :A listing of available groups of keys {|class="wikitable" !Group !Description |- | [[ATTRIBUTE]] || A list of keys related to primary attributes |- | [[ATTRIBUTE2ND]] || A list of keys related to secondary attributes |- | [[BOOL]] || Keys that take Boolean values (True/False, 1/0) |- | [[DID]] || Data ID's reference "files" in the portal.dat that contain all related info |- | [[FLOAT]] || Keys that take floating-point numbers as values (a number with a decimal place) |- | [[IID]] || Instance ID's - active relationships |- | [[INT]] || Keys that take whole integers as values (whole numbers, 1, 2, 3, etc) |- | [[INT64]] || Keys that take 64-bit integers as values |- | [[POSITION]] || Position entries contain a position id, frame, and objectcellID |- | [[STRING]] || Keys that take a string of text as values |- |} == Section Two - Tables == : Tables that contain raw data, or event condition actions. {|class="wikitable" !Group !Description |- | [[BODYPARTSTABLE]] || Body part armor/protection levels, damage values, and targeting data. |- | [[CREATE LIST]] || Create list entries are used for creature trophy drops, wielded gear, vendor sell lists. Essentially all static inventory. |- | [[EMOTE CATEGORIES]] || Condition: If one of these occurs call Emote Type. |- | [[EMOTE TYPES]] || Action: Called when a Condition is met. |- | [[EVENT FILTER]] || Event conditions to perform an action. |- | [[GENERATOR TABLE]] || Conditions for the Generator table. |- | [[SKILLS (Weenie Property)|SKILLS]] || Used in formulae to raise skills based on use / skillchecks. |- | [[SPELLBOOK]] || Spell ID, and Chance to cast for creatures. |- |} == Notes == * Each weenie contains keys and/or tables from the subsections listed above. * Keys that take specific value sets have their own pages. [[Category:Weenie Properties]]
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