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| === Description ===
| | #REDIRECT[[Attributes#Health]] |
| Starting health is determined by base [[Endurance]] at creation. Health can be raised directly as well as indirectly by raising [[Endurance]]. Health regains slowly over time, faster if crouching, even faster if laying down. [[Augmentations]] can double and triple the rate of regeneration when laying down. Health can be restored with [[Life Magic]], with [[Healing Kits]] and [[Healing (Skill)]], and with various [[:Category:Potion|Potions]] and some [[:Category:Food|Foods]]. Maximum unbuffed health is ?? and the current theoretical maximum is ??.
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| === Formula ===
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| [[Endurance]] / 2
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| === Spell Stacking ===
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| {|border=1 cellpadding=3 cellspacing=0
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| |+'''Spells stack vertically and override horizontally.'''
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| | +15 || [[Endurance Self V]]
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| | +17.5 || [[Endurance Self VI]]
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| | +20 || [[Perseverance]]
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| | +22.5 || [[Endurance Incantation]]
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| | +25 || [[Hunter's Hardiness]]
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| |-
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| | +2.5 || [[Minor Endurance]]
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| | +5 || [[Moderate Endurance]]
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| | +7.5 || [[Major Endurnace]]
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| | +10 || [[Epic Endurance]]
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| |-
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| | +15 || [[Life Giver]]
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| | +20 || [[Essence Spike]]
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| | +25 || [[Essence Sluice]]
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| | +30 || [[Essence Glutton]]
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| | +50 || [[Blazing Heart]]
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| |}
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| [[Category:Attribute]]
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