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  | Patch Introduced = [[Heart of Woe]]
  | Patch Introduced = [[Heart of Woe]]
  |  Related Quests = [[Heart of Innocence Quest]], [[Weeping Weapons]], [[Elemental Caverns Quest]]
  |  Related Quests = [[Heart of Innocence Quest]], [[Weeping Weapons]], [[Elemental Caverns Quest]]
  |          Updated = [[Master of Arms]]
  |          Updated = [[Master of Arms]], [[The Risen Princess]]
}}
}}
{{Melee Weapon
{{Melee Weapon
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  |            Burden = 750
  |            Burden = 750
  |        Description = An axe infused with the Heart of the Innocent. The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.  
  |        Description = An axe infused with the Heart of the Innocent. The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.  
  | Special Properties = [[Bael'Zharon's Hate]], [[Unenchantable]], [[Bonded]], [[Attuned]], [[Ivoryable]]
  | Special Properties = [[Attuned]], [[Bonded]], [[Bael'Zharon's Hate]], [[Ivoryable]], [[Unenchantable]], [[Armor Cleaving]]
  |  
  |  
  |            Damage = 36 - 60
  |            Damage = 36 - 60

Latest revision as of 15:09, 29 October 2018

Weeping Axe
  • Value: 8,000
  • Burden: 750
  • Skill: Light Weapons (No Additional Type)
  • Damage: 36 - 60 , Slashing
  • Speed: Fast (25)
  • Bonus to Attack Skill: +23%
  • Bonus to Melee Defense: +18%
  • Spells: Moderate Light Weapon Aptitude
  • Properties: Attuned, Bonded, Bael'Zharon's Hate, Ivoryable, Unenchantable, Armor Cleaving
  • Wield requires [Player Character]
  • Wield requires base Light Weapons 325
  • Activation requires Arcane Lore: 50
  • This item cannot be sold.
  • Spellcraft: 300.
  • Mana: 800.
  • Mana Cost: 1 point per 40 seconds.
  • An axe infused with the Heart of the Innocent. The weapon appears to be guided by a preternatural force seeking flesh and blood with great tenacity.

Notes Edit

  • During the Master of Arms event, the skill was changed from Axe to Light Weapons, the spells adjusted accordingly and the base damage changed from 21 - 35 to 20.4 - 34, Attack and Defense mods did not change.

Update History Edit

Master of Arms

  • Damage increased from 21 - 35 to 20.4 - 34.
  • Skill changed from Axe to Light Weapons
  • Wield requirement changed from base Axe: 325 to Light Weapons: 325

Unknown: