Bound Singularity Bow: Difference between revisions
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| Special Req = | | Special Req = | ||
| | | | ||
| Spells = [[Defender VI]], [[Blood Drinker VI]], [[Coordination Other VI]] | | Spells = [[Aura of Defender VI]], [[Aura of Blood Drinker VI]], [[Coordination Other VI]] | ||
| Activation Reqs = Arcane Lore: 200 | | Activation Reqs = Arcane Lore: 200 | ||
| Spellcraft = 200 | | Spellcraft = 200 | ||
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== Notes == | == Notes == | ||
* Can be made into an [[Ultimate Singularity Bow]] | * Can be made into an [[Ultimate Singularity Bow]] | ||
* During the [[Master of Arms]] event, the skill was changed from Bow to [[Missile Weapons | * During the [[Master of Arms]] event, the skill was changed from Bow to [[Missile Weapons]] | ||
Latest revision as of 19:17, 12 April 2014
Introduced: | Treaties in Stone | Related Quests: | Singularity Weapons Quest | Updated: | Master of Arms |
- Value: 0
- Burden: 980
- Skill: Missile Weapons (Bow)
- Damage Bonus: 9 (29)
- Damage Modifier: +90%
- Speed: Slow (50)
- Range: 80 yds.
- Uses arrows as ammunition.
- Bonus to Melee Defense: +7% (+22%)
- Spells: Aura of Defender VI, Aura of Blood Drinker VI, Coordination Other VI
- Properties: Virindi Slayer, Biting Strike, Crushing Blow, Attuned, Bonded
- Wield requires Missile Weapons 250
- Activation requires Arcane Lore: 200
- This item cannot be sold.
- Spellcraft: 200.
- Mana: 700.
- Mana Cost: 1 point per 30 seconds.
- A bow imbued with Singularity energy.
Notes Edit
- Can be made into an Ultimate Singularity Bow
- During the Master of Arms event, the skill was changed from Bow to Missile Weapons