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>Arkalor's Bot
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{{Quest Summary
#redirect[[Nalicana's Test]]
|    Patch Introduced = [[From Darkness, Light]]
|      Related Quests = [[Luminance]], [[Luminance Quests]], [[Hunter Quest (Gurog)]]
|            Updated =
|
|          Live Image = Nalicana Live.jpg
|  Live Image Caption = Nalicana
|          Quest Type = Solo/Group
|          Kill Task = False
|      Start Location = [[Asheron's Castle]]
|              Timer = 13 Days - Turning in Note/Journal for XP and Luminance<br>6 days - Picking up the [[Battle Lord Gregor's Mnemosyne]] (no additional reward beyond initial flagging)
|    Time to Complete = 1 Hour
|  Level Restrictions = 200+
|  Level Suggestions = 200+
|        Item Rewards = [[Empyrean Robe (Blue)]]<br>[[Luminance, and the Paths of the Empyrean]]<br>[[Mana Forge Key]]
|    Luminance Reward = 10,000
|      Max XP Reward = 150,000,000xp
|              Titles = None
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = False
|        Link Images = True
|  Link Lore & Dialog = True
|          Link Notes = True
}}
== Quest Overview ==
This quest allows you to begin earning Luminance points from various higher level creatures and quests. See [[Luminance]] for a list of rewards that can be purchased using these points. The flagging need only be completed once per character (turning in the mnemosyne); however, there are two lore items in the dungeon that can be turned in for xp and luminance points every 2 weeks to [[Fayza]].
 
== Walk Through ==
# Speak to [[Nalicana]] in [[Asheron's Castle]].
#:* '''Route:''' Take the portal to Asheron's Island by the windmill in [[Eastham]].
# Enter the Gurog cave at 84.9N 7.1W ([[Frozen Tomb]]).
#:* '''Route:''' Take the [[Wisp Lake Cottages]] Portal (69.6N, 20.2W) in [[Stonehold]] for a short run west to the cave. This route passes [[Gregoria, Gurog Destroyer]] at 83.8N 4.3W, who gives the [[Hunter Quest (Gurog)]], which can be completed while performing this quest. From Gregoria's cottage, run west-northwest, and once inside the the frozen valley, hug the right wall of the valley until you reach the cave.
# One of the three gurogs in the first room drops the [[Entryway Key]] used on the second door (700 difficulty).
# The path straight ahead leads to the [[Frozen Tomb]] portal and the flagging quest. To complete the side quest for [[Fayza]], you will need to obtain the [[Torn Note]] and the [[Journal of a Soldier]] before you proceed through the portal:
#:* Proceed on the straight path through wooden ramp up, then take the left branch. The [[Journal of a Soldier]] is on the table surrounded by a few [[Gurog]].
#:* Return to the main hallway, then proceed straight across to the right branch for the [[Cellar Key]]. It spawns on the corpse with a few [[Gurog]] around it.
#:* Return to the main hallway, but go back down the wooden ramp, then take either the left or right branch down to the cellar door (700 difficulty).
#:* The [[Torn Note]] is on the corpse of a Gurog in the Mattekar room down below, one drop per kill on a 10-minute respawn.
#:* Proceed back up to the main route, back up the wooden ramp, then straight on to the [[Frozen Tomb]] portal to continue the flagging quest.
# The next section has a long stretch with no real branching. You will eventually reach a maze-like section; hug the right wall to soon reach the boss.
# [[Battle Lord Gregor]], the boss, is undead and is vulnerable to undead slayer and fire attacks. He respawns about twice as often as the eight Gurog Soldiers who surround him.
# Loot [[Battle Lord Gregor's Mnemosyne]] from him. He drops one per kill, and all who are flagging need one.
# Return the mnemosyne to [[Nalicana]] in [[Asheron's Castle]] to complete the flagging.
# Give both the note and the journal to [[Fayza]] in [[Xarabydun]] (inside the building with the scroll vendors) for the side quest rewards of XP, luminance, and a Mana Forge Key.
 
<!--
'''Tips:'''
* The quest is far easier with a couple people, while possible it can be difficult to solo.
* Dispel gems can help if you are about to die, but they cast vulns non-stop so live with the vulns if you can.
* Cast pacification on weapons to reduce damage.
* Mages can use Tusker Fists spell on the boss from the hallway.
* Kill all soldiers when the boss is close to death to make looting easier.
* Most Gurogs use Two-Handed Weapons with a cleaving property, meaning they will hit more than one person at once. Position characters intelligently to prevent this, as a few Gurogs cleaving players at once can quickly kill them.
 
 
'''KronikJames' Tips'''
 
# Go to town network take the [[Eastham]] portal
# Run to 17.9n, 64.3e by the Windmill and take portal to [[Asheron's Island]]
# Take [[Asheron's Castle]] Portal device right by drop
# Run over to 21.1n, 69.3e and talk with [[Nalicana]]
# Go to town network and take [[Stonehold]] portal
# Run to 69.5n, 20.2w and take [[Wisp Lake]] Cottage Portal
# Run to 83.8N 4.3W and talk with [[Gregoria, Gurog Destroyer]] to start 3 hunter task
# Run to 85.3n, 6.5w which take you to the area you need to go.
# The Cave is at 84.9n, 7.1w.
 
Tips
* To get to 85.3n, 6.5w run more North and East then come back this puts you at the edge of a cliff and mostly protected before you jump down and run to cave.
* All monsters seem to do Hollowstyle damage including the [[Gurog]].
* All monsters cast level 7 and 8 war, life, critter, and item spells including the [[Gurog]].
* The Undead and [[Frost Golem]]s seem to be weak to fire, [[Frost Golem]]s might be weak to lighting but, not confirmed by me.
* The Undead seem to have a high resist rate to vulns and imps (at least for my bow toon)
* The [[Frost Golem]]s seem to have an issue with regenerating back to full health when the sit down.
* The [[Gurog]] seem to weak to fire and acid.
 
 
* <font color="red">'''[OPTIONAL]'''</font> Turn in [[Torn Note]] and [[Journal of a Soldier]] to [[Fayza]] in [[Xarabydun]] for 150,000,000 xp, 10,000 luminance and a [[Mana Forge Key]].
 
To get the [[Journal of a Soldier]] and the [[Torn Note]].
# The [[Journal of a Soldier]] is down the left hallway after the wooden ramp up.  It is on the table surrounded by a few [[Gurog]].
# The [[Cellar Key]] is down the right hallway from the wooden ramp up.  It spawn on the corpse with a few [[Gurog]] around it.
# Go back down the wooden ramp and hang a left or right as it takes you to door for the [[Cellar Key]] to be used on.
# The [[Torn Note]] is in the middle room on a [[Gurog]] that is on a 10 minute respawn time.  1 note per kill.
-->
 
== Maps ==
{{Dungeon Table
| Table Rows =
{{Dungeon Maps
|        Dungeon = Frozen Tomb
|    Coordinates = 84.9N, 7.1W
|  Wiki Map File = 77E7.png
}}
}}
 
== Items ==
{{Item Table|Caption=Quest Items|Entryway Key|Battle Lord Gregor's Mnemosyne|Cellar Key|Torn Note|Journal of a Soldier}}
 
{{Item Table|Caption=Rewards|Empyrean Robe (Blue)|Luminance, and the Paths of the Empyrean|Mana Forge Key}}
 
== Experience Rewards ==
{{Quest Experience Table
| Repeat Differs = False
|    Table Rows =
{{Quest Task
|      Description = Give [[Torn Note]] and [[Journal of a Soldier]] to [[Fayza]] in Xarabydun.
|          Max XP = 150,000,000
| Percent of Level = 15
|        Level Cap = 200
}}
}}
 
== Images ==
Click image for full size version.
<gallery widths=200px heights=200px perrow=3>
File:Gurog Minion Live.jpg|Gurog Minion
File:Battle Lord Gregor Live.jpg|Battle Lord Gregor
File:Luminance addition to the UI Icon.png|Luminance UI Addition
</gallery>
 
== Lore & Dialog ==
=== Town Crier Sayings ===
<font color=darkgoldenrod>Town Crier tells you, "I've heard reports of several strange seers, who are testing those powerful enough to use their gifts. I wonder what that's about..."</font><br>
 
<font color=darkgoldenrod>Town Crier tells you, "Five Seers have made their presence known with the return of the Empyreans. For those who are strong enough, they can find the first Seer, Nalicana, in Asheron's Castle."</font><br>
 
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Luminance? Bah! When I visited those Seers they were so awe struck by my power they bowed down to me and told about how the legend of the amazing Ulgrim reached them, even while they were stuck in portal space."</font><br>
 
<font color=darkgoldenrod>Ulgrim the Unpleasant tells you, "Luminance, Seers, Augs, those Empyreans were holding on to all kinds of things in Portal Space. You'd think they could of used them all together to find a way out of their instead of just sitting around waiting to be saved. I supposed not everyone can be as amazing as myself. The world would certainly be better if they could be like me though."</font><br>
 
=== Too Low Level (Under 200) ===
<font color=green>Alicana looks you over carefully.</font><br>
<font color=darkgoldenrod>Nalicana tells you, "Greetings, young one.  While I am pleased to meet you, you are not yet strong enough for what the Light can offer.  Gain in experience, and return to me later."</font><br>
<font color=darkgoldenrod>Nalicana tells you, "May the Light go with you."</font><br>
 
=== Speak to Nalicana ===
<font color=darkgoldenrod>Nalicana tells you, "Greetings, I am Nalicana, the Seer of the Yalain."</font><br>
 
<font color=darkgoldenrod>Nalicana tells you, "Due to several factors, including both the return of the... altered... Empyreans, as well as Geraine's manipulations of time via the Book of Eibhil, the Light has empowered several Seers, including myself."</font><br>
 
<font color=darkgoldenrod>Nalicana tells you, "We may, in turn, empower those who prove their worth to walk the ancient Empyrean Paths, and gain power from the Light itself, known as Luminance."</font><br>
 
<font color=darkgoldenrod>Nalicana tells you, "The different eras of Empyrean history have each empowered a Path, from our beginnings in the Paths of the Falatacot, through the more recent Dericost and Haebrean Paths, up to the Path of the Yalain."</font><br>
 
<font color=darkgoldenrod>Nalicana tells you, "To prove your worth, and be empowered to gain Luminance, my task for you is fairly straightforward.  There is an Undead, known as Battle Lord Gregor.  He is one of Geraine's top nobles, and is the overseer of the forces which now include the beings called Gurog."</font><br>
 
<font color=darkgoldenrod>Nalicana tells you, "Hidden deep in the area held by these Gurog, he organizes the forces Geraine has chosen to put forth.  Find him, defeat him, and bring me his Mnemosyne.  Contained therein, we hope to find much knowledge on what Geraine is up to."</font><br>
 
<font color=darkgoldenrod>Nalicana tells you, "The Gurog have emerged in an area of the mountains of Northern Osteth.  You'll find the Battle Lord deep in the caves there."</font><br>
 
=== Turn in Mnemosyne ===
<font color=green>You allow Nalicana to examine your Battle Lord Gregor's Mnemosyne.<br>
You hand over all of your Battle Lord Gregor's Mnemosynes.</font><br>
 
<font color=darkgoldenrod>Nalicana tells you, "Thank you for this.  Lord Asheron should be able to learn much from it, to help counter Geraine's mad schemes."<br>
 
Nalicana tells you, "You have completed the task I have set before you.  Now, it is time for you to gain access to the Paths."
 
<font color=green>Nalicana touches your brow, and you feel a great upwelling of light and heat fill your entire form.  Just when it feels like you may burst from the pressure inside you, the feeling fades down to a comfortable warmth.</font><br>
 
Nalicana tells you, "Welcome into the Light. You now may gain inner Luminance from your adventures, if they be truly challenging to your strength."<br>
 
Nalicana tells you, "This Luminance, in turn, may be used to empower both auras and items for your benefit."<br>
 
Nalicana tells you, "You may always come to me, for the Path of the Yalain is open to all who have proven themselves to the Light."<br>
 
Nalicana tells you, "In addition, you may also seek out one of the more... specialized... paths from the history of the Empyrean."<br>
 
Nalicana tells you, "You must choose only one specialty path, for when you choose to walk one Path, you lose access to the others."
 
Nalicana tells you, "This book will explain the details."<br></font>
<font color=green>Nalicana gives you Luminance, and the Paths of the Empyrean.</font>
 
----
<font color=darkgoldenrod>Nalicana tells you, "I see that you have not yet chosen to walk one of the more specialized paths yet."
 
Nalicana tells you, "There are special benefits that can be gained by choosing to follow one of the Seers of the past cultures of the Empyrean."
 
Nalicana tells you, "The Seer of the Light Falatacot, the Shade of Lady Adja, can be found in the Cathedral of Ithaenc.  Her specialties focus on furthering your resistance to damage, and your skill at the skills you have specialized in."
 
Nalicana tells you, "The Seer of the Dark Falatacot, Ka'hiri, can be found near the town of Sawato.  Her specialties focus on furthering your ability to damage others, and your skill at the skills you have specialized in."
 
Nalicana tells you, "The Seer of the Dericost, Liam of Gelid, can be found in the entrance of Frore.  His specialties focus on furthering your ability to damage others, and your ability to critically damage others."
 
Nalicana tells you, "The Seer of the Haebrean, Lord Tyragar, can be found in Silyun.  His specialties focus on furthering your resistance to damage, and your resistance to critical damage."
 
Nalicana tells you, "As for myself, I will empower any and all who have proven themselves and absorbed the Luminance necessary to empower themselves or items to help them.  I recommend also following one of the other, more specialized paths."
 
Nalicana tells you, "If you wish to leave one specialty path for another, speak with the Seer you wish to follow, and they will tell you what they require in order to induct you onto their Path."
 
Nalicana tells you, "Be warned: To change one's Path, once chosen, will disrupt your existing attunements to the Light.  All of your specialty path auras will fade."</font>
 
=== Repeating Quest (No Reward) ===
<font color=green>You hand over all of your Battle Lord Gregor's Mnemosynes.</font><br>
<font color=green>You allow Nalicana to examine your Battle Lord Gregor's Mnemosyne.</font><br>
<font color=darkgoldenrod>Nalicana tells you, "You have already gained access to the Paths of the Empyrean, and may earn Luminance.  I have no other reward to offer you for this."</font><br>
 
=== Optional Lore Turn-in ===
Attempting turn in with just the journal or the note alone:<br>
<font color=green>You allow Fayza to examine your Journal of a Soldier.</font><br>
<font color=darkgoldenrod>Fayza tells you, "Hmm interesting but could you see if there is even more information to be gathered from that area?"</font><br>
----
<font color=green>You allow Fayza to examine your Journal of a Soldier.<br>
You hand over all of your Journal of a Soldiers.<br>
You hand over all of your Torn Notes.<br>
You've earned 150,000,000 experience.<br></font>
<font color=darkgoldenrod>Fayza tells you, "Ahh now this is fascinating stuff, terrifying, but fascinating none the less."<Br>
Fayza tells you, "We at the Arcanum will have to figure out what all this means, and what Geraine is planning."<br>
Fayza tells you, "Thank you for bringing this to me."<br></font>
<font color=green>You've earned 10,000 Luminance.<br>
Fayza gives you Mana Forge Key.<br></font>
 
----
 
<font color=darkgoldenrod>Fayza tells you, "I am still working with the information you brought me to try and figure out some more on those Gurogs"</font><br>
<font color=green>You must wait 13d 0h 0m 0s to be complete this quest again.</font><br>
 
== Notes ==
* There is a six day pickup timer on [[Battle Lord Gregor's Mnemosyne]], but there is no reward for turning it in a second time. By contrast, there is a 13 day pickup timer on the note and journal, and the NPC will only accept a turn in once every 13 days.
* You must have both the note and the journal for the turn in.
* While the main portion is level restricted to 200+ by the portal, the journal and note are in the open tunnel section before the portal. So you can earn the MFK and 15% of level xp from 1+ (it also gives you luminance but since you cannot flag for it under 200, it doesn't accrue).
* Gurog Soldiers use Two-Handed Weapons with a cleaving property, meaning they will hit more than one person at once. Position characters intelligently to prevent this, as a few Gurogs cleaving players at once can quickly kill them.
* Gurog Minions are shield hollow, but Gurog Soldiers and Gurog Henchmen are not.

Latest revision as of 01:17, 16 July 2012

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