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{{Quest Summary
{{Quest Summary
  |              Level = 180
  |              Level = 180
  |  Recommended Level =  
  |  Recommended Level = 200
  |          Quest Type = Solo
  |          Quest Type = Group
  |          Kill Task =  
  |          Kill Task = False
  |        Starts With =  
  |        Starts With =  
  |          Starts At = [[Dark Cavern]] at 87.9N, 9.3W
  |          Starts At = [[Dark Cavern]]
  |              Route = [[Tou-Tou]] to [[Snowy Valley]] portal at 27.1S, 96.0E
  |              Timer = 1 day
|        Repeat Timer = 20 Hours
  |    Time to Complete = 20 Hours
  |    Time to Complete =  
  |          Contracts = [[Contract for Deewain's Dark Cavern]]
  |          Contracts = [[Contract for Deewain's Dark Cavern]]
|        Repeat Timer = 20 hours
}}
}}
== Overview ==
== Quest Overview ==
[[Fayza]] is interested in the Energy Infused Rocks from Deewain's Dark Cavern.
"Fayza is interested in the Energy Infused Rocks from Deewain's Dark Cavern."


== Walkthrough & Notes ==
== Walkthrough & Notes ==
# Run to the [[Dark Cavern]] at 87.9N, 9.3W.)
# Run to the [[Dark Cavern]] at 87.9N, 9.3W.
#* Route: [[Tou-Tou]] to [[Snowy Valley]] portal at 27.1S, 96.0E
#* Route: Take the [[Snowy Valley]] settlement portal in [[Tou-Tou]] (27.1S, 96.0E)
#* You are dropped at a random starting location when you enter the Maze. See map for details.
# You are dropped at a random starting location when you enter.  


=== Part 1: Maze ===
=== Maze ===
# Follow the [[#Dungeons & Maps|map]] until you reach the largest northern room (labelled as North Pit).  
{| class="wikitable"
#* {{Warning}} The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling.
|+Directions according to last 4 digits of /loc
!Location Cell
!Directions to North Room
|-
|0120
|AR-X-R-L-R-X-AL-SX-AL-NR
|-
|035C
|L-R-R-L-R-X-L-R-R-R-L-X-AR-NR
|-
|0404
|L-L-L-L-R-X-L-R-R-R-L-X-AR-NR
|-
|046A
|L-X-AL-SX-AL-NR
|-
|04DC
|L-R-R-X-L-L-SX-AL-NR
|-
|04DD
|R-R-R-X-L-L-SX-AL-NR
|-
|0533
|L-R-X-L-L-SX-AL-NR
|-
|0552
|L-R-L-X-R-R-X-AR-NR
|-
|0632
|AL-X-AR-NR
|-
|07C6
|R-R-R-R-R-L-R-R-R-X-L-R-R-L-X-R-R-X-AR-NR
|-
|07A1
|R-L-R-X-AR-NR
|-
|087B
|L-L-L-L-R-R-R-X-L-R-R-L-X-R-R-X-AR-NR
|-
|044E
|R-R-X-AL-SX-AL-NR
|}
* Preliminary Directions: (See also [http://acinfo.fantasyguilds.com/Maps/7E03.gif Retrospek's Map] for map and possible drop points, use /loc to find where you have been dropped)
# This is a maze, stretching east and west. Go up and as far north where you can. There are identical big rooms with pits on the north and south sides. '''You need the north big room'''.
#* {{warning}} The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling.
# When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
# When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
# The pit has an invisible floor, do a shift jump down to it.  It was about a 3/4 jump.  The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
# The pit has an invisible floor, do a shift jump down to it.  It was about a 3/4 jump.  The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
# Proceed into the tunnel from the invisible floor, and take the "Surface" Portal which, despite the name, does NOT take you to the surface where you started.
# Proceed into the tunnel from the invisible floor, there is a "Surface" Portal. (It does NOT take you to the surface where you started!!)
# This portals you to another big room with stones to jump; '''however''', if you do not want to do the jumping puzzle, you can kill the Defender golems up the ramp on the right hand side of the room instead.
# This portals you to another big room with stones to jump (optional, read on ..).


=== Part 2: Jumping Puzzle or defeating the Defender Golems ===
=== Jumping Puzzle ===
==== Jumping Puzzle ====
* If you do not want to jump, you can kill the Defender golems up the ramp on the right hand side of the room. The path leads to the same portal puzzle as the jumping puzzle.
# Successfully jump across the platforms to the portal.
#* Note: The locations of the platforms change, so the route will vary.


==== Defender Golems ====
==== Concerning the Path with the Golems ====
# There is a series of 3 rooms to pass through, each with 3 Follower of Deewain Golems and a different element of "Defender" Golem.
# There is a series of 3 rooms to pass through, each with 3 Follower of Deewain golems (lvl 220, 3250 hp), and a different element of "Defender" golem (25,000 hp) ([[Fiery Defender]], [[Chilled Defender]], [[Charged Defender]]).
# The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
# The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
# Slay the Defender of a room to open the two doors into the room beyond. Once the Defender is killed, the Followers in its room will disappear.
# Slay the "Defender" of a room to open the two doors into the room beyond. Once the "Defender" is killed, the Followers in it's room will disappear.
#* Note: Watch out when a double spawn occurs: killing a defender the second time closes the door again.
# At the end of the 3 rooms is a room with 3 portals (see "portal puzzle" part below for further explanation)
# Head on through the doors.
* Note: watch out when a double spawn occurs: killing a defender the second time closes the door again.


=== Part 3: Portal Puzzle ===
==== The Jumping Puzzle Option ====
# Next, there will be three portals, each bringing you to a next section with more portals. Using the wrong one takes you back to the start of the jumping puzzle. Use the following portals:
The locations of the platforms change, so there will be different routes. Route 1:
## Left
# Shift Jump to the rock in the middle, just below the platform
## Left
# Looong jump N, towards another rock in the middle, you won't land on top of it, but bump off it on another one
## Middle
# Shift jump to the NW
## Right
# Long jump E, slightly N, to a rock against the wall
## Middle
# Shift jump to the next one
# Backwards shift jump
# Step backwards, shift jump
# Long jump straight N
# Shift jump W
# Backwards shift jump on the platform


=== Part 4: Fallen Spikes & Rocks ===
=== Portal Puzzle ===
# If you do it right, you will end up in another big room with LOTS of Falling Spikes.
* Next, there will be three portals, each bringing you to a next section with more portals
# Go left wall, watch sequence, when last one nearby falls, run like hell
* Worked: (confirmed)
# Next, there are [[Missile Defender]] Golems who hurl rocks at you.
# Left
# Step back into the hallway and kill the 4 [[Fallen Rock]]s that lie on the ramp.
# Left
# On the other side, there is another large room with [[Follower of Deewain|Followers of Deewain]], 1 [[Fiery Defender]], 1 [[Charged Defender]] and a [[Chilled Defender]].
# Mid
# Kill the defenders and a 5 minute portal to [[Deewain]]'s Chambers will spawn.
# Right
# Mid


=== Part 5: Deewain's Chamber ===
* If you take a wrong portal, you're back at the start of the jumping puzzle...
# The [[Iron Golem (350)]] is surrounded by a few Rocks and Followers of [[Deewain]]. He is weak to bludgeoning and acid. The Iron Golem has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear.
# Follow the passage and pick up {{Icon Link Small|Energy Infused Rock}}.
# Give the rock to [[Fayza]] in [[Xarabydun]] for your rewards.


Notes
=== Fallen Spikes & Rocks ===
# If you die in Deewain's Chamber, run back to the [[Dark Cavern]] and you will be portalled back to the chamber.
* If you do it right, you will end up in another big room with LOTS of Falling Spikes.
# There are originally only a few Energy Infused Rock, but they respawn after being picked up, no need to kill the Golem again.
** Go left wall, watch sequence, when last one nearby falls, run like hell
* Next, there are [[Missile Defender]] Golems who hurl rocks at you.
* Step back into the hallway and kill the 4 [[Fallen Rock]]s that lie on the ramp.
* On the other side, there is another large room with [[Follower of Deewain|Followers of Deewain]], 1 [[Fiery Defender]], 1 [[Charged Defender]] and a [[Chilled Defender]].
* Kill the [[Chilled Defender]], [[Fiery Defender]], [[Charged Defender]] and a 5 minute portal to [[Deewain]]'s Chambers will spawn.
 
=== Deewain's Chamber ===
* <del>[[Deewain (Creature)|Deewain]]</del> [[Iron Golem (350)]] is surrounded by a few Rocks and Followers of [[Deewain]]. He is weak to bludgeoning and acid. Deewain has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear. Follow the passage and pick up a rock on the ground (1 day timer) and hand to [[Fayza]] in [[Xarabydun]] for your reward.
* Note: If you die at this point, run back to the [[Dark Cavern]] and you will be warped back to [[Deewain]]'s Chamber.
* Note: there are originally only a few rocks, but they respawn after being picked up, no need to kill [[Deewain]] again.


== Dungeons & Maps ==
== Dungeons & Maps ==
Line 70: Line 125:
  |        Dungeon = Dark Cavern
  |        Dungeon = Dark Cavern
  |    Coordinates = 87.9N, 9.3W
  |    Coordinates = 87.9N, 9.3W
  |  Wiki Map File = Dark Cavern Map.png
  |  Wiki Map File = 7E03.png
|      ACmaps ID =
}}
}}
}}
}}
== Video ==
[[File:Asheron's Call - Quest Deewain's Dark Cavern|thumb|center|335 px]]


== Rewards ==
== Rewards ==
{{Rewards Table
{{Rewards Table
  |       Quest Task =  
  |           Quest Task = Give Energy Infused Rock to Fayza
  |     Item Reward =  
  |         Item Reward =  
* {{Icon Link|Legendary Key}}
* {{Itemlink|Reinforced Mana Forge Key|Mode=icon}}
  |   Max XP Reward = 500,000,000 | Percent of Level = Fixed | Level Cap =  
  |       Max XP Reward = 500,000,000 |       Percent of Level = |         Level Cap =  
  | Luminance Reward = 30,000
  |     Luminance Reward = 40,000
|    Title Reward =
}}
}}


Line 87: Line 147:
Click image for full size version.
Click image for full size version.
<gallery widths=200px heights=200px perrow=4>
<gallery widths=200px heights=200px perrow=4>
Deewain (Creature) Live.jpg|Deewain
File:Dark Cavern Spike Room Live.jpg|Spike Room
File:Dark Cavern Spike Room Live.jpg|Spike Room
File:Fallen Rock Live.jpg|Fallen Rock
File:Fallen Rock Live.jpg|Killable [[Fallen Rock]]
File:Dark Cavern Defenders Live.jpg|Room with the Golem Defenders
File:Dark Cavern Defenders Live.jpg|Room with the Golem Defenders
File:Deewain Welcoming Party Live.jpg|Deewain prefers being left alone...
</gallery>
</gallery>


== Dialog ==
== Dialog ==
=== Rewards Dialog ===
{{Dialog|
:You allow Fayza to examine your Energy Infused Rock.
|You allow Fayza to examine your Energy Infused Rock.
:Fayza tells you, "What a magnificent sample! So light for such a large stone, truly amazing."
|Fayza tells you, "What a magnificent sample! So light for such a large stone, truly amazing."
:Fayza tells you, "I wonder if I could use this material to create something special....."
|Fayza tells you, "I wonder if I could use this material to create something special....."
:Fayza tells you, "Ah right, I should also reward you bringing me this"
|Fayza tells you, "Ah right, I should also reward you bringing me this"
:You hand over 1 of your Energy Infused Rocks.
|You hand over 1 of your Energy Infused Rocks.
:You've earned 30,000 Luminance.
|You've earned 42,399 Luminance.
:You've earned 500,000,000 experience.
|You've earned 529,999,971 experience.
:Fayza gives you Legendary Key.
|Fayza gives you Reinforced Mana Forge Key.
}}


== Update History ==
== Update History ==
Line 109: Line 172:


[[Lost City of Neftet]]
[[Lost City of Neftet]]
* [[Deewain]] replaced with [[Iron Golem (350)|Iron Golem]].
* [[Deewain]] replaced with [[Iron Golem (350)]].
 
[[Feelings of Dread]]
* [[Reinforced Mana Forge Key]] reward changed to 3 use [[Legendary Key]].
 
[[The Quest for Freedom]]
* Repeat timer changed from 27 days to 20 hours.
}}
}}


== Trivia ==
[[Category:Jumping Puzzle]]
When this quest was first introduced, players got to actually fight [[Deewain (Creature)|Deewain]] himself.
[[File:Deewain Welcoming Party Live.jpg|thumb|left]]

Latest revision as of 05:46, 23 January 2024

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Deewain's Dark Cavern
Level: 180
Rec. Level: 200
Type: Group
Starts At: Dark Cavern
Time to Complete: 20 Hours
Repeat: 20 hours
Contracts: Contract for Deewain's Dark Cavern

Quest Overview Edit

"Fayza is interested in the Energy Infused Rocks from Deewain's Dark Cavern."

Walkthrough & Notes Edit

  1. Run to the Dark Cavern at 87.9N, 9.3W.
  2. You are dropped at a random starting location when you enter.

Maze Edit

Directions according to last 4 digits of /loc
Location Cell Directions to North Room
0120 AR-X-R-L-R-X-AL-SX-AL-NR
035C L-R-R-L-R-X-L-R-R-R-L-X-AR-NR
0404 L-L-L-L-R-X-L-R-R-R-L-X-AR-NR
046A L-X-AL-SX-AL-NR
04DC L-R-R-X-L-L-SX-AL-NR
04DD R-R-R-X-L-L-SX-AL-NR
0533 L-R-X-L-L-SX-AL-NR
0552 L-R-L-X-R-R-X-AR-NR
0632 AL-X-AR-NR
07C6 R-R-R-R-R-L-R-R-R-X-L-R-R-L-X-R-R-X-AR-NR
07A1 R-L-R-X-AR-NR
087B L-L-L-L-R-R-R-X-L-R-R-L-X-R-R-X-AR-NR
044E R-R-X-AL-SX-AL-NR
  • Preliminary Directions: (See also Retrospek's Map for map and possible drop points, use /loc to find where you have been dropped)
  1. This is a maze, stretching east and west. Go up and as far north where you can. There are identical big rooms with pits on the north and south sides. You need the north big room.
    • Warning: The south side pit does NOT have a ledge, and will result in you falling all the way to the bottom, with no means of getting out other than recalling.
  2. When you reach the north big room with a pit, you can zoom out, and see an opening one level down.
  3. The pit has an invisible floor, do a shift jump down to it. It was about a 3/4 jump. The invisible floor is out a bit from the edge, so don't try to just jump as close to the edge as you can.
  4. Proceed into the tunnel from the invisible floor, there is a "Surface" Portal. (It does NOT take you to the surface where you started!!)
  5. This portals you to another big room with stones to jump (optional, read on ..).

Jumping Puzzle Edit

  • If you do not want to jump, you can kill the Defender golems up the ramp on the right hand side of the room. The path leads to the same portal puzzle as the jumping puzzle.

Concerning the Path with the Golems Edit

  1. There is a series of 3 rooms to pass through, each with 3 Follower of Deewain golems (lvl 220, 3250 hp), and a different element of "Defender" golem (25,000 hp) (Fiery Defender, Chilled Defender, Charged Defender).
  2. The Followers are on a very fast respawn timer, but do minimal damage both melee and magic wise
  3. Slay the "Defender" of a room to open the two doors into the room beyond. Once the "Defender" is killed, the Followers in it's room will disappear.
  4. At the end of the 3 rooms is a room with 3 portals (see "portal puzzle" part below for further explanation)
  • Note: watch out when a double spawn occurs: killing a defender the second time closes the door again.

The Jumping Puzzle Option Edit

The locations of the platforms change, so there will be different routes. Route 1:

  1. Shift Jump to the rock in the middle, just below the platform
  2. Looong jump N, towards another rock in the middle, you won't land on top of it, but bump off it on another one
  3. Shift jump to the NW
  4. Long jump E, slightly N, to a rock against the wall
  5. Shift jump to the next one
  6. Backwards shift jump
  7. Step backwards, shift jump
  8. Long jump straight N
  9. Shift jump W
  10. Backwards shift jump on the platform

Portal Puzzle Edit

  • Next, there will be three portals, each bringing you to a next section with more portals
  • Worked: (confirmed)
  1. Left
  2. Left
  3. Mid
  4. Right
  5. Mid
  • If you take a wrong portal, you're back at the start of the jumping puzzle...

Fallen Spikes & Rocks Edit

Deewain's Chamber Edit

  • Deewain Iron Golem (350) is surrounded by a few Rocks and Followers of Deewain. He is weak to bludgeoning and acid. Deewain has 200,250 health and nasty debuffs. If you defeat him, the rocks blocking the passage out of the room disappear. Follow the passage and pick up a rock on the ground (1 day timer) and hand to Fayza in Xarabydun for your reward.
  • Note: If you die at this point, run back to the Dark Cavern and you will be warped back to Deewain's Chamber.
  • Note: there are originally only a few rocks, but they respawn after being picked up, no need to kill Deewain again.

Dungeons & Maps Edit

Dungeon Coordinates Wiki Map ACmaps
Dark Cavern 87.9N, 9.3W 7E03.png --


Video Edit

File:Asheron's Call - Quest Deewain's Dark Cavern

Rewards Edit

Give Energy Infused Rock to Fayza
Experience: 500,000,000 (??% up to level ??)
Luminance: 40,000
Items:

Images Edit

Click image for full size version.

Dialog Edit

You allow Fayza to examine your Energy Infused Rock.

Fayza tells you, "What a magnificent sample! So light for such a large stone, truly amazing."

Fayza tells you, "I wonder if I could use this material to create something special....."

Fayza tells you, "Ah right, I should also reward you bringing me this"

You hand over 1 of your Energy Infused Rocks.

You've earned 42,399 Luminance.

You've earned 529,999,971 experience.

Fayza gives you Reinforced Mana Forge Key.

Update History Edit

Blood From Stone

  • Quest introduced.

Lost City of Neftet