Trinket Imbuing: Difference between revisions
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{{Exemplar ToC|Crafting}} | {{DISPLAYTITLE:Trinket and Cloak Imbuing}}{{Custom}}{{Exemplar ToC|Crafting}} | ||
{{Related|Crafting|Item Tinkering|Gearcraft Items|Rating}} | {{Related|Crafting|Item Tinkering|Gearcraft Items|Rating|Cloak Tinkering}} | ||
Any loot generated trinket can have up to 1 Major, 1 Moderate, and 1 Minor gearcraft imbues. (Note: The trinket must be a magical trinket, with spells on it. Non-magical trinkets cannot be imbued.) Attempt an imbue by first adding a full bag of salvage twice (one bag total) to an armature for the level of effect you wish to add. Majors max at 33% success rate (38% with the [[Charmed Smith]] augmentation). Moderates and minors can max at 100% with high enough skill/low work item/high work salvage. | Any loot generated trinket can have up to 1 Major, 1 Moderate, and 1 Minor gearcraft imbues. (Note: The trinket must be a magical trinket, with spells on it. Non-magical trinkets cannot be imbued.) Attempt an imbue by first adding a full bag of salvage twice (one bag total) to an armature for the level of effect you wish to add. Majors max at 33% success rate (38% with the [[Charmed Smith]] augmentation). Moderates and minors can max at 100% with high enough skill/low work item/high work salvage. | ||
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# Purchase a [[Minor Gearcrafting Armature]] (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.) | # Purchase a [[Minor Gearcrafting Armature]] (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.) | ||
# Combine the armature-salvage combination to a loot generated, magical trinket. Minors have a high chance of success, maximum possible is 100%. | # Combine the armature-salvage combination to a loot generated, magical trinket. Minors have a high chance of success, maximum possible is 100%. | ||
'''Cloak Imbuing:''' | |||
# Purchase a [[Cloak Tinkering Armature]] from [[Valorian]] and combine with one of the six types of salvage. (Add bag twice to complete the armature.) Preparing the armature requires high [[Item Tinkering (Skill)]]. | |||
# Ensure the cloak is magical (has spellcraft). One way to do this is with the [[Gladiator's Cloak Enchantment Thread]] from [[Colosseum Coin Collector]]. | |||
# Combine the armature-salvage combination to a loot generated, or Enhanced Valorian cloak. This does not require a skill check and cannot fail. | |||
== Item Tinkering Imbue Salvage == | == Item Tinkering Imbue Salvage == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Salvage | ! Salvage | ||
! | ![[Minor Item Tinkering Armature|Minor]] | ||
! | ![[Moderate Item Tinkering Armature|Moderate]] | ||
! | ![[Major Item Tinkering Armature|Major]] | ||
![[Cloak Tinkering Armature|Cloak]] | |||
|- | |- | ||
| {{Icon Link|Salvaged Amber}} || [[Augmented Stamina I]] || [[Augmented Stamina II]] || [[Augmented Stamina III]] | | {{Icon Link|Salvaged Amber}} || [[Augmented Stamina I]] || [[Augmented Stamina II]] || [[Augmented Stamina III]] | ||
|[[Augmented Stamina III]] | |||
|- | |- | ||
| {{Icon Link|Salvaged Diamond}} || [[Augmented Damage I]] || [[Augmented Damage II]] || [[Augmented Damage III]] | | {{Icon Link|Salvaged Diamond}} || [[Augmented Damage I]] || [[Augmented Damage II]] || [[Augmented Damage III]] | ||
|[[Augmented Damage III]] | |||
|- | |- | ||
| {{Icon Link|Salvaged Gromnie Hide}} || [[Augmented Damage Reduction I]] || [[Augmented Damage Reduction II]] || [[Augmented Damage Reduction III]] | | {{Icon Link|Salvaged Gromnie Hide}} || [[Augmented Damage Reduction I]] || [[Augmented Damage Reduction II]] || [[Augmented Damage Reduction III]] | ||
|[[Augmented Damage Reduction III]] | |||
|- | |- | ||
| {{Icon Link|Salvaged Pyreal}} || [[Augmented Understanding I]] || [[Augmented Understanding II]] || [[Augmented Understanding III]] | | {{Icon Link|Salvaged Pyreal}} || [[Augmented Understanding I]] || [[Augmented Understanding II]] || [[Augmented Understanding III]] | ||
|[[Augmented Understanding III]] | |||
|- | |- | ||
| {{Icon Link|Salvaged Ruby}} || [[Augmented Health I]] || [[Augmented Health II]] || [[Augmented Health III]] | | {{Icon Link|Salvaged Ruby}} || [[Augmented Health I]] || [[Augmented Health II]] || [[Augmented Health III]] | ||
|[[Augmented Health III]] | |||
|- | |- | ||
| {{Icon Link|Salvaged Sapphire}} || [[Augmented Mana I]] || [[Augmented Mana II]] || [[Augmented Mana III]] | | {{Icon Link|Salvaged Sapphire}} || [[Augmented Mana I]] || [[Augmented Mana II]] || [[Augmented Mana III]] | ||
|[[Augmented Mana III]] | |||
|- | |- | ||
| colspan="5" |''*You can only have 1 spell active per row. They do not stack, and lower levels (I and II) are overwritten by higher levels.'' | |||
|} | |} | ||
[[Category:Item Tinkering]] | [[Category:Item Tinkering]] | ||
[[Category:Tinkering Guides]] | [[Category:Tinkering Guides]] | ||
[[Category:Item Tinkering Imbue Salvage]] | |||
Latest revision as of 15:22, 15 March 2025
| Custom Content This page is for custom content on Sundering. |
Related topics: Crafting, Item Tinkering, Gearcraft Items, Rating, Cloak Tinkering
Any loot generated trinket can have up to 1 Major, 1 Moderate, and 1 Minor gearcraft imbues. (Note: The trinket must be a magical trinket, with spells on it. Non-magical trinkets cannot be imbued.) Attempt an imbue by first adding a full bag of salvage twice (one bag total) to an armature for the level of effect you wish to add. Majors max at 33% success rate (38% with the Charmed Smith augmentation). Moderates and minors can max at 100% with high enough skill/low work item/high work salvage.
Adding a major:
- Purchase a Major Gearcrafting Armature (cheapest from the quartermasters in the Faction Strongholds) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
- Combine the armature-salvage combination to a loot generated, magical trinket. Majors have a high chance of failure, maximum possible is 38% (with Charmed Smith, the imbue augmentation, otherwise maximum is 33%).
Adding a moderate:
- Purchase a Moderate Gearcrafting Armature (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
- Combine the armature-salvage combination to a loot generated, magical trinket. Moderates have a decent to high chance of success, maximum possible is 100%.
Adding a Minor:
- Purchase a Minor Gearcrafting Armature (sold by many general merchandise shopkeeps) and combine with one of the six types of gearcrafting salvage. (Add bag twice to complete the armature.)
- Combine the armature-salvage combination to a loot generated, magical trinket. Minors have a high chance of success, maximum possible is 100%.
Cloak Imbuing:
- Purchase a Cloak Tinkering Armature from Valorian and combine with one of the six types of salvage. (Add bag twice to complete the armature.) Preparing the armature requires high Item Tinkering (Skill).
- Ensure the cloak is magical (has spellcraft). One way to do this is with the Gladiator's Cloak Enchantment Thread from Colosseum Coin Collector.
- Combine the armature-salvage combination to a loot generated, or Enhanced Valorian cloak. This does not require a skill check and cannot fail.
Item Tinkering Imbue Salvage Edit
| Salvage | Minor | Moderate | Major | Cloak |
|---|---|---|---|---|
| Augmented Stamina I | Augmented Stamina II | Augmented Stamina III | Augmented Stamina III | |
| Augmented Damage I | Augmented Damage II | Augmented Damage III | Augmented Damage III | |
| Augmented Damage Reduction I | Augmented Damage Reduction II | Augmented Damage Reduction III | Augmented Damage Reduction III | |
| Augmented Understanding I | Augmented Understanding II | Augmented Understanding III | Augmented Understanding III | |
| Augmented Health I | Augmented Health II | Augmented Health III | Augmented Health III | |
| Augmented Mana I | Augmented Mana II | Augmented Mana III | Augmented Mana III | |
| *You can only have 1 spell active per row. They do not stack, and lower levels (I and II) are overwritten by higher levels. | ||||
