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{| border="1"
{{Quest Summary
----
|               Level = Any
!colspan="2"|Quest Summary
|  Recommended Level = 30+
|-
|         Quest Type = Solo
|Quest type || Solo
|         Starts With =
|-
|           Starts At = [[Holtburg Dungeon]] at 43.6N, 33.0E
|XP Reward || None
|              Route = [[Holtburg]]
|-
|       Repeat Timer = 20 Hours
|XP Cap || N/A
|   Time to Complete =
|-
|           Contracts =
|Item Reward || [[Sword of Lost Light]]<br>[[Superior Shield]]
}}
|-
== Overview ==
|-
After collecting seven keys inside different dungeons scattered across Dereth you can enter the Halls of Lost Light where the [[Guardian of the Lost Light]] wields the sword. The sword can be significantly upgraded via additional quests.
|Title Reward || None
|-
|Starting location || The Newbie Town Portal Ring
|-
|Timer || 7 days
|-
|Level Restrictions || none
|-
|Level Suggestions || 30+
|-
|Introduced in: || [[Release]], updated in [[Into the Darkness]]
|}


 
== Walkthrough & Notes ==
== General ==
Only a single set of keys is required and can be collected beforehand.
 
This was the first epic quest in Asheron's Call. Although it is dated by today's standards it is still an iconic quest and the [[Sword of Lost Light]] (or SoLL as its called) is still one of the game's most iconic weapons.
 
 
== Walk Through ==


=== Key #1: Worn Small Key (Holtburg) ===
=== Key #1: Worn Small Key (Holtburg) ===
Line 37: Line 20:
# From the drop, hug the left wall until you reach a down ramp.
# From the drop, hug the left wall until you reach a down ramp.
# At the bottom of the ramp, enter the first room on your right and kill the [[Swamp Rat]]s inside.
# At the bottom of the ramp, enter the first room on your right and kill the [[Swamp Rat]]s inside.
# Loot a [[Worn Small Key]] from the corpse of one of the rats.
# Loot a {{Itemlink|Worn Small Key}} from the corpse of one of the rats.


=== Key #2: Worn Strange Key (Yaraq) ===
=== Key #2: Worn Strange Key (Yaraq) ===
Line 44: Line 27:
# Take the south exit and hug the wall left until you reach a down ramp.
# Take the south exit and hug the wall left until you reach a down ramp.
# At the bottom of the ramp, take your first right, and then your first left, which leads to another down ramp.
# At the bottom of the ramp, take your first right, and then your first left, which leads to another down ramp.
# At the bottom of the ramp, hug the wall right until you reach a 5-way intersection.  Take the 2nd hall from the left.
# At the bottom of the ramp, hug the wall right until you reach a 5-way intersection.  Take the 2nd hall on the left.
# From here, head straight until you reach a dead end, where you'll find a few [[Drudge Slave]]s.
# From here, head straight until you reach a dead end, where you'll find a few [[Drudge Slave]]s.
# Kill the slaves and loot the [[Worn Strange Key]] from one of their corpses.
# Kill the slaves and loot the {{Itemlink|Worn Strange Key}} from one of their corpses.


=== Key #3: Worn Plain Key (Yanshi) ===
=== Key #3: Worn Plain Key (Yanshi) ===
# From [[Yanshi]], enter the [[Yanshi Tunnels]] at 12.2S, 45.5E,
# From [[Yanshi]], enter the [[Yanshi Tunnels]] at 12.2S, 45.5E,
# From the drop, hug the left wall until you reach a diamond shaped room, with a locked gate to the North, and several [[Drudge Slave]]s.
# From the drop, hug the left wall until you reach a diamond shaped room, with a locked gate to the North, and several [[Drudge Slave]]s.
# Kill the [[Drudge Slave]]s and loot the [[Worn Plain Key]] from one of their corpses.
# Kill the [[Drudge Slave]]s and loot the {{Itemlink|Worn Plain Key}} from one of their corpses.


=== Key #4: Worn Old Key (Shoushi) ===
=== Key #4: Worn Old Key (Shoushi) ===
Line 59: Line 42:
# Hug the left wall until you reach a large room with some empty life stone foundations.
# Hug the left wall until you reach a large room with some empty life stone foundations.
# From here, exit the room to the right, and continue straight ahead until you reach a ''Throne Room''.  
# From here, exit the room to the right, and continue straight ahead until you reach a ''Throne Room''.  
# Kill [[Drudge Slave]]s in this room until you find a [[Worn Old Key]] on one of their corpses.
# Kill [[Drudge Slave]]s in this room until you find a {{Itemlink|Worn Old Key}} on one of their corpses.


=== Key #5: Worn Rusty Key (Samsur) ===
=== Key #5: Worn Rusty Key (Samsur) ===
Line 65: Line 48:
# From the drop, take the first right, and then left at the split. Continue down the ramp, into an open area.
# From the drop, take the first right, and then left at the split. Continue down the ramp, into an open area.
# From here, hug the wall left, until you descend down a ramp into a larger room that contains a small chamber that houses a pedistle and floating gem.  
# From here, hug the wall left, until you descend down a ramp into a larger room that contains a small chamber that houses a pedistle and floating gem.  
# Kill [[Drudge Slave]]s until you find the [[Worn Rusty Key]] on one of their corpses.
# Kill [[Drudge Slave]]s until you find the {{Itemlink|Worn Rusty Key}} on one of their corpses.


=== Key #6: Worn Odd Key (Rithwic) ===
=== Key #6: Worn Odd Key (Rithwic) ===
Line 71: Line 54:
# From the drop, take your first right, enter the third door on the left, and go down the ramp.
# From the drop, take your first right, enter the third door on the left, and go down the ramp.
# At the bottom, take a left and enter the room with three [[Desert Rat]]s.
# At the bottom, take a left and enter the room with three [[Desert Rat]]s.
# Kill the rats and loot the [[Worn Odd Key]] from one of their corpses.
# Kill the rats and loot the {{Itemlink|Worn Odd Key}} from one of their corpses.


=== Key #7: A silvery, mysterious key (Al-Jalima) ===
=== Key #7: A silvery, mysterious key (Al-Jalima) ===
# From [[Al-Jalima]], enter the [[Carved Cave]] at 7.4N, 0.6E.
# From [[Al-Jalima]], enter the [[Carved Cave]] at 7.4N, 0.6E.
#  
# From the drop, take the east hallway and then head straight into a large room.
1. There are two keys you need to obtain in the dungeon before you can proceed on to get the Silvery Mysterious Key.
# Loot the [[Carved Key]] from a chest in one of the smaller rooms to the left.
# Return to the drop, and this time take the west hallway until you reach a locked door.
# Use the Carved Key to unlock the door, head north on to the platform, and then jump across the to the north.
#* Note: Do not jump into the pit directly front of you, jump across it on to the ledge.
# Loot the {{Itemlink|Small Carved Key}} from a chest in a small room to the east.
# Take the west ramp up, and hug the right wall until you reach a locked door.
# Use the Small Carved Key to open the door and head move to the ledge that extends from the east side.
# Jump diagonally to the adjacent ledge to the Southeast (tap jump).
# Note: If you fall, just take the ramp up to the West, and try again.
# Once across the jump, take the South ramp down, and follow the hallway until you reach a room with several stone pillars and a few [[Shadow]]s.
# Loot {{Itemlink|A silvery, mysterious key}} from the [[Oak Chest]] on the south wall of this room.
# Use the [[Halls of the Lost Light]] portal to enter the final dungeon.


2. From the drop go down the hallway to the east and go straight into an large open room. The [[Carved Key]] is located in a chest in one of the smaller rooms to the left. Now return to the drop point. <br>
=== Part 8: Halls of the Lost Light ===
# If you didn't take the portal from [[Carved Cave]], enter the [[Halls of the Lost Light]] at 76.5s, 74.9W near [[Candeth Keep]].
# From the drop, take the left door on the south wall and hug the wall left, using the keys you obtained to open the appropriate doors as you go (If you take the right door, hug the right wall).
#* Note:  Order of key use is as follows: [[Worn Strange Key]], [[Worn Small Key]], [[Worn Old Key]], [[Worn Plain Key]], [[Worn Rusty Key]], [[Worn Odd Key]], [[A silvery, mysterious key]].
# After using the [[Worn Odd Key]], jump down, and as you head north, you'll reach a wooden door on the North wall with an old cloth banner hanging above it.
# Use [[A silvery, mysterious key]] to open the door and enter the final room and the end of the hallway.
# Kill the [[Guardian of the Lost Light]], and loot the [[Sword of Lost Light]] and [[Superior Shield]] from its corpse!
#* Note: The guardian drops 1 set per spawn.  Respawn is 5 minutes.


[[Image:Carved Key Icon.png]] [[Carved Key]]
{{Item Table|Caption=[[Quest Rumors]]
| A note from Iquba
| A Note from Tibri
| A torn note
| An odd note
| An old note (Lich Archmage)
| An old note (Monougas)
| Crumpled Note
| Rumor (Dungeons)
| Rumor (Keys)
}}


3. From the drop go west until you reach a locked door. Use the Carved Key to unlock the door and go to on to a ledge overlooking a room full of [[Ash Gromnie]]s. Jump across and down to the north. The [[Small Carved Key]] is found in a chest in a small room to the east.
=== Part 9: Upgrading the Sword ===
''See also:'' [[Sword of Lost Light Infusions]]


[[Image:Small Carved Key icon.JPG]] [[Small Carved Key]]
* The sword can be upgraded using volcanic infusions ([[Blue Fire Infusion]], [[Red Fire Infusion]], and [[White Fire Infusion]]) obtained from the [[Lady Aerfalle Quest]].
* The upgraded sword can be converted to a [[Sword of Lost Hope]] by adding [[Blood of the Hopeslayer]], see [[Sword of Lost Hope Quest]] for details.
* The upgraded sword can be empowered by adding an [[Radiant Mana Infusion]], see [[Radiant Mana Infusion Quest]] for details.
* An empowered sword can be further improved by adding one of three slayer infusions ([[Empowered Skeletonbane Infusion]], [[Empowered Shadowfire Infusion]], or [[Empowered Olthoibane Infusion]]), see [[Radiant Mana Infusion Quest]] for details.


4. Once you have the Small Carved Key go back west from the chest where you got the key. Go up a passageway until you reach a locked door. Use the Small Carved Key to open the door and be careful not to accidentally run into the surface portal on the other side.
{{Item Table|Caption=[[Upgrade Items]]
| Blue Fire Infusion
| Red Fire Infusion
| White Fire Infusion
| Blood of the Hopeslayer
| Radiant Mana Infusion
| Inert Skeletonbane Infusion
| Empowered Skeletonbane Infusion
| Inert Shadowfire Infusion
| Empowered Shadowfire Infusion
| Inert Olthoibane Infusion
| Empowered Olthoibane Infusion
}}


5.You'll come to a point where you have to make a a short diagonal jump from one room to another. If you fall you'll just land back in the Ash Gromnie room and can run back up in a matter of seconds. After the jump follow the passage down until you reach a room with lots of stone pillars and lots of low level shadows in it. The [[A silvery, mysterious key]] is located in a chest in this room.  
== Dungeons & Maps ==
{{Dungeon Table
| Table Rows =
{{Dungeon Maps
|        Dungeon = Holtburg Dungeon
|    Coordinates = 43.5N, 33.0E
|  Wiki Map File =
|      ACmaps ID = 01F6
}}
{{Dungeon Maps
|        Dungeon = Yaraq Tunnels
|    Coordinates = 24.8S, 1.4W
|  Wiki Map File =
|      ACmaps ID = 01FB
}}
{{Dungeon Maps
|        Dungeon = Yanshi Tunnels
|    Coordinates = 12.1S, 45.6E
|  Wiki Map File =
|      ACmaps ID = 01D0
}}
{{Dungeon Maps
|        Dungeon = Shoushi Grotto
|    Coordinates = 34.4S, 72.8E
|  Wiki Map File =
|      ACmaps ID = 01F7
}}
{{Dungeon Maps
|        Dungeon = Dungeon Manor
|    Coordinates = 2.0S, 19.8E
|  Wiki Map File =
|      ACmaps ID = 01E8
}}
{{Dungeon Maps
|        Dungeon = Rithwic Crypt
|    Coordinates = 14.0N, 59.1E
|  Wiki Map File =
|      ACmaps ID = 01CD
}}
{{Dungeon Maps
|        Dungeon = Carved Cave
  |    Coordinates = 7.5N, 0.6E
|  Wiki Map File =
|      ACmaps ID = 018F
}}
{{Dungeon Maps
|        Dungeon = Halls of the Lost Light
|    Coordinates = 76.5S, 74.9W
|  Wiki Map File =
|      ACmaps ID = 01CE
}}
}}


6. Once you have the key and are ready to complete the quest you'll notice there is a portal to the [[Halls of the Lost Light]] right there at the end of the dungeon that you can take straight to the final portion of the quest.
== Rewards ==
{{Rewards Table
|          Quest Task =
|          Item Reward =
* {{Icon Link|Superior Shield}}
* {{Icon Link|Sword of Lost Light}}
|        Max XP Reward =  |        Percent of Level =  |        Level Cap =
| Repeat Max XP Reward =  | Repeat Percent of Level =  |  Repeat Level Cap =
|    Luminance Reward =
|        Title Reward =
|        Other Reward =
}}


==== Creatures ====
== Images ==
 
<gallery widths=200px heights=200px perrow=4>
* [[Ash Gromnie]]
File:Direlands Midland Portal Live.jpg||Entrance to the Halls of the Lost Light (Carved Cave)
* [[Brutish Monouga]]
File:Halls of the Lost Light Live 2.jpg|Entrance to the Halls of the Lost Light
* [[Shadow]]
File:Guardian of the Lost Light Live.jpg|Guardian of the Lost Light
* [[Shadow Child]]
File:Sword of Lost Light (No Wield) Live.jpg|Sword of Lost Light
* [[Silver Rat]]
</gallery>
* [[Skeleton Lord]]
* [[Skeleton Wraith]]
* [[Wild Monouga]]
 
 
Once you have all seven keys you can proceed to the final dungeon where the Sword of Lost Light is found.
 
 
=== Part 7: Halls of the Lost Light ===


<b>Location:</b> 76.5s, 74.9W outside the town of [[Candeth Keep]] <br>
== Dialog ==
<b>Note:</b>A direct portal to the dungeon is located in the [[Carved Cave]] (see above)
{{Tell|
;Quest rumors
|Iquba al-Julmud the Barkeeper tells you, "Welcome! What's your pleasure today? How about a fried egg? Or maybe directions to a mysterious sword?"


<b>Map:</b> [http://acmaps.com/map.php?id=01CE ACmaps - Halls of the Lost Light]
|Town Crier tells you, "...and a warrior came forth bearing the mark of Light upon him. He carried, in his hand, the rays of the sun crafted into steel. A blade with a purpose in the hands of a virtuous heart brings hope where there is none. The Light has been found again."


<b>Directions:</b> <br>
|Town Crier tells you, "I heard from Alatar Locke recently... he was upset that he had to redo some of his oldest notes... something about some carved caves?"
1. From the entrance there are two doors both of which lead to the end. If you take the right door the rule is to keep to the right on your way down through the dungeon and if you take the left door the rule is to keep to the left on your way down through the dungeon.


2. There are several sets of door that require the Worn keys found in the starter town dungeons along the way down. Essentially the dungeon is just opening doors, jumping down to the next level, then opening more doors and so on.
|Town Crier tells you, "In the Halls of Lost Light the Guardian has stirred and the sword glows brighter now than ever. Perhaps this is an omen of things to come. Perhaps it is a sign that even in this growing darkness there is still hope."
}}


3. Both paths will come to a long hallway with a door in the middle. use the [[A silvery, mysterious key]] to open the door and enter the final room. The [[Guardian of the Lost Light]] has both the [[Sword of Lost Light]] and the [[Superior Shield]]. He only drops one set of items per kill and is on a 5 minute respawn timer.
== Update History ==
{{Update History|
[[Release]]
* Quest introduced.


==== Creatures ====
[[To Raise a Banner of Flame]]
* Sword of Lost Light can now be upgraded using infusions.


* [[Granite Golem]]
[[A Perfect Paradox]]
* [[Guardian of the Lost Light]]
* Level restrictions removed from most quest dungeons.
* [[Lich]]
* Pickup timer for infusions changed from once-per-character to 30 days.
* [[Lich Lord]]
* [[Zombie]]


== Items ==
[[Into the Darkness]]
* [[Image:Worn Rusty Key Icon.png]] [[Worn Rusty Key]]
* [[Superior Shield]] updated.
* [[Image:Worn Strange Key Icon.png]] [[Worn Strange Key]]
* [[Sword of Lost Light]] updated.
* [[Image:Worn Plain Key Icon.png]] [[Worn Plain Key]]
* Rumor and clue texts updated.
* [[Image:Worn Old Key Icon.png]] [[Worn Old Key]]
* Dungeons creature spawns updated.
* [[Image:Worn Rusty Key Icon.png]] [[Worn Rusty Key]]
* [[Image:Worn Odd Key Icon.png]] [[Worn Odd Key]]
* [[Image:A silvery, mysterious key Icon.png]] [[A silvery, mysterious key]]
 
 
== Maps ==
* [http://acmaps.com/map.php?id=01F6 ACmaps - Holtburg Dungeon]
* [http://acmaps.com/map.php?id=01FB ACmaps - Yaraq Tunnels]
* [http://acmaps.com/map.php?id=01D0 ACmaps - Yanshi Tunnels]
* [http://acmaps.com/map.php?id=01F7 ACmaps - Shoushi Grotto]
* [http://acmaps.com/map.php?id=01E8 ACmaps - Dungeon Manor]
* [http://acmaps.com/map.php?id=01CD ACmaps - Rithwic Crypt]
* [http://acmaps.com/map.php?id=018F ACmaps - Carved Cave]
 
== Images ==
{|
|valign=top|[[Image:Guardian of the Lost Light Live.JPG|thumb|Guardian of the Lost Light]]
|valign=top|[[Image:Lost Light Altar.JPG|thumb|Altar in the Hall of the Lost Light]]
|valign=top|[[Image:Sword of the Lost Light Stats.JPG|thumb|Sword of the Lost Light]]
|}


[[Category:Quest]]
[[The Quest for Freedom]]
* Repeat timers changed from 6 days (30 days for infusions) to 20 hours.
}}

Latest revision as of 23:52, 7 March 2016

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Sword of Lost Light Quest
Level: Any
Rec. Level: 30+
Type: Solo
Starts At: Holtburg Dungeon at 43.6N, 33.0E
Route: Holtburg
Repeat: 20 Hours

Overview Edit

After collecting seven keys inside different dungeons scattered across Dereth you can enter the Halls of Lost Light where the Guardian of the Lost Light wields the sword. The sword can be significantly upgraded via additional quests.

Walkthrough & Notes Edit

Only a single set of keys is required and can be collected beforehand.

Key #1: Worn Small Key (Holtburg) Edit

  1. From Holtburg, enter the Holtburg Dungeon at 43.6N, 33.0E
  2. From the drop, hug the left wall until you reach a down ramp.
  3. At the bottom of the ramp, enter the first room on your right and kill the Swamp Rats inside.
  4. Loot a Worn Small Key from the corpse of one of the rats.

Key #2: Worn Strange Key (Yaraq) Edit

  1. From Yaraq, enter the Yaraq Tunnels at 24.6S, 1.4W.
  2. From the drop, go straight through the first two doors, leading to a large curving room.
  3. Take the south exit and hug the wall left until you reach a down ramp.
  4. At the bottom of the ramp, take your first right, and then your first left, which leads to another down ramp.
  5. At the bottom of the ramp, hug the wall right until you reach a 5-way intersection. Take the 2nd hall on the left.
  6. From here, head straight until you reach a dead end, where you'll find a few Drudge Slaves.
  7. Kill the slaves and loot the Worn Strange Key from one of their corpses.

Key #3: Worn Plain Key (Yanshi) Edit

  1. From Yanshi, enter the Yanshi Tunnels at 12.2S, 45.5E,
  2. From the drop, hug the left wall until you reach a diamond shaped room, with a locked gate to the North, and several Drudge Slaves.
  3. Kill the Drudge Slaves and loot the Worn Plain Key from one of their corpses.

Key #4: Worn Old Key (Shoushi) Edit

  1. From Shoushi, enter the Shoushi Grotto at 34.5S, 72.8E.
  2. From the drop, head straight, and take the ramp down into a larger rectangular room.
  3. Take the West exit, and then take the hallway on the right. Follow it until you descend a ramp.
  4. Hug the left wall until you reach a large room with some empty life stone foundations.
  5. From here, exit the room to the right, and continue straight ahead until you reach a Throne Room.
  6. Kill Drudge Slaves in this room until you find a Worn Old Key on one of their corpses.

Key #5: Worn Rusty Key (Samsur) Edit

  1. From Samsur, enter the Dungeon Manor at 1.9S, 19.8E.
  2. From the drop, take the first right, and then left at the split. Continue down the ramp, into an open area.
  3. From here, hug the wall left, until you descend down a ramp into a larger room that contains a small chamber that houses a pedistle and floating gem.
  4. Kill Drudge Slaves until you find the Worn Rusty Key on one of their corpses.

Key #6: Worn Odd Key (Rithwic) Edit

  1. From Rithwic, enter the Rithwic Crypt at 14.0N, 59.1E.
  2. From the drop, take your first right, enter the third door on the left, and go down the ramp.
  3. At the bottom, take a left and enter the room with three Desert Rats.
  4. Kill the rats and loot the Worn Odd Key from one of their corpses.

Key #7: A silvery, mysterious key (Al-Jalima) Edit

  1. From Al-Jalima, enter the Carved Cave at 7.4N, 0.6E.
  2. From the drop, take the east hallway and then head straight into a large room.
  3. Loot the Carved Key from a chest in one of the smaller rooms to the left.
  4. Return to the drop, and this time take the west hallway until you reach a locked door.
  5. Use the Carved Key to unlock the door, head north on to the platform, and then jump across the to the north.
    • Note: Do not jump into the pit directly front of you, jump across it on to the ledge.
  6. Loot the Small Carved Key from a chest in a small room to the east.
  7. Take the west ramp up, and hug the right wall until you reach a locked door.
  8. Use the Small Carved Key to open the door and head move to the ledge that extends from the east side.
  9. Jump diagonally to the adjacent ledge to the Southeast (tap jump).
  10. Note: If you fall, just take the ramp up to the West, and try again.
  11. Once across the jump, take the South ramp down, and follow the hallway until you reach a room with several stone pillars and a few Shadows.
  12. Loot A silvery, mysterious key from the Oak Chest on the south wall of this room.
  13. Use the Halls of the Lost Light portal to enter the final dungeon.

Part 8: Halls of the Lost Light Edit

  1. If you didn't take the portal from Carved Cave, enter the Halls of the Lost Light at 76.5s, 74.9W near Candeth Keep.
  2. From the drop, take the left door on the south wall and hug the wall left, using the keys you obtained to open the appropriate doors as you go (If you take the right door, hug the right wall).
  3. After using the Worn Odd Key, jump down, and as you head north, you'll reach a wooden door on the North wall with an old cloth banner hanging above it.
  4. Use A silvery, mysterious key to open the door and enter the final room and the end of the hallway.
  5. Kill the Guardian of the Lost Light, and loot the Sword of Lost Light and Superior Shield from its corpse!
    • Note: The guardian drops 1 set per spawn. Respawn is 5 minutes.

A note from Iquba A Note from Tibri A torn note An odd note An old note (Lich Archmage) An old note (Monougas) Crumpled Note Rumor (Dungeons) Rumor (Keys)

Part 9: Upgrading the Sword Edit

See also: Sword of Lost Light Infusions

Blue Fire Infusion Red Fire Infusion White Fire Infusion Blood of the Hopeslayer Radiant Mana Infusion Inert Skeletonbane Infusion Empowered Skeletonbane Infusion Inert Shadowfire Infusion Empowered Shadowfire Infusion Inert Olthoibane Infusion Empowered Olthoibane Infusion

Dungeons & Maps Edit

Dungeon Coordinates Wiki Map ACmaps
Holtburg Dungeon 43.5N, 33.0E -- 01F6
Yaraq Tunnels 24.8S, 1.4W -- 01FB
Yanshi Tunnels 12.1S, 45.6E -- 01D0
Shoushi Grotto 34.4S, 72.8E -- 01F7
Dungeon Manor 2.0S, 19.8E -- 01E8
Rithwic Crypt 14.0N, 59.1E -- 01CD
Carved Cave 7.5N, 0.6E -- 018F
Halls of the Lost Light 76.5S, 74.9W -- 01CE

Rewards Edit

Items:

Images Edit

Dialog Edit

Quest rumors

Iquba al-Julmud the Barkeeper tells you, "Welcome! What's your pleasure today? How about a fried egg? Or maybe directions to a mysterious sword?"

Town Crier tells you, "...and a warrior came forth bearing the mark of Light upon him. He carried, in his hand, the rays of the sun crafted into steel. A blade with a purpose in the hands of a virtuous heart brings hope where there is none. The Light has been found again."

Town Crier tells you, "I heard from Alatar Locke recently... he was upset that he had to redo some of his oldest notes... something about some carved caves?"

Town Crier tells you, "In the Halls of Lost Light the Guardian has stirred and the sword glows brighter now than ever. Perhaps this is an omen of things to come. Perhaps it is a sign that even in this growing darkness there is still hope."

Update History Edit

Release

  • Quest introduced.

To Raise a Banner of Flame

  • Sword of Lost Light can now be upgraded using infusions.

A Perfect Paradox

  • Level restrictions removed from most quest dungeons.
  • Pickup timer for infusions changed from once-per-character to 30 days.

Into the Darkness

The Quest for Freedom

  • Repeat timers changed from 6 days (30 days for infusions) to 20 hours.