>An Adventurer
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{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[Lonely in the World]]
  |               Level = Any
  |     Related Quests =  
  |   Recommended Level =  
|            Updated =
|
|          Live Image = Hieromancer's Armor Live.jpg
|  Live Image Caption = Exarch Plate Armor (Sea Grey)
  |          Quest Type = Solo
  |          Quest Type = Solo
  |           Kill Task = False
  |         Starts With = [[Zairente Ra-Yao]]
  |     Start Location = Random
  |           Starts At = [[Linvak Mountains]] (random spawn)
  |              Timer = One Month
  |              Route =  
|  Level Restrictions =
  |        Repeat Timer = 20 Hours
|  Level Suggestions =  
  |   Time to Complete =  
  |        Item Rewards = Various.
  |          Contracts =  
  |       Max XP Reward = None
|              Titles =
|
|  Link Walk Through = True
  |          Link Maps = True
|          Link Items = True
|    Link XP Rewards = False
|  Link Title Rewards = False
|        Link Images = False
|  Link Lore & Dialog = True
|          Link Notes = False
}}
}}
== Walk Through ==
== Overview ==
=== Obtain Supplies ===
* The armor from this quest may be further upgraded via the [[Halls of Knorr]] quest.
* This quest requires some lever pulling, but the doors stay open long enough for a single person to complete it.
 
== Walkthrough & Notes ==
=== Part 1: Obtain Supplies ===
# Locate the randomly appearing wilderness vendors, or obtain their items from other players.
# Locate the randomly appearing wilderness vendors, or obtain their items from other players.
#* [[Zairente Ra-Yao]] - Sells [[Peculiar Old Dagger]], a required item.
#* [[Zairente Ra-Yao]] - Sells {{Itemlink|Peculiar Old Dagger}}, a required item.
#* '''<font color=green><nowiki>[</nowiki>OPTIONAL<nowiki>]</nowiki></font>''' [[Hasina bint Rira]] - Sells [[Puzzle Box (Hieromancer's Armor)|Puzzle Box]]. Used to obtain the [[Decoded Untranslated Text]].
#* {{Optional}} [[Hasina bint Rira]] - Sells {{Itemlink|Puzzle Box (Hieromancer's Armor)|Puzzle Box}}. Used to obtain the [[Decoded Untranslated Text]].
#* '''<font color=green><nowiki>[</nowiki>OPTIONAL<nowiki>]</nowiki></font>''' [[Spertat the Ursuin Hunter]] - Sells [[Unreadable Text]]. Used to obtain the [[Decoded Untranslated Text]].
#* {{Optional}} [[Spertat the Ursuin Hunter]] - Sells {{Itemlink|Unreadable Text}}. Used to obtain the Decoded Untranslated Text.
# Obtain a [[Vial of Organic Acid]], a low drop rate trophy from various [[Grievver]]s, including [[Virulent Grievver]]s, [[Venomous Grievver]]s, [[Bile Grievver]]s, [[Bane Grievver]]s and [[Harrower Grievver]]s.
# Obtain a {{Itemlink|Vial of Organic Acid}}, a low drop rate trophy from various [[Grievver]]s, including [[Virulent Grievver]]s, [[Venomous Grievver]]s, [[Bile Grievver]]s, [[Bane Grievver]]s and [[Harrower Grievver]]s
# Use the acid on the dagger to obtain the [[Glittering Crystalline Key]].  
#* Note: The [[Cave of the Escaped Thief]] at 71.1N, 50.2W (landscape, no level requirement) from the [[Sword of Bellenesse]] quest is ideal for quickly hunting down a {{Itemlink|Vial of Organic Acid}}, as it is populated by numerous high-level Grievvers on a quick spawn.
# Use the acid on the dagger to obtain the {{Itemlink|Glittering Crystalline Key}}.
# Locate a [[Humming Crystal Portal]], which spawns randomly in certain wilderness areas like the Direlands and Linvak Mountain Range. The portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie.
# Locate a [[Humming Crystal Portal]], which spawns randomly in certain wilderness areas like the Direlands and Linvak Mountain Range. The portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie.
# At the [[Humming Crystal]], use the [[Glittering Crystalline Key]] on the [[Strange Humming Crystal]] to obtain the [[Lyceum Recall Gem]].
# At the [[Humming Crystal]], use the Glittering Crystalline Key on the [[Strange Humming Crystal]] to obtain the {{Itemlink|Lyceum Recall Gem}}.


The following steps can be done in either order, and there are advantages to each.
The following steps can be done in either order, and there are advantages to each.
: '''Advantages of going to the Hieromancer Halls first:
: '''Advantages of going to the Hieromancer Halls first:'''
:* If you are already at the Humming Crystal, the exit portals will bring you very close to the Halls.
:* If you are already at the Humming Crystal, the exit portals will bring you very close to the Halls.
:* If you want the [[Globe of Auberean]], made from the [[Blue Orb]], you must obtain the blue orb in the Halls before heading to the Lyceum.
:* If you want the {{Itemlink|Globe of Auberean}}, made from the {{Itemlink|Blue Orb}}, you must obtain the blue orb in the Halls before heading to the Lyceum.
: '''Advantage of going to the Lyceum first:
: '''Advantage of going to the Lyceum first:'''
:* If you want to experiment with the color of your armor, or are unsure of your success rate, it is better to obtain the unkindled armor first and then go to the Halls, where you can pick up as many kindling stones as you need.
:* If you want to experiment with the color of your armor, or are unsure of your success rate, it is better to obtain the unkindled armor first and then go to the Halls, where you can pick up as many kindling stones as you need.


=== Hieromancer's Halls ===
=== Part 2: Hieromancer's Halls ===
# While still at the [[Humming Crystal]], tie to or use the [[Exit Portal (Humming Crystal)|Exit Portal]]. It drops close to the [[Hieromancers' Halls]]
# While still at the [[Humming Crystal]], tie to or use the [[Exit Portal (Humming Crystal)|Exit Portal]]. It drops close to the [[Hieromancers' Halls]]
# Enter the Halls. Follow the map to reach the Kindling Stones.  
# Enter the Halls. Follow the map to reach the {{Itemlink|Silver Kindling Stone}}, {{Itemlink|Sea Blue Kindling Stone}} and {{Itemlink|Sea Grey Kindling Stone}}.
# Obtain the Kindling stones you need. Color is purely for style and has no effect on the stats or spells on the finished armor. If you want Thaumaturgic Plate Armor - armor for trained War Magic - you need 1 stone per piece of armor. If you want Exarch Plate Armor - armor for specialized War Magic - you need 2 stones per piece of armor.  
# Obtain the Kindling stones you need. It takes about 25 seconds for the stone to respawn. Color is purely for style and has no effect on the stats or spells on the finished armor. If you want Thaumaturgic Plate Armor - armor for trained War Magic - you need 1 stone per piece of armor. If you want Exarch Plate Armor - armor for specialized War Magic - you need 2 stones per piece of armor.
# '''<font color=green><nowiki>[</nowiki>OPTIONAL<nowiki>]</nowiki></font>''' After obtaining your kindling stones, head deeper in to obtain the [[Blue Orb]].
# {{Optional}} After obtaining your kindling stones, head deeper in to obtain the {{Itemlink|Blue Orb}}.


=== Ishilai Lyceum ===
=== Part 3: Ishilai Lyceum ===
# Use the [[Lyceum Recall Gem]] to send yourself to the [[Ishilai Lyceum]].
# Use the Lyceum Recall Gem to send yourself to the [[Ishilai Lyceum]].
# Take the [[Slip of Paper]] and present it to [[Eaushi the Trainer]]. It will teleport you into the [[Lyceum Training Grounds]].
# Take the {{Itemlink|Slip of Paper}} and present it to [[Eaushi the Trainer]]. It will teleport you into the [[Lyceum Training Grounds]].
# Take the west hallway for the easiest difficulty test. Kill the [[Teneous Nephol Golem]] and loot the [[Small Pale Crystal]]. Take the exit portal.
# Take the west hallway for the easiest difficulty test. Kill the [[Tenuous Nephol Golem]] and loot the {{Itemlink|Small Pale Crystal}}. You may have to kill several golems before obtaining a crystal. Take the exit portal.
# Re-enter the Training Grounds. Take the west hallway for the middle difficulty test. Kill the [[Diaphanous Nephol Golem]] and loot the [[Pale Crystal]]. Take the exit portal.
# Re-enter the Training Grounds. Take the north hallway for the middle difficulty test. Kill the [[Diaphanous Nephol Golem]] and loot the {{Itemlink|Pale Crystal}}. You may have to kill several golems before obtaining a crystal. Take the exit portal.
# Re-enter the Training Grounds. Take the west hallway for the hardest difficulty test. Kill the [[Turbid Nephol Golem]] and loot the [[Large Pale Crystal]]. Take the exit portal.
# Re-enter the Training Grounds. Take the east hallway for the hardest difficulty test. Kill the [[Turbid Nephol Golem]] and loot the {{Itemlink|Large Pale Crystal}}. You may have to kill several golems before obtaining a crystal. Take the exit portal.
# Present the three crystals to Eaushi the Trainer for your unkindled armor.
# Present the three crystals to Eaushi the Trainer to receive {{Itemlink|Unkindled Thaumaturgic Plate Coat}}, {{Itemlink|Unkindled Thaumaturgic Plate Girth}} and {{Itemlink|Unkindled Thaumaturgic Plate Leggings}}.
# '''<font color=green><nowiki>[</nowiki>OPTIONAL<nowiki>]</nowiki></font>''' While at the Lyceum, complete any of the following tasks.
# {{Optional}} While at the Lyceum, complete any of the following tasks.
#* Kill a [[Guardian Golem]]. Loot the [[Trunk Key]] from its corpse. Unlock the [[Trunk]] to obtain [[Sasalia's Dress]].
#* Kill a [[Guardian Golem]]. Loot the {{Itemlink|Trunk Key}} from its corpse. Unlock the [[Trunk]] to obtain {{Itemlink|Sasalia's Dress}}.
#* Head out of the castle and to the upper building and obtain the [[Lightweight Tome]], found in the basement library.
#* Head out of the castle and to the upper building and obtain the {{Itemlink|Lightweight Tome}}, found in the basement library.
#* If you obtained a Blue Orb in the Hieromancer's Halls, give it to Eaushi the Trainer to obtain the [[Globe of Auberean]].
#* If you obtained a Blue Orb in the Hieromancer's Halls, give it to Eaushi the Trainer to obtain the {{Itemlink|Globe of Auberean}}.
#* Enter the Lyceum Training Grounds. Kill the golems until one drops a [[Sunstone Geode]]. Give it to Eaushi the Trainer to obtain the [[Hieromancer's Orb]].
#* Enter the Lyceum Training Grounds. Kill the golems until one drops a {{Itemlink|Sunstone Geode}}. Give it to Eaushi the Trainer to obtain the {{Itemlink|Hieromancer's Orb}}.
#* Enter the Lyceum Training Grounds. With Lockpick, unlock the 350 resistance chest and loot [[A Boot]] and [[Another Boot]]. Combine to create the [[Boots of the Vault]].
#* Enter the Lyceum Training Grounds. With Lockpick, unlock the 350 resistance chest and loot {{Itemlink|A Boot}} and {{Itemlink|Another Boot}}. Combine to create the {{Itemlink|Boots of the Vault}}.
#* While at the Lyceum, present Eaushi the Trainer with the various items from this quest. The golem often gives a response.
#* While at the Lyceum, present Eaushi the Trainer with the various items from this quest. The golem often gives a response.


=== Kindling ===
=== Part 4: Kindling ===
# Add one kindling stone to each piece of armor to create Thaumaturgic Plate Armor - armor for trained War Magic.
# Add one kindling stone to each piece of armor to create Thaumaturgic Plate Armor - armor for trained War Magic.
# Add a second kindling stone to each piece of armor to create Exarch Plate Armor - armor for specialized War Magic.
# Add a second kindling stone to each piece of armor to create Exarch Plate Armor - armor for specialized War Magic.
# Failing any step reverts the piece to the unkindled state.
# Skill increases chances of applying the kindling stone, but there is no hard cap. It is recommended that you apply the kindling stones in the Heiromancer's Hall if you are lower level to have unlimited chances.
# Adding a third stone to a piece of Exarch Plate Armor reverts it to the unkindled state, allowing for the color to be changed.


== Maps ==
== Dungeons & Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Lyceum Training Grounds
  |        Dungeon = Lyceum Training Grounds
  |    Coordinates =  
  |    Coordinates = From [[Ishilai Lyceum]]
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 0112
  |      ACmaps ID = 0112
| Other Site Name =
| Other Site Link =
}}
}}
{{Dungeon Maps
{{Dungeon Maps
  |        Dungeon = Hieromancer's Halls
  |        Dungeon = Hieromancer's Halls
  |    Coordinates =  
  |    Coordinates = 4.4S, 82.8W
  |  Wiki Map File =  
  |  Wiki Map File =  
  |      ACmaps ID = 02A9
  |      ACmaps ID = 02A9
| Other Site Name =
| Other Site Link =
}}
}}
}}
}}


== Items ==  
== Rewards ==
{{Rewards Table
|          Quest Task = Add ''one'' Kindling Stone to each Unkindled Thaumaturgic armor piece
|          Item Reward =
Thaumaturgic Armor (Trained War Magic req.)
* {{Itemlink|Thaumaturgic Plate Coat|Mode=icon}}
* {{Itemlink|Thaumaturgic Plate Girth|Mode=icon}}
* {{Itemlink|Thaumaturgic Plate Leggings|Mode=icon}}
|        Max XP Reward =  |        Percent of Level =  |        Level Cap =
| Repeat Max XP Reward =  | Repeat Percent of Level =  |  Repeat Level Cap =
|    Luminance Reward =
|        Title Reward =
|        Other Reward =
}}


{{Item Table
{{Rewards Table
| Caption=Quest Items
|           Quest Task = Add ''two'' Kindling Stones to each Unkindled Thaumaturgic armor piece
| Unreadable Text
|         Item Reward =
| Puzzle Box (Hieromancer's Armor)
Exarch Armor (Specialised War Magic req.)
| A Text Book
* {{Itemlink|Exarch Plate Coat|Mode=icon}}
| Vial of Organic Acid
* {{Itemlink|Exarch Plate Girth|Mode=icon}}
| Peculiar Old Dagger
* {{Itemlink|Exarch Plate Leggings|Mode=icon}}
| Glittering Crystalline Key
|       Max XP Reward =  |       Percent of Level =  |         Level Cap =
| Strange Humming Crystal
| Repeat Max XP Reward =  | Repeat Percent of Level =  | Repeat Level Cap =
| Lyceum Recall Gem
|     Luminance Reward =
| Blue Orb
|         Title Reward =
| Trunk Key
|         Other Reward =
| Slip of Paper
| A Boot
| Another Boot
| Sunstone Geode
| Small Pale Crystal
| Pale Crystal
| Large Pale Crystal
| Unkindled Thaumaturgic Plate Coat
| Unkindled Thaumaturgic Plate Girth
| Unkindled Thaumaturgic Plate Leggings
| Silver Kindling Stone
| Sea Blue Kindling Stone
| Sea Grey Kindling Stone
}}
}}


{{Item Table
{{Rewards Table
|Caption=Exarch Plate (specialized War)
|          Quest Task = Side rewards
| Exarch Plate Coat
|          Item Reward =
| Exarch Plate Girth
* {{Itemlink|Globe of Auberean|Mode=icon}}
| Exarch Plate Leggings
* {{Itemlink|Lightweight Tome|Mode=icon}}
* {{Itemlink|Sasalia's Dress|Mode=icon}}
* {{Itemlink|Boots of the Vault|Mode=icon}}
* {{Itemlink|Hieromancer's Orb|Mode=icon}}
|        Max XP Reward =  |        Percent of Level =  |        Level Cap =
| Repeat Max XP Reward =  | Repeat Percent of Level =  | Repeat Level Cap =  
|     Luminance Reward =
|         Title Reward =
|         Other Reward =
}}
}}


{{Item Table
== Images ==
|Caption=Thaumaturgic Plate (trained War)
Click image for full size version.
| Thaumaturgic Plate Coat
<gallery>
| Thaumaturgic Plate Girth
File:Strange Humming Crystal Live.jpg|Strange Humming Crystal
| Thaumaturgic Plate Leggings
File:Hieromancers' Halls Live.jpg|Hieromancers' Halls
}}
File:Lyceum Live.jpg|Ishilai Lyceum
File:Eaushi the Trainer Live.jpg|Eaushi the Trainer


{{Item Table
File:Thaumaturgic Plate Armor Live.jpg|Thaumaturgic Plate Armor, silver
|Caption=Other Rewards
File:Thaumaturgic Plate Armor (Sea Grey) Live.jpg|Thaumaturgic Plate Armor, sea grey
| Globe of Auberean
File:Thaumaturgic Plate Armor (Sea Blue) Live.jpg|Thaumaturgic Plate Armor, sea blue
| Lightweight Tome
| Sasalia's Dress
| Boots of the Vault
| Hieromancer's Orb
}}


== Images ==
File:Exarch Plate Armor Live.jpg|Exarch Plate Armor, silver
{|
File:Exarch Plate Armor (Sea Grey) Live.jpg|Exarch Plate Armor, sea grey
|valign=top|[[Image:Strange Humming Crystal Live.jpg|thumb|Strange Humming Crystal]]
File:Exarch Plate Armor (Sea Blue) Live.jpg|Exarch Plate Armor, sea blue
|valign=top|[[Image:Slip of Paper Live.jpg|thumb|Slip of Paper]]
|valign=top|[[Image:Lyceum Live.jpg|thumb|The Lyceum]]
|}


== Lore & Dialog ==
File:Blue Orb Live.jpg|Blue Orb
File:Globe of Auberean Live.jpg|Globe of Auberean


<font color=green>You gingerly pour the putrid acid over the dagger. Centuries of encrusted filth are burned away, revealing a glittering crystal key!</font><br>
File:Sasalia's Dress Live.jpg|Sasalia's Dress
File:Boots of the Vault Live.jpg|Boots of the Vault
</gallery>


----
== Dialog ==
{{Dialog|
;Eaushi the Trainer
|The golem stirs to life at your touch.  "Kiya auranil..." it grumbles, then pauses
|In your mind, a mild voice says, "Good day. It has been many turns of the stars since this servant has greeted visitors. Welcome to the Ishelai Lyceum, serving in good faith His Most Serene Majesty Kellin II.
|"If you are a student, the written permission of the caloyer is required for me to send you to the trials.


<font color=green>The glittering key fits neatly into the niche of the humming crystal. The hum grows louder for a moment, and the key reshapes itself before your eyes...</font><br>
;Handing in Slip of Paper
|You give Eaushi the Trainer Slip of Paper
|Eaushi the Trainer tells you, "This note appears to be valid... although the date seems to be... a bit off. This golem shall now teleport you to one of the five trial grounds. May light fall upon your shoulders, young apprentice.
|{{Magic|Eaushi the Trainer teleports you with Portal Sending.}}


----
;Opening the First Threshold, Lyceum Training Grounds
|The door swings wide, and a melodious voice in your mind says, "Beyond lays the first and easiest test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."


<font color=green>The golem stirs to life at your touch.  "Kiya auranil..." it grumbles, then pauses.</font><br>
;Opening the Second Threshold, Lyceum Training Grounds
<font color=darkgoldenrod>In your mind, a mild voice says, "Good day. It has been many turns of the stars since this servant has greeted visitors. Welcome to the Ishelai Lyceum, serving in good faith His Most Serene Majesty Kellin II."</font><br>
|The door swings wide, and a melodious voice in your mind says, "Beyond lays the second test, more difficult than the previous. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."
<font color=green>"If you are a student, the written permission of the caloyer is required for me to send you to the trials."</font><br>


----
;Opening the Third Threshold, Lyceum Training Grounds
|The door swings wide, and a melodious voice in your mind says, "Beyond lays the last and most grueling test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."


<font color=green>The Trunk has been unlocked.</font><br>
;Handing in Small Pale Crystal
<font color=green>Your key is used up.</font><br>
|You give Eaushi the Trainer Small Pale Crystal
<font color=green>As the trunk is opened, a whisper of exotic scent rises from its rotting form. The ghosts of long-decayed spices leave you with an impression of warmth, hearth, and home.</font><br>
|Eaushi the Trainer tells you, "Well done, young master! You have defeated the first Nephol Golem. This is the first step on your path to becoming a Thaumaturge of the Order.
|Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Girth
|Eaushi the Trainer tells you, "You must still Enkindle this girth before it may be worn.


----
;Handing in Pale Crystal
|You give Eaushi the Trainer Pale Crystal
|Eaushi the Trainer tells you, "Splendid, young master! You have defeated the second Nephol Golem. Only one remains before you may be eligible to become a Thaumaturge of the Order.
|Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Leggings
|Eaushi the Trainer tells you, "You must still Enkindle these leggings before they may be worn."


<font color=green>You give Eaushi the Trainer Blue Orb.</font><br>
;Handing in Large Pale Crystal
<font color=darkgoldenrod>Eaushi the Trainer tells you, "Ah. This bauble was created by the Imperial Talespinner Mistral Tersicor. For many years he wandered the world, recording the stories of all its' people."</font><br>
|You give Eaushi the Trainer Large Pale Crystal
<font color=darkgoldenrod>Eaushi the Trainer tells you, "He disappeared from the palace at Tentael one cold night, just after Caerlin II had taken the throne. He left a note, saying that the songs of other worlds needed to be written, and that he would return in 2300 years."</font><br>
|Eaushi the Trainer tells you, "Exceptional, young master! You have defeated the final Nephol Golem. You are now eligible to become a Thaumaturge of the Order.
<font color=green>Eaushi prods the orb gently. It blossoms, the blue surfaces spiraling open to reveal patches of green, brown, and white.</font><br>
|Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Coat
<font color=green>Eaushi the Trainer gives you Globe of Auberean.</font><br>
|Eaushi the Trainer tells you, "You must still Enkindle this coat before it may be worn, and the skill required to add the Kindling Stones to your personal battle armor is your final test before becoming a full Hieromancer.
<font color=green>The ceaseless mountain winds whistle around Eaushi's facets.</font><br>


----
;Kindling armor, first attempt (success)
|With a burst of warmth and heat, the Kindling Stone fuses itself into the [coat/girth/leggings]. This piece of [color] colored Thaumaturgic Plate may now be worn!


<font color=green>You give Eaushi the Trainer Slip of Paper.</font><br>
;Kindling armor, first attempt (failure)
<font color=darkgoldenrod>Eaushi the Trainer tells you, "This note appears to be valid... although the date seems to be... a bit off. This golem shall now teleport you to one of the five trial grounds. May light fall upon your shoulders, young apprentice."</font><br>
|Your war magic skill is insufficient to kindle this piece of armor. Your Kindling Stone breaks!


----
;Kindling armor, second attempt (success)
West:<br>
|With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic [Coat/Girth/Leggings]. You have created a piece of Exarch Plate!
<font color=green>The door swings wide, and a melodious voice in your mind says, "Beyond lays the first and easiest test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."</font><br>


North:<br>
;Kindling armor, second attempt (failure)
<font color=green>The door swings wide, and a melodious voice in your mind says, "Beyond lays the second test, more difficult than the previous. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."</font><br>
|Your war magic skill is insufficient to apply a second Kindling Stone. The armor reverts to its unkindled state, and the Stone breaks.


East:<br>
;Handing in Blue Orb
<font color=green>The door swings wide, and a melodious voice in your mind says, "Beyond lays the last and most grueling test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."</font><br>
|You give Eaushi the Trainer Blue Orb
|Eaushi the Trainer tells you, "Ah. This bauble was created by the Imperial Talespinner Mistral Tersicor. For many years he wandered the world, recording the stories of all its' people.
|Eaushi the Trainer tells you, "He disappeared from the palace at Tentael one cold night, just after Caerlin II had taken the throne. He left a note, saying that the songs of other worlds needed to be written, and that he would return in 2300 years.
|Eaushi prods the orb gently. It blossoms, the blue surfaces spiraling open to reveal patches of green, brown, and white
|Eaushi the Trainer gives you Globe of Auberean
|The ceaseless mountain winds whistle around Eaushi's facets


----
;Globe of Auberean interaction
|You give Eaushi the Trainer Globe of Auberean.
|Eaushi the Trainer tells you, "Beautiful, is it not?"
|Eaushi the Trainer gives you Globe of Auberean.


<font color=green>The boots match! You're stylish now!</font><br>
;Handing in Sunstone Geode
|You give Eaushi the Trainer Sunstone Geode
|Eaushi the Trainer tells you, "It is rare to gain such a prize from the Nephol Golems, young master. This geode is said to indicate much favor. Perhaps you were born under Irihane ascendant?
|Eaushi the Trainer tells you, "No... This golem does not feel the influence of any lights it knows upon you. How odd."


----
;Boots of the Vault interaction
|You give Eaushi the Trainer Boots of the Vault.
|Eaushi the Trainer tells you, "These bring back memories. These boots were the property of Marr Areleo, one of the Exarchs of the Order."
|Eaushi the Trainer tells you, "He and his brother were responsible for patrolling certain... storehouses, ensuring they remained safely under lock and key."
|Eaushi the Trainer gives you Boots of the Vault.
|Eaushi the Trainer tells you, "This task was given to them by Caerlin I, at the behest of the mage Asheron."


<font color=green>You give Eaushi the Trainer Small Pale Crystal.</font><br>
;Opening Trunk
<font color=darkgoldenrod>Eaushi the Trainer tells you, "Well done, young master! You have defeated the first Nephol Golem. This is the first step on your path to becoming a Thaumaturge of the Order."</font><br>
|As the trunk is opened, a whisper of exotic scent rises from its rotting form. The ghosts of long-decayed spices leave you with an impression of warmth, hearth, and home.
<font color=green>Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Girth.</font><br>
<font color=darkgoldenrod>Eaushi the Trainer tells you, "You must still Enkindle this girth before it may be worn."</font><br>
<font color=green>You give Eaushi the Trainer Pale Crystal.</font><br>
<font color=darkgoldenrod>Eaushi the Trainer tells you, "Splendid, young master! You have defeated the second Nephol Golem. Only one remains before you may be eligible to become a Thaumaturge of the Order."</font><br>
<font color=green>Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Leggings.</font><br>
<font color=darkgoldenrod>Eaushi the Trainer tells you, "You must still Enkindle these leggings before they may be worn."</font><br>
<font color=green>You give Eaushi the Trainer Large Pale Crystal.</font><br>
<font color=darkgoldenrod>Eaushi the Trainer tells you, "Exceptional, young master! You have defeated the final Nephol Golem. You are now eligible to become a Thaumaturge of the Order."</font><br>
<font color=green>Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Coat.</font><br>
<font color=darkgoldenrod>Eaushi the Trainer tells you, "You must still Enkindle this coat before it may be worn, and the skill required to add the Kindling Stones to your personal battle armor is your final test before becoming a full Hieromancer."</font><br>


----
;Sasalia's Dress interaction
|You give Eaushi the Trainer Sasalia's Dress.
|Eaushi the Trainer tells you, "This was once worn by the mage Sasalia, who became one of our instructors. In addition to the combat arts, Sasalia was also a master of culinary magic."
|Eaushi the Trainer tells you, "An unusual combination for a Hieromancer. She often cooked for the students."
|Eaushi the Trainer gives you Sasalia's Dress.
|Eaushi the Trainer tells you, "She had a rather peculiar pet, too. When she was a girl attending this school, it would sit on her head during classes."


<font color=green>With a burst of warmth and heat, the Kindling Stone fuses itself into the coat. This piece of sea blue colored Thaumaturgic Plate may now be worn!<br>
;Lightweight Tome interaction
With a burst of warmth and heat, the Kindling Stone fuses itself into the girth. This piece of sea blue colored Thaumaturgic Plate may now be worn!<br>
|You give Eaushi the Trainer Lightweight Tome.
With a burst of warmth and heat, the Kindling Stone fuses itself into the leggings. This piece of sea blue colored Thaumaturgic Plate may now be worn!<br>
|Eaushi the Trainer tells you, "This book was crafted by Rurinah, a member of the last class of students here. She was quite skilled in the art of parchment-making."
|Eaushi the Trainer tells you, "The process had been passed through her family for generations. She was proud to note that her grandmother had made paper for the esteemed Maila of Knorr."
|Eaushi the Trainer gives you Lightweight Tome.
|Eaushi the Trainer tells you, "This servant recalls her well - a terribly serious silver-haired girl, given to calling more lighthearted people 'fools.'"


With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic Coat. You have created a piece of Exarch Plate!<br>
;Permission Slip interaction
With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic Girth. You have created a piece of Exarch Plate!<br>
|You give Eaushi the Trainer Permission Slip.
With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic Leggings. You have created a piece of Exarch Plate!<br>
|Eaushi the Trainer tells you, "This golem fears it does not recognize these letters, young master. It humbly apologizes. This golem was granted the capacity to impress its words upon the softly glowing mind, but not to read languages other than its own."
|Eaushi the Trainer gives you Permission Slip.
}}


You have reverted this piece of armor to its unkindled state. Your Kindling Stone breaks.<br>
== Update History ==
{{Update History|
[[Lonely in the World]]
* Quest introduced.


Your war magic skill is insufficient to apply a second Kindling Stone. The armor reverts to its unkindled state, and the Stone breaks.<br></font>
[[The Quest for Freedom]]
[[Category:Quest]]
* Repeat timer changed from 27 days to 20 hours.
}}

Latest revision as of 15:43, 12 October 2020

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Hieromancer's Armor
Level: Any
Type: Solo
Starts With: Zairente Ra-Yao
Starts At: Linvak Mountains (random spawn)
Repeat: 20 Hours

Overview Edit

  • The armor from this quest may be further upgraded via the Halls of Knorr quest.
  • This quest requires some lever pulling, but the doors stay open long enough for a single person to complete it.

Walkthrough & Notes Edit

Part 1: Obtain Supplies Edit

  1. Locate the randomly appearing wilderness vendors, or obtain their items from other players.
  2. Obtain a Vial of Organic Acid, a low drop rate trophy from various Grievvers, including Virulent Grievvers, Venomous Grievvers, Bile Grievvers, Bane Grievvers and Harrower Grievvers
  3. Use the acid on the dagger to obtain the Glittering Crystalline Key.
  4. Locate a Humming Crystal Portal, which spawns randomly in certain wilderness areas like the Direlands and Linvak Mountain Range. The portal is tiable, though not summonable, so if you chance across it before you have the acid or dagger you can save the tie.
  5. At the Humming Crystal, use the Glittering Crystalline Key on the Strange Humming Crystal to obtain the Lyceum Recall Gem.

The following steps can be done in either order, and there are advantages to each.

Advantages of going to the Hieromancer Halls first:
  • If you are already at the Humming Crystal, the exit portals will bring you very close to the Halls.
  • If you want the Globe of Auberean, made from the Blue Orb, you must obtain the blue orb in the Halls before heading to the Lyceum.
Advantage of going to the Lyceum first:
  • If you want to experiment with the color of your armor, or are unsure of your success rate, it is better to obtain the unkindled armor first and then go to the Halls, where you can pick up as many kindling stones as you need.

Part 2: Hieromancer's Halls Edit

  1. While still at the Humming Crystal, tie to or use the Exit Portal. It drops close to the Hieromancers' Halls
  2. Enter the Halls. Follow the map to reach the Silver Kindling Stone, Sea Blue Kindling Stone and Sea Grey Kindling Stone.
  3. Obtain the Kindling stones you need. It takes about 25 seconds for the stone to respawn. Color is purely for style and has no effect on the stats or spells on the finished armor. If you want Thaumaturgic Plate Armor - armor for trained War Magic - you need 1 stone per piece of armor. If you want Exarch Plate Armor - armor for specialized War Magic - you need 2 stones per piece of armor.
  4. Optional: After obtaining your kindling stones, head deeper in to obtain the Blue Orb.

Part 3: Ishilai Lyceum Edit

  1. Use the Lyceum Recall Gem to send yourself to the Ishilai Lyceum.
  2. Take the Slip of Paper and present it to Eaushi the Trainer. It will teleport you into the Lyceum Training Grounds.
  3. Take the west hallway for the easiest difficulty test. Kill the Tenuous Nephol Golem and loot the Small Pale Crystal. You may have to kill several golems before obtaining a crystal. Take the exit portal.
  4. Re-enter the Training Grounds. Take the north hallway for the middle difficulty test. Kill the Diaphanous Nephol Golem and loot the Pale Crystal. You may have to kill several golems before obtaining a crystal. Take the exit portal.
  5. Re-enter the Training Grounds. Take the east hallway for the hardest difficulty test. Kill the Turbid Nephol Golem and loot the Large Pale Crystal. You may have to kill several golems before obtaining a crystal. Take the exit portal.
  6. Present the three crystals to Eaushi the Trainer to receive Unkindled Thaumaturgic Plate Coat, Unkindled Thaumaturgic Plate Girth and Unkindled Thaumaturgic Plate Leggings.
  7. Optional: While at the Lyceum, complete any of the following tasks.
    • Kill a Guardian Golem. Loot the Trunk Key from its corpse. Unlock the Trunk to obtain Sasalia's Dress.
    • Head out of the castle and to the upper building and obtain the Lightweight Tome, found in the basement library.
    • If you obtained a Blue Orb in the Hieromancer's Halls, give it to Eaushi the Trainer to obtain the Globe of Auberean.
    • Enter the Lyceum Training Grounds. Kill the golems until one drops a Sunstone Geode. Give it to Eaushi the Trainer to obtain the Hieromancer's Orb.
    • Enter the Lyceum Training Grounds. With Lockpick, unlock the 350 resistance chest and loot A Boot and Another Boot. Combine to create the Boots of the Vault.
    • While at the Lyceum, present Eaushi the Trainer with the various items from this quest. The golem often gives a response.

Part 4: Kindling Edit

  1. Add one kindling stone to each piece of armor to create Thaumaturgic Plate Armor - armor for trained War Magic.
  2. Add a second kindling stone to each piece of armor to create Exarch Plate Armor - armor for specialized War Magic.
  3. Failing any step reverts the piece to the unkindled state.
  4. Skill increases chances of applying the kindling stone, but there is no hard cap. It is recommended that you apply the kindling stones in the Heiromancer's Hall if you are lower level to have unlimited chances.
  5. Adding a third stone to a piece of Exarch Plate Armor reverts it to the unkindled state, allowing for the color to be changed.

Dungeons & Maps Edit

Dungeon Coordinates Wiki Map ACmaps
Lyceum Training Grounds From Ishilai Lyceum -- 0112
Hieromancer's Halls 4.4S, 82.8W -- 02A9

Rewards Edit

Add one Kindling Stone to each Unkindled Thaumaturgic armor piece
Items:

Thaumaturgic Armor (Trained War Magic req.)

Add two Kindling Stones to each Unkindled Thaumaturgic armor piece
Items:

Exarch Armor (Specialised War Magic req.)

Side rewards
Items:

Images Edit

Click image for full size version.

Dialog Edit

Eaushi the Trainer

The golem stirs to life at your touch. "Kiya auranil..." it grumbles, then pauses

In your mind, a mild voice says, "Good day. It has been many turns of the stars since this servant has greeted visitors. Welcome to the Ishelai Lyceum, serving in good faith His Most Serene Majesty Kellin II.

"If you are a student, the written permission of the caloyer is required for me to send you to the trials.
Handing in Slip of Paper

You give Eaushi the Trainer Slip of Paper

Eaushi the Trainer tells you, "This note appears to be valid... although the date seems to be... a bit off. This golem shall now teleport you to one of the five trial grounds. May light fall upon your shoulders, young apprentice.

Eaushi the Trainer teleports you with Portal Sending.
Opening the First Threshold, Lyceum Training Grounds

The door swings wide, and a melodious voice in your mind says, "Beyond lays the first and easiest test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."
Opening the Second Threshold, Lyceum Training Grounds

The door swings wide, and a melodious voice in your mind says, "Beyond lays the second test, more difficult than the previous. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."
Opening the Third Threshold, Lyceum Training Grounds

The door swings wide, and a melodious voice in your mind says, "Beyond lays the last and most grueling test. Once you jump into the abyss, you may not return this way. You must enter the test grounds again later."
Handing in Small Pale Crystal

You give Eaushi the Trainer Small Pale Crystal

Eaushi the Trainer tells you, "Well done, young master! You have defeated the first Nephol Golem. This is the first step on your path to becoming a Thaumaturge of the Order.

Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Girth

Eaushi the Trainer tells you, "You must still Enkindle this girth before it may be worn.
Handing in Pale Crystal

You give Eaushi the Trainer Pale Crystal

Eaushi the Trainer tells you, "Splendid, young master! You have defeated the second Nephol Golem. Only one remains before you may be eligible to become a Thaumaturge of the Order.

Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Leggings

Eaushi the Trainer tells you, "You must still Enkindle these leggings before they may be worn."
Handing in Large Pale Crystal

You give Eaushi the Trainer Large Pale Crystal

Eaushi the Trainer tells you, "Exceptional, young master! You have defeated the final Nephol Golem. You are now eligible to become a Thaumaturge of the Order.

Eaushi the Trainer gives you Unkindled Thaumaturgic Plate Coat

Eaushi the Trainer tells you, "You must still Enkindle this coat before it may be worn, and the skill required to add the Kindling Stones to your personal battle armor is your final test before becoming a full Hieromancer.
Kindling armor, first attempt (success)

With a burst of warmth and heat, the Kindling Stone fuses itself into the [coat/girth/leggings]. This piece of [color] colored Thaumaturgic Plate may now be worn!
Kindling armor, first attempt (failure)

Your war magic skill is insufficient to kindle this piece of armor. Your Kindling Stone breaks!
Kindling armor, second attempt (success)

With a burst of warmth and heat, the Kindling Stone fuses itself into your Thaumaturgic [Coat/Girth/Leggings]. You have created a piece of Exarch Plate!
Kindling armor, second attempt (failure)

Your war magic skill is insufficient to apply a second Kindling Stone. The armor reverts to its unkindled state, and the Stone breaks.
Handing in Blue Orb

You give Eaushi the Trainer Blue Orb

Eaushi the Trainer tells you, "Ah. This bauble was created by the Imperial Talespinner Mistral Tersicor. For many years he wandered the world, recording the stories of all its' people.

Eaushi the Trainer tells you, "He disappeared from the palace at Tentael one cold night, just after Caerlin II had taken the throne. He left a note, saying that the songs of other worlds needed to be written, and that he would return in 2300 years.

Eaushi prods the orb gently. It blossoms, the blue surfaces spiraling open to reveal patches of green, brown, and white

Eaushi the Trainer gives you Globe of Auberean

The ceaseless mountain winds whistle around Eaushi's facets
Globe of Auberean interaction

You give Eaushi the Trainer Globe of Auberean.

Eaushi the Trainer tells you, "Beautiful, is it not?"

Eaushi the Trainer gives you Globe of Auberean.
Handing in Sunstone Geode

You give Eaushi the Trainer Sunstone Geode

Eaushi the Trainer tells you, "It is rare to gain such a prize from the Nephol Golems, young master. This geode is said to indicate much favor. Perhaps you were born under Irihane ascendant?

Eaushi the Trainer tells you, "No... This golem does not feel the influence of any lights it knows upon you. How odd."
Boots of the Vault interaction

You give Eaushi the Trainer Boots of the Vault.

Eaushi the Trainer tells you, "These bring back memories. These boots were the property of Marr Areleo, one of the Exarchs of the Order."

Eaushi the Trainer tells you, "He and his brother were responsible for patrolling certain... storehouses, ensuring they remained safely under lock and key."

Eaushi the Trainer gives you Boots of the Vault.

Eaushi the Trainer tells you, "This task was given to them by Caerlin I, at the behest of the mage Asheron."
Opening Trunk

As the trunk is opened, a whisper of exotic scent rises from its rotting form. The ghosts of long-decayed spices leave you with an impression of warmth, hearth, and home.
Sasalia's Dress interaction

You give Eaushi the Trainer Sasalia's Dress.

Eaushi the Trainer tells you, "This was once worn by the mage Sasalia, who became one of our instructors. In addition to the combat arts, Sasalia was also a master of culinary magic."

Eaushi the Trainer tells you, "An unusual combination for a Hieromancer. She often cooked for the students."

Eaushi the Trainer gives you Sasalia's Dress.

Eaushi the Trainer tells you, "She had a rather peculiar pet, too. When she was a girl attending this school, it would sit on her head during classes."
Lightweight Tome interaction

You give Eaushi the Trainer Lightweight Tome.

Eaushi the Trainer tells you, "This book was crafted by Rurinah, a member of the last class of students here. She was quite skilled in the art of parchment-making."

Eaushi the Trainer tells you, "The process had been passed through her family for generations. She was proud to note that her grandmother had made paper for the esteemed Maila of Knorr."

Eaushi the Trainer gives you Lightweight Tome.

Eaushi the Trainer tells you, "This servant recalls her well - a terribly serious silver-haired girl, given to calling more lighthearted people 'fools.'"
Permission Slip interaction

You give Eaushi the Trainer Permission Slip.

Eaushi the Trainer tells you, "This golem fears it does not recognize these letters, young master. It humbly apologizes. This golem was granted the capacity to impress its words upon the softly glowing mind, but not to read languages other than its own."

Eaushi the Trainer gives you Permission Slip.

Update History Edit

Lonely in the World

  • Quest introduced.

The Quest for Freedom

  • Repeat timer changed from 27 days to 20 hours.