Armor Template: Difference between revisions
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{{RightToC}} | {{RightToC}} | ||
{{Related|Page Templates|Armor|Shields | {{Related|Page Templates|Armor|Shields|Template:Armor{{!}}<nowiki>{{Armor}}</nowiki>|Template:Intro{{!}}<nowiki>{{Intro}}</nowiki>}} | ||
This template is used for individual armor pages, including robes | This template is used for individual armor pages, including robes, shields and costume items that are placed in the armor slots. Delete or leave blank any items that do not apply. | ||
* Items in the Intro (patch, quests, and updated), Special Properties, and Spells should be enclosed in link brackets <nowiki>( [[ ]] )</nowiki>. | * Items in the Intro (patch, quests, and updated), Special Properties, and Spells should be enclosed in link brackets <nowiki>( [[ ]] )</nowiki>. | ||
* If the weapon is attuned to a player (only that player can wield), set '''Player Attuned''' to '''True'''. | * If the weapon is attuned to a player (only that player can wield), set '''Player Attuned''' to '''True'''. | ||
* If an item is a [[Rare]], add '''Rare Number = ??''' to the [[Template:Intro|<nowiki>{{Intro}}</nowiki>]] template. | * If an item is a [[Rare]], add '''Rare Number = ??''' to the [[Template:Intro|<nowiki>{{Intro}}</nowiki>]] template. | ||
* When possible add a screen shot of the stats ID panel on the talk page for future reference. | * When possible add a screen shot of the stats ID panel on the talk page for future reference. | ||
* Add categories for any special properties, the page will automatically be categorized as [[:Category:Armor|Armor]] and armor type (body coverage). A few items span more than one category, add the second category using '''Armor Type 2 =''' such as | * Add categories for any special properties, the page will automatically be categorized as [[:Category:Armor|Armor]] and armor type (body coverage). A few items span more than one category, add the second category using '''Armor Type 2 =''' such as high AL masks that would be considered both Head and Costume. | ||
* '''Armor Type''' values: ''' | * '''Armor Type''' values: '''Costume''' (Masks, guises and other fancy dress items), '''Foot''', '''Hand''', '''Head''', '''Lower Body''', '''Robe''', '''Shield''', '''Upper Body'''. | ||
* For each damage type include the descriptor and the AL in parentheses, for example '''Slashing = Average (220)'''. For the buffed value simply give the number. | * For each damage type include the descriptor and the AL in parentheses, for example '''Slashing = Average (220)'''. For the buffed value simply give the number. | ||
* '''Special Req''' can be used to include the full text of unusual reqs, for example a weapon skill req on gauntlets or a base defensive skill req (type out the entire sentence). | |||
== Wiki Code == | == Wiki Code == | ||
=== Armor With Spells === | === Armor With Spells === | ||
<pre style="width:auto; overflow:auto"> | <section begin=Armor /><pre style="width:auto; overflow:auto"> | ||
{{Intro | {{Intro | ||
| Patch Introduced = | | Patch Introduced = | ||
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| Player Attuned = | | Player Attuned = | ||
| Level Req = | | Level Req = | ||
| | | Special Req = | ||
| Spells = | | Spells = | ||
| Activation Reqs = | | Activation Reqs = | ||
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* ?? | * ?? | ||
{{Dyed Variations|{{PAGENAME}}}} (Remove if not dyeable) | {{Dyed Variations|{{PAGENAME}}}} (Remove Dyed Variations if not dyeable) | ||
[[Category:<Special Property>]] | [[Category:<Special Property>]] | ||
</pre> | </pre><section end=Armor /> | ||
=== Armor Without Spells === | === Armor Without Spells === | ||
<pre style="width:auto; overflow:auto"> | <section begin=ArmorNoSpells /><pre style="width:auto; overflow:auto"> | ||
{{Intro | {{Intro | ||
| Patch Introduced = | | Patch Introduced = | ||
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| Acid = | | Acid = | ||
| Electric = | | Electric = | ||
| | |||
| Player Attuned = | | Player Attuned = | ||
| Level Req = | | Level Req = | ||
| | | Player Attuned = | ||
| Special Req = | |||
| Cannot Be Sold = False | | Cannot Be Sold = False | ||
}} | }} | ||
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* ?? | * ?? | ||
{{Dyed Variations|{{PAGENAME}}}} (Remove if not dyeable) | {{Dyed Variations|{{PAGENAME}}}} (Remove Dyed Variations if not dyeable) | ||
[[Category:<Special Property>]] | [[Category:<Special Property>]] | ||
</pre> | </pre><section end=ArmorNoSpells /> | ||
== Examples == | == Examples == | ||
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| Player Attuned = | | Player Attuned = | ||
| Level Req = 140 | | Level Req = 140 | ||
| Spells = [[Aura of Deflection]], [[Aura of Defense]], [[Olthoi's Bane]], [[Minor Impenetrability]], [[Gelidite's Bane]], [[Brogard's Defiance]] | | Spells = [[Aura of Deflection]], [[Aura of Defense]], [[Olthoi's Bane]], [[Minor Impenetrability]], [[Gelidite's Bane]], [[Brogard's Defiance]] | ||
| Activation Reqs = Melee Defense: 400 | | Activation Reqs = Melee Defense: 400 | ||
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</pre> | </pre> | ||
[[Category:Page | [[Category:Page Templates]] |
Latest revision as of 02:09, 9 April 2014
Related topics: Page Templates, Armor, Shields, {{Armor}}, {{Intro}}
This template is used for individual armor pages, including robes, shields and costume items that are placed in the armor slots. Delete or leave blank any items that do not apply.
- Items in the Intro (patch, quests, and updated), Special Properties, and Spells should be enclosed in link brackets ( [[ ]] ).
- If the weapon is attuned to a player (only that player can wield), set Player Attuned to True.
- If an item is a Rare, add Rare Number = ?? to the {{Intro}} template.
- When possible add a screen shot of the stats ID panel on the talk page for future reference.
- Add categories for any special properties, the page will automatically be categorized as Armor and armor type (body coverage). A few items span more than one category, add the second category using Armor Type 2 = such as high AL masks that would be considered both Head and Costume.
- Armor Type values: Costume (Masks, guises and other fancy dress items), Foot, Hand, Head, Lower Body, Robe, Shield, Upper Body.
- For each damage type include the descriptor and the AL in parentheses, for example Slashing = Average (220). For the buffed value simply give the number.
- Special Req can be used to include the full text of unusual reqs, for example a weapon skill req on gauntlets or a base defensive skill req (type out the entire sentence).
Wiki Code Edit
Armor With Spells Edit
<section begin=Armor />
{{Intro | Patch Introduced = | Related Quests = | Updated = }} {{Armor | Armor Type = | Armor Type 2 = | Name = | Icon Image = Icon.png | Live Image = Live.jpg | Live Image Caption = | | Value = | Burden = | Description = | Special Properties = | Covers = Head, Chest, Abdomen, Upper Arms, Lower Arms, Hands, Upper Legs, Lower Legs, Feet | Armor Level = | Slashing = | Piercing = | Bludgeoning = | Fire = | Cold = | Acid = | Electric = | | Buffed Armor Level = | Buffed Slashing AL = | Buffed Piercing AL = | Buffed Bludgeon AL = | Buffed Fire AL = | Buffed Cold AL = | Buffed Acid AL = | Buffed Electric AL = | | Player Attuned = | Level Req = | Special Req = | Spells = | Activation Reqs = | Spellcraft = | Mana = | Mana Cost = | Cannot Be Sold = False }} == Notes == * ?? {{Dyed Variations|{{PAGENAME}}}} (Remove Dyed Variations if not dyeable) [[Category:<Special Property>]]
<section end=Armor />
Armor Without Spells Edit
<section begin=ArmorNoSpells />
{{Intro | Patch Introduced = | Related Quests = | Updated = }} {{Armor | Armor Type = | Armor Type 2 = | Name = | Icon Image = Icon.png | Live Image = Live.jpg | Live Image Caption = | | Value = | Burden = | Description = | Special Properties = | Covers = Head, Chest, Abdomen, Upper Arms, Lower Arms, Hands, Upper Legs, Lower Legs, Feet | Armor Level = | Slashing = | Piercing = | Bludgeoning = | Fire = | Cold = | Acid = | Electric = | | Player Attuned = | Level Req = | Player Attuned = | Special Req = | Cannot Be Sold = False }} == Notes == * ?? {{Dyed Variations|{{PAGENAME}}}} (Remove Dyed Variations if not dyeable) [[Category:<Special Property>]]
<section end=ArmorNoSpells />
Examples Edit
See Breastplate of Karlun for an example of armor. See Shield of Perfect Light for the results of the example code below:
{{Intro | Patch Introduced = [[Ancient Enemies]] | Related Quests = [[Asheron's Tower Guardian]] | Updated = }} {{Armor | Armor Type = Shield | Name = Shield of Perfect Light | Icon Image = Shield of Perfect Light Icon.png | Live Image = Shield of Perfect Light Live.jpg | Live Image Caption = Shield of Perfect Light | | Value = 23,000 | Burden = 300 | Description = A shield glowing with a brilliant light. Although the shield looks unsubstantial it strongly resists your efforts to penetrate the magical barrier it contains. | Special Properties = [[Magic Absorbing]] | Covers = | Armor Level = 190 | Slashing = Excellent (342) | Piercing = Average (190) | Bludgeoning = Excellent (342) | Fire = Average (152) | Cold = Unparalleled (380) | Acid = Unparalleled (380) | Electric = Average (152) | | Buffed Armor Level = 430 | Buffed Slashing AL = 774 | Buffed Piercing AL = 430 | Buffed Bludgeon AL = 774 | Buffed Fire AL = 344 | Buffed Cold AL = 860 | Buffed Acid AL = 860 | Buffed Electric AL = 344 | | Player Attuned = | Level Req = 140 | Spells = [[Aura of Deflection]], [[Aura of Defense]], [[Olthoi's Bane]], [[Minor Impenetrability]], [[Gelidite's Bane]], [[Brogard's Defiance]] | Activation Reqs = Melee Defense: 400 | Spellcraft = 400 | Mana = 2000 | Mana Cost = 40 | Cannot Be Sold = False }} == Notes == * May only be obtained once per character. [[Category:Magic Absorbing]]