mNo edit summary
No edit summary
 
(24 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Special:Whatlinkshere/{{PAGENAME}}|Articles linked to {{PAGENAME}}]]
{{Related|Printed Materials|Special:Whatlinkshere/{{PAGENAME}}{{!}}Articles linked to the {{PAGENAME}}}}
 
'''Asheron's Call Official Strategies and Secrets''' was a 344 page strategy guide by Rusel DeMaria, originally released on November 8, 1999. In the acknowledgments, the author credits [[Devs#Chris Pierson|Chris Pierson]], [[Devs#Eri Izawa|Eri Izawa]], [[Devs#Chris "Stormwaltz" L'Etoile|Chris L'Etoile]], and [[Devs#Justin Quimby|Justin Quimby]] as his main sources of information.
 
Sybex posted text updates to the guide on their ftp.  Download them at the links below.
 
* [[:File:ACStartGudieUpdatePart1.pdf|Asheron's Call: A New Look, Part One of Sybex's Strategy Guide Update]]
* [[:File:ACStartGudieUpdatePart2.pdf|Asheron's Call: A New Look, Part Two of Sybex's Strategy Guide Update]]
* [[:File:ACStartGudieUpdate-MonsterComp.pdf|Monster Compendium]]
* [[:File:ACStartGudieUpdate-Other.pdf|Other Resources]]
* [[:File:ACStartGudieUpdate-Portals.pdf|Errata: Portal Corrections]]
 
== Contents ==
:Dedication/Acknowledgments
:Introduction
 
CHAPTER 1<br />
'''[[Asheron's Call: Sybex Official Strategies and Secrets/A Concise History of Asheron's Call|A CONCISE HISTORY OF ASHERON'S CALL]]'''
:The Catastrophe
:The Tale Continues
 
 
CHAPTER 2<br />
'''CREATING A CHARACTER'''
:Setting Heritage, Gender, Appearance, and Clothing
:Naming Your Character and Choosing a Starting Town
 
 
CHAPTER 3<br />
'''STARTING OUT IN ''ASHERON'S CALL'''''
:Acquiring Experience
:Reading the Interface
:Using the Keyboard
:Using the Options Panel
 
 
CHAPTER 4<br />
'''ATTRIBUTE, SKILL AND LEVEL ADVANCEMENT'''
:Character Level
:Base Level and Exponential Increases
 
 
CHAPTER 5<br />
'''SOCIAL SYSTEMS'''
:Fellowships
:Allegiances
 
 
CHAPTER 6<br />
'''TOWN, TRADE, AND TRAVEL BASICS'''
:Visiting Towns
:Exploring the Wilderness
 
 
CHAPTER 7<br />
'''ARMOR, SHIELDS, AND WEAPONS'''
:Armor
:Shields
:Weapons
 
 
CHAPTER 8<br />
'''ITEMS'''
:Item Notes
:Basic Foods
:Gems and Jewelry
:Healing Kits
:Potions
:Packs
:Paper Items
:Miscellaneous Items
 
 
CHAPTER 9<br />
'''SKILL CHECKS AND CRAFT SKILLS'''
:Skill Checks
:Using Craft Skills
 
 
CHAPTER 10<br />
'''UNDERSTANDING CREATURES'''
:Humanoid Creatures
:Animal Creatures
:Other Creature Types
:Alternative Monster Classifications
 
 
CHAPTER 11<br />
'''ENTERING COMBAT'''
:The Combat Interface
:Combat Keyboard Commands
:Missile Combat
:Combat Tips
 
 
CHAPTER 12<br />
'''USING MAGIC'''
:The Magic Interface
:An Introduction to Magic Schools
:Skills Associated with Magic
:Mana
:Starting Spells
:Anatomy of a Spell
:Targets and Range for Spells
:The Magic Economy System: An Introduction
:Tips for Mages
 
 
CHAPTER 13<br />
'''DEATH AND RESURRECTION'''
:Consequences of Dying
 
 
CHAPTER 14<br />
'''LOCATIONS'''
:Dungeons
:Lifestones
:Portals
:Portals: Wilderness
:Shops and People
:Structures
:Towns
:Wilderness
 
 
CHAPTER 15<br />
'''BASIC QUESTS'''
:Collector Quests
:Item Quests
:PK and NPK Quests
 
 
APPENDIX A<br />
'''PLAYER KILLERS'''
:Surviving as a PK
 
 
APPENDIX B<br />
'''SPELL TYPES'''
:War Magic
:Life Magic
:Creature Enchantment
:Item Enchantment
 
 
APPENDIX C<br />
'''TOWN MAPS'''


[[Category:Turbine]]
[[Category:Printed Material]]
[[Category:Printed Material]]

Latest revision as of 00:20, 8 February 2018

Related topics: Printed Materials, Articles linked to the Asheron's Call: Sybex Official Strategies and Secrets

Asheron's Call Official Strategies and Secrets was a 344 page strategy guide by Rusel DeMaria, originally released on November 8, 1999. In the acknowledgments, the author credits Chris Pierson, Eri Izawa, Chris L'Etoile, and Justin Quimby as his main sources of information.

Sybex posted text updates to the guide on their ftp. Download them at the links below.

Contents Edit

Dedication/Acknowledgments
Introduction

CHAPTER 1
A CONCISE HISTORY OF ASHERON'S CALL

The Catastrophe
The Tale Continues


CHAPTER 2
CREATING A CHARACTER

Setting Heritage, Gender, Appearance, and Clothing
Naming Your Character and Choosing a Starting Town


CHAPTER 3
STARTING OUT IN ASHERON'S CALL

Acquiring Experience
Reading the Interface
Using the Keyboard
Using the Options Panel


CHAPTER 4
ATTRIBUTE, SKILL AND LEVEL ADVANCEMENT

Character Level
Base Level and Exponential Increases


CHAPTER 5
SOCIAL SYSTEMS

Fellowships
Allegiances


CHAPTER 6
TOWN, TRADE, AND TRAVEL BASICS

Visiting Towns
Exploring the Wilderness


CHAPTER 7
ARMOR, SHIELDS, AND WEAPONS

Armor
Shields
Weapons


CHAPTER 8
ITEMS

Item Notes
Basic Foods
Gems and Jewelry
Healing Kits
Potions
Packs
Paper Items
Miscellaneous Items


CHAPTER 9
SKILL CHECKS AND CRAFT SKILLS

Skill Checks
Using Craft Skills


CHAPTER 10
UNDERSTANDING CREATURES

Humanoid Creatures
Animal Creatures
Other Creature Types
Alternative Monster Classifications


CHAPTER 11
ENTERING COMBAT

The Combat Interface
Combat Keyboard Commands
Missile Combat
Combat Tips


CHAPTER 12
USING MAGIC

The Magic Interface
An Introduction to Magic Schools
Skills Associated with Magic
Mana
Starting Spells
Anatomy of a Spell
Targets and Range for Spells
The Magic Economy System: An Introduction
Tips for Mages


CHAPTER 13
DEATH AND RESURRECTION

Consequences of Dying


CHAPTER 14
LOCATIONS

Dungeons
Lifestones
Portals
Portals: Wilderness
Shops and People
Structures
Towns
Wilderness


CHAPTER 15
BASIC QUESTS

Collector Quests
Item Quests
PK and NPK Quests


APPENDIX A
PLAYER KILLERS

Surviving as a PK


APPENDIX B
SPELL TYPES

War Magic
Life Magic
Creature Enchantment
Item Enchantment


APPENDIX C
TOWN MAPS