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== Pre Patch ==
{{Intro
| Patch Introduced = [[A Reign of Stone]]
|  Related Quests = [[Arm, Mind, Heart Quest]]
}}
{{Melee Weapon
|        Weapon Type = Mace
|      Weapon Skill = Heavy Weapons
|              Name = Scepter of Might
|        Icon Image = Scepter of Might Icon.png
|        Live Image = Scepter of Might Live.jpg
| Live Image Caption = Scepter of Might
|
|              Value = 2,500
|            Burden = 800
|        Description = A large carved scepter, it is made from both stone and gems. It seems to refract light, magnifying the multifaceted gems into miniature suns.
| Special Properties = [[Crushing Blow]]
|
|            Damage = 17 - 34
|      Buffed Damage = 23 - 46
|            Element = Bludgeoning
|              Speed = Very Slow (80)
|      Buffed Speed =
|    Bonus to Attack =
|      Buffed Attack =
|  Bonus to Defense =10
|    Buffed Defense =
|  Bonus to Missile =
|    Bonus to Magic =
|
|          Level Req =
|    Base Weapon Req = 250
|  Buffed Weapon Req =
|        Special Req =
|
|            Spells = [[Fire Protection Self V]], [[Blood Drinker IV]], [[Armor Self IV]], [[Strength Self IV]]
|    Activation Reqs = Arcane Lore: 90
|        Spellcraft = 250
|              Mana = 350
|          Mana Cost = 20
|    Cannot Be Sold = False
}}
== Notes ==
* Can be [[Scepter of Might (Enhanced)|enhanced]] via the [[Aerbax's Prodigal Lugian]] quest.


== Regular ==
== Update History ==
{{Update History|
[[A New Threat]]
* Damage increased from 9 - 18 to 14.5 - 29.
* Melee Defense: 180 requirement removed.
* Axe: 250 base wield requirement added.
* Arcane Lore: 90 activation requirement added.
* Biting Strike property added.
* Spells updated.
** Old spells: Fire Protection Self V, Blood Drinker III, Armor Self III, Strength Self III
** New spells: Fire Protection Self V, Blood Drinker IV, Armor Self IV, Strength Self IV


== Enhanced ==
[[Master of Arms]]
{|width="300" border="1" cellspacing="0"
* Weapon skill changed from Mace to [[Heavy Weapons]].
!colspan="2"|Scepter of Might
* Damage increased from 14.5 - 29 to 17 - 34.
|-
}}
|colspan="2"|''A large carved scepter, it is made from both stone and gems. It seems to refract light, magnifying the multifaceted gems into miniature suns.
|-
!Value
|2,500p
|-
!Burden
|800
|-
!Restrictions
|Base Mace 400+
|-
!Special Properties
|Biting Strike, Resistance Cleaving: Bludgeoning
|-
!Damage
|32.5 - 50, Bludgeoning
|-
!Speed
|80
|-
!Bonus to Attack Skill
| N/A
|-
!Bonus to Melee Defense
| N/A
|-
!Spells
|Executor's Blessing, Major Mace Aptitude, Might of the Lugians, Fiery Blessing, Infected Caress
|-
!Activations
|Arcane Lore 210+
|-
!Spellcraft
|280
|-
!Mana
|1500, 1/20 sec
|-
!Note
|<font color=red>This item may be bugged, due to lack of attack and defense mods. This is unconfirmed.</font>
|-
|}
 
[[Category:Weapon]]
[[Category:Mace]]

Latest revision as of 13:11, 13 October 2018

Introduced:  A Reign of Stone Related Quests:  Arm, Mind, Heart Quest
Scepter of Might
  • Value: 2,500
  • Burden: 800
  • Skill: Heavy Weapons (Mace)
  • Damage: 17 - 34 (23 - 46), Bludgeoning
  • Speed: Very Slow (80)
  • Bonus to Melee Defense: +10%
  • Spells: Fire Protection Self V, Blood Drinker IV, Armor Self IV, Strength Self IV
  • Properties: Crushing Blow
  • Wield requires base Heavy Weapons 250
  • Activation requires Arcane Lore: 90
  • Spellcraft: 250.
  • Mana: 350.
  • Mana Cost: 1 point per 20 seconds.
  • A large carved scepter, it is made from both stone and gems. It seems to refract light, magnifying the multifaceted gems into miniature suns.
Scepter of Might

Notes Edit

Update History Edit

A New Threat

  • Damage increased from 9 - 18 to 14.5 - 29.
  • Melee Defense: 180 requirement removed.
  • Axe: 250 base wield requirement added.
  • Arcane Lore: 90 activation requirement added.
  • Biting Strike property added.
  • Spells updated.
    • Old spells: Fire Protection Self V, Blood Drinker III, Armor Self III, Strength Self III
    • New spells: Fire Protection Self V, Blood Drinker IV, Armor Self IV, Strength Self IV

Master of Arms

  • Weapon skill changed from Mace to Heavy Weapons.
  • Damage increased from 14.5 - 29 to 17 - 34.