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  |            Burden = 800
  |            Burden = 800
  |        Description = A large carved scepter, it is made from both stone and gems. It seems to refract light, magnifying the multifaceted gems into miniature suns.
  |        Description = A large carved scepter, it is made from both stone and gems. It seems to refract light, magnifying the multifaceted gems into miniature suns.
  | Special Properties = [[Biting Strike]]
  | Special Properties = [[Crushing Blow]]
  |  
  |  
  |            Damage = 17 - 34
  |            Damage = 17 - 34
  |      Buffed Damage =  
  |      Buffed Damage = 23 - 46
  |            Element = Bludgeoning
  |            Element = Bludgeoning
  |              Speed = Very Slow (80)
  |              Speed = Very Slow (80)
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  |    Bonus to Attack =  
  |    Bonus to Attack =  
  |      Buffed Attack =  
  |      Buffed Attack =  
  |  Bonus to Defense =  
  |  Bonus to Defense =10
  |    Buffed Defense =  
  |    Buffed Defense =  
  |  Bonus to Missile =  
  |  Bonus to Missile =  

Latest revision as of 13:11, 13 October 2018

Introduced:  A Reign of Stone Related Quests:  Arm, Mind, Heart Quest
Scepter of Might
  • Value: 2,500
  • Burden: 800
  • Skill: Heavy Weapons (Mace)
  • Damage: 17 - 34 (23 - 46), Bludgeoning
  • Speed: Very Slow (80)
  • Bonus to Melee Defense: +10%
  • Spells: Fire Protection Self V, Blood Drinker IV, Armor Self IV, Strength Self IV
  • Properties: Crushing Blow
  • Wield requires base Heavy Weapons 250
  • Activation requires Arcane Lore: 90
  • Spellcraft: 250.
  • Mana: 350.
  • Mana Cost: 1 point per 20 seconds.
  • A large carved scepter, it is made from both stone and gems. It seems to refract light, magnifying the multifaceted gems into miniature suns.
Scepter of Might

Notes Edit

Update History Edit

A New Threat

  • Damage increased from 9 - 18 to 14.5 - 29.
  • Melee Defense: 180 requirement removed.
  • Axe: 250 base wield requirement added.
  • Arcane Lore: 90 activation requirement added.
  • Biting Strike property added.
  • Spells updated.
    • Old spells: Fire Protection Self V, Blood Drinker III, Armor Self III, Strength Self III
    • New spells: Fire Protection Self V, Blood Drinker IV, Armor Self IV, Strength Self IV

Master of Arms

  • Weapon skill changed from Mace to Heavy Weapons.
  • Damage increased from 14.5 - 29 to 17 - 34.