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#redirect [[User:Taomagicdragon/Guides/Leveling Guide]]
 
 
 
This is the leveling guide put together by Taomagicdragon_SC on turbine boards. It has been edited from it's original version to show better formatting.
 
'''~Leveling Guide~'''
 
 
'''Levels 1-5:'''
<br>
Run through the [[Training Academy]].
<br>
<br>
'''Levels 5-20:'''
<br>
''Weapons:''<br>
* Melee – Use [[Atlan Weapons Quest|Atlan Weapons]] or [[Exploration Society Letters|Explorer Weapons]]
* Missile – Use [[Elari Wood Bow|Exquisite Elari Wood Bow]] or [[Exploration Society Letters|Explorer Weapons]]
* Mage – Use [[Taulandoi]], [[Saulandoi]], or [[Exploration Society Letters|Explorer Wands]]
<br>
''Farm In''<br>
[[Olthoi Arcade]]<br>
<br>
''For extra experience do the following quests:''<br>
[[Olthoi Pincers|Harvester and Gardener Pincers]],<br>
[[Hunter Quest (Blood Shreths)]],<br>
[[Alfrin's Stolen Supplies]],<br>
[[Moarsmen on the Shores|Moarsmen on the Shores (Redspire Quest)]],<br>
[[Hunter Quest (Small Fledgling Mukkirs)]],<br>
[[The Beacon Quest]].<br>
<br>
<br>
'''Levels 20-25:'''
<br>
''Weapons:''<br>
* Melee - No Change
* Missile - No Change
* Mage - No Change
<br>
''Farm In''<br>
[[Matron Hive South]]<br>
<br>
<br>
'''Levels 25-45:'''
<br>
* Melee – [[Atlan Weapons Quest|Fire Atlan Weapons]] or [[Armor Rending]] Fire Weapon -
* Missile – Low level [[Composite Bow Quest|Composite Bow]] with [[Enchanted Fire Arrow|Enchanted Fire Arrows]] or [[Deadly Fire Arrow|Deadly Fire Arrows]]
* Mage – [[Critical Strike]] Wand using [[Flame Bolt (Spell)]]
<br>
''Farm In:''<BR>
[[Black Spawn Den]]<br>
[[Tusker Barracks]] (40+)<br>
<br>
''For extra experience do the following quests:''<br>
[[Hunter Quest (Tusker Guards)]]<br>
<br>
<br>
'''Levels 45-50:'''
<br>
''Weapons:''<br>
* Melee - [[Lightning Rending]], [[Fire Rending]] or [[Cold Rending]] Weapon
* Missile - [[Lightning Rending]], [[Fire Rending]] or [[Cold Rending]] Weapon
* Mage - [[Lightning Rending]], [[Fire Rending]] or [[Cold Rending]] Wand with respective spells.
<br>
''Farm In:''<br>
[[Abayar's Laboratory]]
<br>
<br>
'''Levels 50-90:'''
<br>
''Weapons:''<br>
* Melee - See "Farm In". Consider grabbing an [[Sanguinary Aegis Quest|Sanguinary Aegis]].
* Missile - See "Farm In"
* Mage - See "Farm In"
<br>
''Farm In:''<br>
[[Abayar's Laboratory]] ([[Lightning Rending]], [[Fire Rending]] or [[Cold Rending]])<br>
[[Crystalline Crag]] (Better for ranged characters) ([[Slash Rending]])<br>
<br>
<BR>
'''Levels 90-110:'''
 
 
* Move into the dungeon at the Crystalline crag (it’s 70+ but dense with spawn) or 90+ fiuns or 90+ eaters, if you go the final rout drop magic def and spec melee defense. Use slash rends for everything in this “tier”
 
 
'''Levels 110-130:'''
 
 
* Same as above, improve weapons, instead of 90+ eaters head to 110+ eaters
 
 
'''Levels 130-140:'''
 
 
* Vissidal: Slash Rend/Lightning Rend (mages should perch or kill golems, or go back to crag, archers perch) Archers/melee should lay an imp down with a runed weapon then use rends, slash on everything but rems and golems, use lightning on those.
 
 
'''Levels 140-150:'''
 
 
* Stay on Vissidal or move to Egg Orchard (melee defense is helpful here, use bludge rend weapons (or pierce-rend/paradox weapons), or Path of the Blind (mages imp, melees use lightning rend).
 
 
'''Levels 150+:'''
 
 
'''Dark Isle'''
* Mages: Soulbound Staff for Sleeches/golems, Shadowfire wand for shadows
 
* Archers: Mukkir Slaying pierce rend, Lightning rend, Undead Slayer fire (or acid if you have olthoi arrows), imp then fire away
 
* Sword: SoLL-shadow on shadows, Bloodscorch on undead, Pierce-rend bandit on golems, Pierce-rend mukkir slayer on mukkir, Lightning-rend on remorans (may not be worth killing those due to debuffs). Royal runed for imps, life magic/phials for fire vulns and purple rift orb to tattercoat shielded shadows.
 
* General Melee: Mukkir-Slayer Pierce-rend, Undead-Slayer Fire-rend (or bludgeoning), royal runed for imps.
 
'''If you have the resources:'''
 
 
Hero Token – Ice wand – wand monkey by perching by the viamont staging area to hit 50 quickly then continue in fiuns or, if you have the rares and are not a mage, pop a weapon rare then wield a spectral weapon to move through the crag. Should be able to get you through to 110 before the spectral weapon goes away.
[[Category:Help]]

Latest revision as of 18:25, 21 August 2010